Apperntly they got 90 development pdf's of sony's and they got the specs for the kits, and man do they seem ridiculous. I mean, 4 CPUs? Why not one 8 core? But the fact you can link accounts to controllers for multiplayer is a great feature sony has not acknowledged for some time. http://kotaku.com/5977849/the-plays...ncy-user-accounts-and-impressive-specs-so-far
DaE ? lol I bet he has a lot of fans at SONY now... I am sure a lot of people at MS like him too... :stupid:
It's described as being one of those AMD Bulldozer chips, so presumably they are all on one die. I think the reason for the slightly confused sounding description is that the cores in a Bulldozer are arranged in pairs with a shared FPU for each pair, so if you are running code that makes heavy use of floating point you want to schedule it as if you had only 4 cores on a 8 core chip. If you are doing purely integer operations, then you can use all 8 without contention. It sounds like their programming model has been to treat each pair of cores ("Module" in AMD speak) as a distinct CPU each with a pair of integer cores (which makes sense, and is fairly easy to implement in a execution environment that's as closely defined as a games console).