i don't know if some of you have the same problem like me , but here's a list of things that i hate about Moderngaming 1) Dumbed Down Gameplay 2) Handholding 3) Regenhealth 4) Cinematic Experience 5) Press "X" to Win 6) Checkpoints every 5 seconds 7) Gaming becoming more Hollywood 8) Waypoints 9) Objective Marks 10) no Challenge 11) every Game are made with Call of Duty Fans in mind 12) AutoSave 13) DLC 14) Microtransaction 15) Season Pass 16) Graphic over Gameplay 17) StoryDrivinGames 18) Cutscene every 3 seconds 19) Multiplayer only games 20) Day 1 Patch 21) Broken Games 22) Cutting out in Game content 23) Pre Order Bonus (22) 24) Milking the game and consumer i wonder if some of you have the same Problem with ModernGaming (if my English sucks, then i'm sorry )
1. some series have been dumbed down (by various degrees) but complex games still exist 2. sure tutorials have gotten excessive but sometimes you can skip em and don't bother you after the first levels 3. besides fpses which games have this? also its not as bad as people make it out to be 4. I like cutscenes and games being more plot heavy (of course MGS goes to far, as do others, and it doesn't work for every genre) 5. not all modern games are plagued by this also kind of ambiguous 6. not too different from games that let you save any time you please which many old games do 7. elaborate because I don't want to assume what you mean 8. huh? 9. can be patronizing (don't mind em when they can be togged off) 10. even mainstream games that are a breeze in normal have higher difficulty settings that are impossible for casuals 11. just the fps genre I don't see how Rayman Legends is anything like CoD 12. don't really see the problem 13. DLC has been around for a long time (I know SNES and Genesis had it possibly NES too) only sucks when its done bad 14. mobile gaming is shit (for the most part) consoles that are doing this are doing it because retards keep falling for it on mobile 15. kind of answered already 16. also happened in the old days 17. this is just preference 18. if you can skip them who cares? 19. didn't know MMOs where created only recently /s 20. if they could've have patched games after release back then they would have, it's a bad practice but as long as they DO fix it then its not too bad 21. shovelware existed before 22. if you get your moneys worth then shut up 23. was around before 2000s 24. what are licensed games?
7. games tend to be more Cinematic 8. with waypoints i mean the Marks on Screen that tells you where to go and what to do 19. MMO should be only PC (since MMO make sense on PC) 20. never heard about BF4? nearly 1 year and the game still broken 24. Only Licensed games make sense , but i'm talking about games like Call of Duty , Assasin's Creed and maybe WatchDogs
No problem if you don't like cinematics, but some people do. The compromise would be to tell all developers to always make cutscenes skippable. You had already mentioned markers, and I addressed them. There are MMO fans that use consoles I don't see why they ought to miss out (and they are compatible with keyboards). The last two points you make are the fault of the respective corporations and not exactly an epidemic. Vote with your wallet and buy games that don't do this. I agree that games nowadays have their annoying faults, but classic consoles also shared some of these.
The list could use some condensing. Some of the stuff you have problems with exist in quality modern games, while some complete garbage games don't have nearly any of what you've included. Times change. Industries have to adjust to the climate. There are games made today and more still to come that hark back to the more classic times of gaming. It's all searching. If the mainstream doesn't please you, then let it pass you by. But not all modern games ascribe to these criteria.
Majority of modern gamers and their obsession with 1080p/60fps/graphics on the whole, i don't see how anyone can complain about the graphics in modern videogames fullstop
Your problems are the reason I actually finish games these days. If Arkham City or Asylum were on a PS2 who knows if I could beat it in less than a year? Okay one game I'm having problem with is Infamous, since I keep get killed in gunfire, and I can't shoot lighting fast enough. But they should really give an option to have checkpoints or not, then again you can turn off autosaving in some games.
im currently playing old PSX/PS1 games ,and i noticed that modern games are dumbed down , last time i played with my PS4 was January never touched again since then. i don't know what's going on maybe they want to make Easy Games , so they can sell more ? :/
you mean Demon's Souls never had a sequel because it was more difficult than Dark Souls , Dark Souls was a Dumbed Down Version compared to Demon's Souls ,so they released DS2
I didn't like Demon's Souls personally (i admit it's a little too difficult for me) then again i was playing the Japanese version so maybe perhaps i had some trouble and barely had no idea how to level up or whatever to keep from dying repeatedly
Video games used to be a niche market. Thus the niche difficulty. Now that video games are marketed towards basically everyone, our vanilla is an everybody difficulty. Like others have said, just amp up your difficulty setting. I personally found Dark Souls to be a tad overrated. Now I didn't finish it or anything, but what I played wasn't that spectacular. At least not to the level that people seem to play it up to. I think if it wasn't for the difficulty the game would have been forgotten. Maybe I just need to play it more, who knows. While I guess you could say the same about games like Contra, with/without the difficulty I still find it an extremely entertaining game.
1) Dumbed Down Gameplay This mostly results from games becoming more mainstream. Yet, you can't say this about all games and most of them offer you to turn off certain assistants and whatever. I played Forza Horizon recently, and while it's easy as a glimpse to play through it on default settings, there is an alternative. Turn all the helpers off and you get rewarded with at least double the $$$ and a much, much more challenging gameplay experience. Try beating some of those races without assistants on manual transmission on extreme difficulty. It's pretty fun! 7) Gaming becoming more Hollywood This annoys me as well because despite all the ambition, video game cutscenes are almost never in Hollywood-quality. Just look at games like Gears of War, they tell absolutely ludicrous dialogues with awful character design, despite the huge budget. Now these games are not all about the story, but I hope nobody would argue that a great actionmovie-storyline would compliment them very well - opposed to a non-existant story with appalling characters. 14) Microtransaction No comment here. It's the virus that befalls the entire industry. I hate, hate, hate it. And I never supported it a single time in my life, and hopefully never will. If this takes over, I'll be the guy saying "Told you so" and "That's your fault for going with the flow, remember!!111" 20) Day 1 Patch Ridiculous, but apparently inevitable these days. Maybe storage media is getting too small for the games we buy. 23) Pre Order Bonus Fuck it. Just another way to rip people off... most of these bonuses can be purchases for $$$ after release. What's the point in that? Just another name for microtransaction, another name for ripping off gamers.
The problem isn't cutscenes, it's mechanics and gameplay are made to fitted to a story rather than system first. And its quite a big problem, as someone learning, working in and teaching gamedesign, it's actually quite hard to find someone teaching or working in game design not going from story first. With someone people being called "game designer" but actually are writers that also pick elements from other games to fit said story (better known in some circles as idea guys), it works to some extend for "story first" games. But it's bad gamedesign at best, as how the system actually works is secondary. And not to mention a secondary issue of "story first" games is that they are often filled with content that is near impossible to completely bugtest and thus having a shit ton of bugs on release as it's immposible to actually reach deadline and make it nearly bug free. Not to mention due to the "pick element to fit story" type of design most games feel similar because only a limited amount of system mechanics fit a story structure. (side note: only very few systems and mechanics actually fit a linear or semi-linear story structure well, due to a game structure being extremely fluid compared to a story structure) And of course the quality of story is in most cases not even close to the level of a average book or movie. The only company, save from some indie companies, that still use the system first development style is Nintendo. Not to mention a good chunk of the consumer base has largely become a circlejerk around the whole "blast processing/do the math/now you're playing with power" idea, which doesn't help anything. @ave 20) it isn't about storage size it's the extra work/time they need to fix bugs because the 2/3 year dev cycle is still extremely short for most AAA games nowadays. @both 25 years ago the average game was made in half a year, nearly bug free if not bug free on a regular play through, with often 6 people rather than 60 minimal and the style of development was system first rather than story.
My problem with a lot of modern games is simple... and perfectly illustrated by a visit to a game show nowadays. I think it was EuroGamer I went to, in advance of the Xbox One / PS4 release dates. If we go back over launch titles through the years.... NES: Duck Hunt (lightguns had been used before, but the Zapper was better than the early ones) Super Mario Brothers (enough said - revolutionary!) TurboGrafx: R-Type (amazing side-scrolling shoot-em-up) Game Boy: Tetris (wow... addictive!) SNES: F-Zero (futuristic racing - pretty novel concept at the time) Super Mario World (took an established title and improved it with new features) Saturn: Daytona USA (early 3D racing game, hugely popular arcade title ported to a home console) Virtua Fighter (another 3D game from the arcade) Nintendo 64: Pilotwings 64 (superb update of a classic and novel title) Super Mario 64 (oh God, another Mario ga... it's 3D?! it's AWESOME!!) Nowadays, we have titles like: Battlefield 4 (rehash old IP, based on a done-to-death format... but make it look nicer!) Call of Duty: Ghosts (rehash old IP, based on the same done-to-death format... but make it look nicer!) FIFA 14 (rehash old IP, as we have for the past 20 years. It's a football game... with new players on the teams. Oh... and make it look nicer!) Need for Speed Rivals (rehash old IP, based on a done-to-death format... but make it look nicer!) There are also new games from other series - Forza 5, NBA 2K14 AND NBA Live 14, Dead Rising 3, Assassin's Creed IV, Metal Gear Solid V In short, the way to make a new game, by and large, is to: 1. Take a popular franchise, make a new game. Most of all, make it shinier. 2. Take a popular format, copy it... and make it shinier. Yeah, it's more about the graphics and rehashing what's popular nowadays - not coming up with something truly new. As for the show... I came away thoroughly unimpressed with either console. They were effectively a PC that you can't upgrade, perhaps for a fraction of a decent gaming PC... but still! The games will be more expensive on the format and you can't install better components. I was more impressed with the Wii U. Sure, it was nothing new. They didn't try to hide the fact though. Oh look, we've brought your favourite game to the format, but polished it a bit. AND WE SELL IT AS THAT. Oh yeah, and we've made the billionth Mario game... but it isn't about shiny graphics, there's new gameplay! I don't know why I'm more excited to see a new Mario or Zelda game than the umpteenth COD or Forza, but I am. Not that they're bad games - far from it - they just don't excite me.
Dark Souls was a better game, it seemed easier but mostly because if you played Demon's Souls you are already familiar with the gameplay and controls
nowadays we have copy and paste games and sell it as New game these devs don't even try anymore , they bring the same dumbed down , hand holding gameplay there's no "do it and figure out by your own" anymore. here maybe this guy explain better than i do if you have time i highly recommend to watch these videos http://youtu.be/aHVbWketK-o http://youtu.be/SzVLoCGDRH4 http://youtu.be/BDrkgNZiyzk http://youtu.be/9Xz6NVMgEQA http://youtu.be/zUtK4xjgjD8