Because it uses a lot of third party libraries that Apple can be funny about so I figured I'd just get the tech approved first before I put too much effort into it, I'm also in desperate need of an improved portfolio as well so was kinda in a rush to get it out there. I will be working on improving it ASAP. Thanks to all of you for the feedback so far!
Not to much I can say that has not already been said by you or others. I will say that one thing that annoys me with some iPhone games is how the controls are setup in such a way that my fingers cover the majority of the screen causing me to miss half of what is going on. Keep up the work and maybe release a small update. :thumbsup:
I'm just saying this as a friendly advice: You need to think about your elements and make sure they're not flat/boring. Animations and animation trees for random variation are some work but the results are wonderful. Parallax for the backgrounds is a must by this day and age. Vertical and horizontal for your flying frenzy, multiple if you really want to show off some speed effects etc. A more unified theme, artistically speaking would also be nice. Also, change the controls or please optimise them, they're far from intuitive at the moment
Time is my issue at the moment. But these are all points I plan on working on. I appreciate everyone's feedback. As I'm sure some of you know, when you work on something you get disillusioned with it and have a hard time remembering wether something seems good or bad.