my problem with moderngaming

Discussion in 'General Gaming' started by twinspectre, Aug 15, 2014.

  1. Lightmare

    Lightmare Active Member

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    While there are some great games that came out within the past few years, I would have to say that recently its just gotten worse. Here's my list of why modern games are not very good (modern as in within the past 4 years).

    1. Realist graphics does not equal better graphics- If its one thing I could say to game developers and make them understand is that there should be a limit to realism in a video game. Video game characters should not look like real people, for example Metal Gear Solid V: The Phantom Pain(which never should have been made). Certain graphic and art styles suit certain graphic, and art styles. For example Metal Gear Solid 4 looked great and it wasn't too realistic. If Konami wanted to make another Metal Gear Solid game then they should have just used the same game engine as the one in Metal Gear Solid 4, or the one they used for their ps2 and game cube titles.

    2. classic Video game series have gotten worse- I'm sure everyone has noticed the trend over the years of how some of great classic series have just gotten much worse. Some big series include Resident Evil, Silent Hill, Final Fantasy and now Metal gear Solid. In Resident evil's favor I will say that Revelations was very good however 6 was the complete opposite.

    3. A lack of game genres- most Games nowadays tend to be either action adventure, or first person shooters. Genres such as JRPGs are pretty much endangered nowadays, and most of the tend to only be released on handhelds rather on consoles like they used to.

    4. many young gamers nowadays only care about action/shooting games- One of the reasons why mindless action games are so big is because the upcoming generation of gamers only care about games like Call Of Duty, Battlefield, Grand Theft Auto, Saints Row, and so on.

    5. Companies are not making enough games- A big issue is that some huge game companies have just not put out many titles lately.

    I think that's enough for now. I need to watch Bleach
     
  2. relo999

    relo999 Robust Member

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    That is because nintendo makes the system first and after which looks which mascot fit that bill the best, and in the case of Splatoon were nothing really fits make new franchise. Instead of starting with the idea "let make a new game in franchise X" like most companies do.


    1. true
    2. well most largely true
    3. That problem has ALWAYS been there. Compared to modern boardgames, videogames have since the crash always been quite limited in what they tried to do. But this has partly to do with plain lazy design and genres coined by people who didn't understand design, which to quite an extend went in a perpetual cycle.
    4. It's a thing about "being adult" and parents that lost control over their kids, I reckon.
    5. I would say they make to much games, at least for the scale they want their games to be. Because they, unless they are called Nintendo or Valve, simply don't have enough time to do the amount of detail they want; which is a side effect of wanting story driven games.
     
  3. Conker2012

    Conker2012 Intrepid Member

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    I don't have much to add to this thread, as most of how I feel has been said by others. But, regarding first person shooters (my favourite genre), I do really like some modern games (well, PC/XBox 360/PS3 games, as I've not yet bought a current generation console) but I do hate the whole dumbing down and make-the-game-more-like-a-movie attitude that developers have to AAA games. I don't want cut-scenes that remind me it's a game (do what Half-Life did sixteen years ago, and don't take us out of the game, let us see *everything* from the protagonist's eyes. And if you absolutely HAVE TO have cutscenes them make them skippable. Unskippable cut-scenes should not exist - why would even one gamer want unskippable cutscenes? And games are made for the customers, so the customer's wishes should be the developers' top priority. And if you do have cutscenese, then presumably you feel that they are worth watching, so make them pause-able, and add an option on the main game menu for the player to view them again.

    Give us more objectives to complete on higher skill levels. Make parts of the playing area only accessible on the higher skill levels (and make the levels themselves less linear). Don't tell us to "Press X to open door", "Press A to throw switch", etc, when such an action is possible. Don't have doors magically shut behind us and somehow lock themselves so we can't go back through the level, if (for story or gameplay's sake) we have to be stopped from backtracking, then give us a realistic, in-context, reason, such as part of the building or tunnel collapses, blocking the retreat, or we drop down a level high enough that we can't climb back out of, etc.

    Oh, and in multplayer, give us good, definable bots, and the option of splitscreen multiplayer.
     
  4. twinspectre

    twinspectre Gaming Enthusiast

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    this is a simple comparsion between 1993 and 2013 that's ridiculous
    take this example for gameplay too

    http://codhumor.com/wp-content/uploads/2013/08/554904_583057095071239_548955138_n1.jpg

    this isn't a evolution , but a pure devolution
     
  5. DSwizzy145

    DSwizzy145 Well Known Member

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    @twinspectre That is SOOOOO true!! lol wow man, they got that shit right dude! well other than Crysis, now at least that one is filled with exploration and backtracking like in the old days FOR a Modern game!
     
  6. twinspectre

    twinspectre Gaming Enthusiast

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    yeah , in term of exploration i can't complain about crysis
     
  7. twinspectre

    twinspectre Gaming Enthusiast

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    My problem with current trending is that they ignore people who own previous consoles and do not respect things like TV over WideScreen. Then their is calling hairstyles old and out of date to making it seem like if my time is dead. It is just more advertising and people playing follow the leader.[/QUOTE]

    1.Dumbed Down gameplay means that games doesn't need time and dedication in order to master and beat it there's no challenge anymore , devs treat us like idiots , nowadays everybody can beat a game , because devs make games for people who never holded a controller before the 7th gen

    2.HandHolding : with this one this video will make you an idea https://www.youtube.com/watch?v=C4yIxUOWrtw

    3.Regen Health i hate it , take cover and magically the health is restored , no need for medipack anymore , devs are taking away the challenge and tension in games no more strategy in order to survive

    4.Cinematic Experience no need to play a videogame anymore just watch the cut scenes to wow you , videogames nowadays are build 20% of gameplay and 80% of cut scenes, linear games press some button when it tells you to press it and boom in 20 minute you have beat the game

    5.press X to win , QTE no need to explain (heavy Rain , God of War , The Order 1886 , Tomb Raider 2013 , Ryse etc)

    6.Checkpoints every 5 secs, what's the point of it?

    7.Gaming become more Hollywood , videogames aren't movie , i want to play videogames because i want an experience that only videogames can offer if i want to watch an Hollywood experience i go to the theatre and it's cheap

    8.waypoints , the damn mark on screen/map that tells you where's the objective that damn green arrow i hate it http://orcz.com/images/thumb/4/4f/Dr3waypoint.PNG/400px-Dr3waypoint.PNG

    9.Objective Marks look at number 8

    10.no challenge , devs treat us like Idiots who doesn't know how to beat the game all by ourself , games nowadays are way too easy and Today's HardMode is equivalent to Normal mode in the past

    11.every game is made for CALL OF DUTY fans in mind , people who never played a real videogame before

    12.Autosave , what's the point of a autosave , just put the save points and the job is done.

    13.DLC , nice way to milk gamers and consumers

    14.Microtransaction , i can understand in f2p games , but why Driveclub , assassin's creed unity? what 60 and 70 bucks aren't enough? http://www.gamespot.com/articles/so...s-for-ps4-racing-game-driveclub/1100-6419833/ and http://www.ign.com/articles/2014/08/14/assassins-creed-unity-will-have-microtransactions

    15.Season pass : the price aren't worth and isn't a big deal just another money grab crap

    16.Graphic over Gameplay : everybody lost the real reason about what make a game , everybody notice when the graphic downgraded when in reality the one thing downgraded is the gameplay

    17.storydrivingames i can understand that if the game is an graphic adventure like Broken Sword , Grim Fandango etc.

    18.Cutscene every 5 secs , i hate when devs force us in cut scene to wow us , i want to be surprised in the gameplay not CUTSCENE

    19.Multiplayer only games , i hate when publisher shut down the server in a few years.

    20.Day 1 patch , so basically i'm buying a unfinished and half game at full price?

    21.Broken Games , battlefield 4 enough said (even though i don't own BF4)

    22.Cutting the in game content , and sell the game at full price F*** that

    23.Pre order bonus , these content should be in game not cut out and give it to the ones who pre order the game

    24.Milking the gamer and consumer : https://www.youtube.com/watch?v=fY5L95BOQTg

    i will add a new one

    25.Stop hiring hollywood stars for your games and triple a big budget games( they doesn't invest money on the product , but they invest money for these Spoiled Hollywood stars and also marketing)
     
  8. twinspectre

    twinspectre Gaming Enthusiast

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  9. Lionheart

    Lionheart Robust Member

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    I don't mind DLC when its done right, if a game is that good then surely having some extra content/missions/etc is a good thing

    Although its so easy to exploit (things like on disc DLC)
     
  10. twinspectre

    twinspectre Gaming Enthusiast

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    it's rare when we see a DLC done right
     
  11. ave

    ave JAMMA compatible

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    I am very much certain that publishers are simply cutting down the debug-period to release the game faster, thus intentionally relying on day one patches instead of excessive testing like they used to in the earlier days. Now that most users have highspeed internet and storage devices in their consoles, it would make good sense to outsource the fixing of mistakes to the consumer (through download) in order to launch the product earlier.

    60 people is a small project that you're talking about - AAA games such as Max Payne 3 take hundreds of people's work, and that's exactly the problem. It drives up cost excessively, making the standard game more expensive than most Hollywood blockbusters. If a game doesn't sell millions of copies in the first quarter upon release, it's often considered a failure or breaks even at best. AAA-games are not a scalable business anymore, but some exceptions like GTA. In the NES-days people could develop a game for $50,000, it would bring in $250,000 in revenue and everyone's happy. Today developers are lucky if they spend $20 million and get $25 million back, but oh boy are they screwed if it only scores $19 million.
     
  12. relo999

    relo999 Robust Member

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    This is exactly what I'm saying, simply put the type of games AAA (and even a good chunk of indie devs) aren't doable with the demand there is (and to some extend they create, because a story is far less re-playable than any other style, even pure puzzles.)


    This exactly, there is a demand for such games but that demand is often just met with a new release but also artificially created by making them less replayable due to story first style/"experience" of design.

    How I see it there are simply to many games put out, but there is also a high demand that is artificially created by making almost exclusively games that are only fun once (maybe twice). Not to mention the style of development warrens excessive development costs. It's almost like it's trying to cannibalize itself, by making the risks of a making a game extremely high.

    Also on a side note, can anybody remember when having/getting ~2/3 games a year be enough and playing and trading/loaning from friends? Compared to the minimally monthly fix most gamers seem to need now and no trading or loaning.
     
  13. momosgarage

    momosgarage Peppy Member

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    These above items that I've selected, have practically removed my interest in gaming all together. In another year or two when the retro-gaming stuff becomes all PS3 era, I'll likely be completely disconnected from the scene. I am willing to pay for a full and complete single player game and a couple of expansions thereafter. If game companies can't make money that way anymore, I'm out.
     
  14. Conker2012

    Conker2012 Intrepid Member

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    Yep. BTW, I know the left one (Central processing, from the shareware (episode one) level of Doom), but what is the right one, or is it probably just a generalisation (albeit a very accurate one)?
     
  15. twinspectre

    twinspectre Gaming Enthusiast

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    it's an example :) how gaming as become compared to back in the days

    this isn't an evolution , but a devolution
     
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