LOL no, just single-play. Your android questions are very suited for the forums We decided to go driver free using built in the HID system. Thus it is a bit limiting and hard to overcome some features. O ne day I came up with a plan. I was mocked for it, but hell if it works? Essentially what I did was build an API developers can use with the Bliss-Box. It is a WIP but it is being used by a few fronts ends. I sort of hijacked the custom force. No emulation will use a custom force as the sine const are preferred. Yes its a hack but isn't all of this a hack really? https://docs.google.com/document/d/12XpxrmKYx_jgfEPyw-O2zex1kTQZZ-NSBdLO2RQPRzM/edit There is admittedly a snag in sending data to the device. When sending info to the VMU its slow and at the moment limited in data size. I'm sure I'll over come the data size issue but the speed I will not. USB is way to slow. So you can write to the VMU at a page ever second. I have also been able to send data from the DC cards to the emulator. So the concept is there and shows great signs of being successful. Reading mem packs will be possible with no drivers at all. It will be up to the emulator authors to get coding.
I heard the iControlPad2 KS was a failure but did get funded (read some of the comments). was the iControlPad1 any good. I wish I had that success 250k as I recall.
The iCP is a good device. The iCP2 KS was pretty much a scam. I did not participated in it but I followed the news a little and it was a major fiasco. Craig is a downright asshole scammer; never get involved with him howsoever.
that's sad. He made so much off people. what no xpadder like software for android yet. they did it on shield https://forums.geforce.com/default/...e-of-xpadder-support-now-available-10-28-13-/ whats this? http://www.pocketables.com/2012/05/guide-to-game-controllers-on-android.html
For the hid keyboard used for compatibility. That choice was done a few years ago when they developed the iCP, it might not be that pertinent today. The idea was that even if the os only supports keyboard (or the app) you can use the controller. AFAIK, the wiimote doesn't use a USB/Bluetooth standard for gamepads, so they got to somehow write an interface. I guess a keyboard interface is easier to code than a gamepad one. It's just a supposition though.
what do you guys think of this similar product? it's called the KADE device: http://kadevice.com/ which one do you think will be better?
Kade looks like it can be used on consoles, not just computers. However it looks like one controller to one device and not up to 4 controllers that USB hub KS has.