NeoGeo CD, for the members who have one was it a good purchase?? The reason I ask is that I am thinking about a trade or to sell my new slim PS2 with two games Growlanser: Generations and YS: Ark of Napishtim and memory card. I have only played the PS2 two times. Do the fighting games play well on the NeoGeo CD ?
CDZ's have double speed CD-ROM's, so I'd go for one of them rather than a plain NeoGeo CD if i were you..
CDZ isnt double speed, its a common misconception, it only has a larger ram cache. CDZ apparently has over heat problems, guess only if you play for long periods. I have a release pal top loader version, its lasted since then (9 years?), only just broke maybe a month ago Probaly best best system i ever owned, bar Saturn. Has a few not available on AES, the soundtracks are worth the admission fee alone. KOF'94 & Samurai Shodown 2 are defining on that machine, over the cart versions. Loads are only a problem on KOF AFTER 94, Last Blade games are aldso a problem. Apart from these, many only load once, its best zone is for the real classic neo geo gmes. Great on CD include Double Dragon, Viewpoint, Rally Chase, Real Bout special, Sam sho 2, KOF 94, Gan Gan, Top Hunter & Neo Turf Masters.
i always thought it was double speed too, oh well. 0_o anyway, i heard the neo geo cd was pretty frustating with loads of long loadings,slowdowns and all.. nice piece of collection though. never played one, only heard about. you might also consider to buy the upcoming neo geo stick for the ps2 and the kof, metal slug compilations perhaps? the only problem is if you don't want to play metal slug and\or kof, or if you want to play those, among other games. still an interesting option though.
CDZ is not real 2x.... max speed out side ring is 2x in side ring 1x so some between ring in disc data loading can up to 1.5x and next, neo-cd is use data track+audio track., that is why CDZ can not get 2x read data. but if normal neo-cd load game need 50/sec, cd-z can save bit sec...(35-40sec), and CDz can let you did not few sec stop find audio track when you "Round 1 Fight"
nah, and this is the good thing! :-D i already own the kof00/01 compilation, it was released a long time ago, but now the kof02/03 compilation was released! (all this in the ntsc-us format) haven't seen those metal slug compilation though, but i know they exist in the ntsc-us format, it's just that they aren't so common. I don't know when will the neo geo joystick will be release though, neither if it will be released here. hope. rayer:
Load times on NeoCD are FAR overstated, I don't know where all the hoopla came from. Yes there are some long initial load times, but they're just that by and far - *initial*. DC neoCd emu may be great but there's nothing like playing on original hardware.
Get a cd system only if you want to bootleg games.. period. for a quality experience, get an MVS (aes is too damn expensive)
I was going to say, I hear a lot of moaning about NeoGeo CD load times, but they seem to be an urban legend of sorts propagated around the internet, whispered speculation on an uncommon machine. I've heard that load times are similar to first/second gen PSX games, but due to the machine's RAM, they are usually - as id-republix said - initial loading from the disc to RAM. I of course do not have a NGCD machine, but I know the game collecting community's penchant for over-exaggerating disliked features on hardware - the Saturn's size, the US SNES' design, etc. I'd assume, that since the NGCD is an older, CD-based system, it will indeed have load times, but I'd take the "Oh my god! I started King Of Fighters and then passed out from hunger while waiting and woke up two years later and had grown a beard and it STILL hadn't loaded!" stories with a grain of salt.
OK, Enough with the opinions; let's use science instead: Loading times tested on a regular NeoCD system for: Shin Samurai Spirits (SShodown2): Initial: 1:05 (that's one minute, 5 seconds; not 1 second, 5 hundredths. ), Before 1st Round: 0:22, After two rounds: 0:20 Magician Lord: Initial: 0:37, none after that Metal Slug 2: Initial: 0:35, Before stage 1: 0:39, Before stage 2-1: 0:21, Before stage 2-2: 0:12... and so on. The only fighting game I have left is SSS, since it's the only one I like. (I'm not a big fighting game fan, so I gave the rest to my brother.) SSS's loading times are not bad, after the horribly long initial one. I recall the KOF series' loading times to be quite annoying. Metal Slug 2's are more noticeable and annoying. They break up the action and momentum quite a bit between sub-stages. But anyway, I love the NeoCD for cool shooters and arcade action games. THEY'RE LOADING TIMES, FOLKS! GET OVER IT!
HAHA damn you. I wanna get it fixed really as shes such an old battle axe, I dont think it's terminal but I certainly cant fix it..........bah
I might be able to, but there were some problems that would be potentially terminal now, unfortunately. What exactly are the symptoms?
The problem is the power wont stay on, it could be as trivial as a loose connection, the power light flashes on & off, and holding it down wont keep it on, just keeps flashing
Somewhere on this site there's a table with loading times of neo geo cd games. You could also buy an used Dreamcast and try that neocd emulator