n64-rom to .gcm file

Discussion in 'Nintendo Game Development' started by JnL, Oct 24, 2011.

  1. JnL

    JnL Rising Member

    Joined:
    Aug 29, 2011
    Messages:
    60
    Likes Received:
    1
    hi,

    i found a readme, which explains how to play n64 roms on the gamecube.

    http://www.ehow.com/how_12076172_convert-n64-gcm.html

    i want to try the first method, but i will burn the modified .gcm-iso instead of using a emulator.
    could this work? and how will the saving work? i tried mario kart 64 (the iso i´ve found in the net was already ready to burn), but there was the problem, that you can´t save the progress...
     
  2. C-Kronos

    C-Kronos Intrepid Member

    Joined:
    Mar 2, 2009
    Messages:
    633
    Likes Received:
    3
    You wont get it working perfectly, sorry to tell you.
     
  3. Jackhammer

    Jackhammer Peppy Member

    Joined:
    Jul 14, 2008
    Messages:
    358
    Likes Received:
    59
    There are ready made discs that contain multiple games available out there, usually 4gb ones for the Wii.

    The one game I remember playing on a chipped Cube was Mario 64. It played quite well, (but I only played the first few levels) and as for saving, I used a regular Gamecube memory card. The first save took a while, (I thought it had locked up) but after that, saving was quicker.
     
  4. JnL

    JnL Rising Member

    Joined:
    Aug 29, 2011
    Messages:
    60
    Likes Received:
    1
    ok, i hoped that there is a possibility to come around the saving problem...
    i´m a bit confused about mario 64. there the saving seems to work, so why shouldn´t it on other games? but i´m sure you know it better than me ;)
     
  5. C-Kronos

    C-Kronos Intrepid Member

    Joined:
    Mar 2, 2009
    Messages:
    633
    Likes Received:
    3
    It's because certain games were designed to save with various types of memory, obviously the emulator used to package the N64 roms was designed for the saving of that game. Therefore, if you tried a game that didn't use the same type of memory for saving, you're screwed.
     
  6. emu_kidid

    emu_kidid Enthusiastic Member

    Joined:
    Jun 28, 2008
    Messages:
    524
    Likes Received:
    23
    Why not use Cube64? It's not great but it's something ;)
     
  7. APE

    APE Site Supporter 2015

    Joined:
    Dec 5, 2005
    Messages:
    6,416
    Likes Received:
    138
    I'd have to imagine the compatibility list of UltraHLE probably looks a lot like the compatibility list of these methods.
     
  8. JnL

    JnL Rising Member

    Joined:
    Aug 29, 2011
    Messages:
    60
    Likes Received:
    1
    ah, ok. i found a list with the saving types:
    http://n64.icequake.net/mirror/slaanesh79/Games/Cart_Games3.htm
    super mario 64 uses eeprom. i will try another game with eeprom and see if it saves on the gamecube memory card...
     
  9. emu_kidid

    emu_kidid Enthusiastic Member

    Joined:
    Jun 28, 2008
    Messages:
    524
    Likes Received:
    23
    The Compatibility of the official n64 emu from the Zelda Collectors discs is quite low - less than 15 games - because they only emulated enough for a few basic games (Zelda, Mario)
     
  10. JnL

    JnL Rising Member

    Joined:
    Aug 29, 2011
    Messages:
    60
    Likes Received:
    1
    i´m sad to here this, i´ve thought i could complete my n64 collection on the gamecube. you don´t possess the compatibility list, do you?
     
  11. Moiboi

    Moiboi Site Supporter 2015

    Joined:
    Feb 17, 2006
    Messages:
    67
    Likes Received:
    8
    Here's an incomplete compatibility list I put together a long time ago, the games with only one set of entries are tested with the OoT emu, not the MM one I think.
    I liked playing Puyo Puyo Sun 64 and Star Fox with it, they both run pretty well.
     

    Attached Files:

    Last edited: Oct 28, 2011
  12. APE

    APE Site Supporter 2015

    Joined:
    Dec 5, 2005
    Messages:
    6,416
    Likes Received:
    138
    They worked to get Zelda working. Any other game that works is simply due to sharing similar hardware usage.
     
  13. JnL

    JnL Rising Member

    Joined:
    Aug 29, 2011
    Messages:
    60
    Likes Received:
    1
    thanks for the list! the Oot emu is the one from ocarina of time, and the MM?
     
  14. splith

    splith Resolute Member

    Joined:
    May 2, 2010
    Messages:
    997
    Likes Received:
    4
    OoT emulator = the orcarina of time / master quest disc.
    MM emulator = majora's mask disc.
     
  15. JnL

    JnL Rising Member

    Joined:
    Aug 29, 2011
    Messages:
    60
    Likes Received:
    1
    strange, i downloaded the ocarina of time master quest iso, opened it with the gc-tool, but i can´t find the "Zelda2p.n64".file...
    i also opened the prepared mario kart 64.gcm, but there are totally different files inside?!
    do i have the wrong Oot.iso?
     
  16. splith

    splith Resolute Member

    Joined:
    May 2, 2010
    Messages:
    997
    Likes Received:
    4
    It might have another name, I can't remember the name since I deleted them all to clear space, but it should be zelda<something>.<ext> and be either 32MB or 64MB, just use the same name as that file, and replace it.
     
  17. JnL

    JnL Rising Member

    Joined:
    Aug 29, 2011
    Messages:
    60
    Likes Received:
    1
  18. arbingordon

    arbingordon Active Member

    Joined:
    Dec 2, 2010
    Messages:
    36
    Likes Received:
    0
    The *.tgc files are video files afaik.
     
  19. Moiboi

    Moiboi Site Supporter 2015

    Joined:
    Feb 17, 2006
    Messages:
    67
    Likes Received:
    8
    .tgc files are a kind of .gcm file, some of them contain videos, one of them contains the emulator and ROM/s. I've attached a program that lets you convert them into .gcm files so you can open them up with GC-Tool etc. Once you've inserted the new rom into it you don't have to convert it back into a tgc and put that back into the original image, you can just run the new modified .gcm you created.
     

    Attached Files:

  20. splith

    splith Resolute Member

    Joined:
    May 2, 2010
    Messages:
    997
    Likes Received:
    4
    Oh the reason why is you've got the main image with ALL the stuff, like the demos, etc. you need to extract the zelda GCM and then open that one, which you can then boot directly without a need to have the selection menu!
     
sonicdude10
Draft saved Draft deleted
Insert every image as a...
  1.  0%

Share This Page