the online was fun until you got enough experience to use the bugs at your advantage. After that, all you did was reloading/swapping, triple shotguning, zoom/reloading and spam remote-'nading the shotgun room. It got some things right, i guess, since i've played it alot actually (maybe because i had nothing to do), but in overall it was too slow paced for its own sluggyness, so full of bug exploiters that you had no choice but to use them too and not balanced enough. one of the best online ps2 title.
I just saw the E305 trailer again, and I gotta be honest: it still looks waaaay better than what these guys have shown here. Its ironic how they've managed to overhype both versions way before we even get a playable demo. The gameplay footage actually looks pretty good, but the cutscene? I dont think so... I disagree: Halo2 was actually pretty good, yet too hyped for its own good. Halo1, specially the PC version, was a the worst example of FPS level design I've ever seen, nuff said...
Worst? I think you're going a bit OTT. Both Halos were over-hyped but they're solid representations of the genre. In terms of KZ2, they're not streaming textures yet (ala GeOW). That is supposedly the next thing they are working on.
Halo 2 was going to be what users wanted but with Microsoft pushing bungie to finish the game which is when bungie had to drop some of there promised features. If you head on over to the Halo 2 beta thread you will get a teast of what was dropped :thumbsup: Back on topic. From what I have seen of Killzone 2 it looks solid but you can tell it will be a couple of months till we hear anything close to a release date I think
I didnt say anything bad about Halo2, just that it was overhyped, something thats always bad since the results will look bad no matter how good the game actually is. And I have been saying this since I became a member of this forum: the Halo1 maze levels are literally a pain in the ass...
..and I've been saying that it has crappy level design. I even made a image to express how I feel in some old contest we had here about something similar to "if you could change something in a game, what would it be?":
I liked the first Killzone, lol. I'm actually replaying it right now. Halo it isn't, but it's still a damned, damned fine FPS. I know it isn't exactly applicable because it isn't an FPS, but Killzone Liberation is just the tastiest thing I've ever played on a handheld. Well thought-out, well executed, etc... It's made Guerilla one of my favorite studios.
It´s not bad looking, that is for sure, but is it at the same level as the 2005 e3 demo? Not even close I would say. When I say it 2005 I thought man the future is NOW. Seeing the real thing I was kind of let down.. I think the graphics for the "next gen" is a big anti climax.. Better than before but not by much. To little to care...