NES "Play Station"

Discussion in 'Rare and Obscure Gaming' started by KIWIDOGGIE, Aug 7, 2008.

  1. KIWIDOGGIE

    KIWIDOGGIE Peppy Member

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    I think it was in one of the old videos of Game Creators by G4. They said the Play-Station was suppose to be a CD Rom addin for the NES. I was wondering if anyone would have a proto picture or anything here.

    :dance:
     
  2. Borman

    Borman Digital Games Curator

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    NES, no, SNES, yes. Look in our Wiki, plenty of info there.
     
  3. Bramsworth

    Bramsworth Well Known Member

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    Where exactly is the wiki for this site. I can't find it anywhere. I saw assembler.com/wiki as a link in one post, but that doesn't work.
     
  4. babu

    babu Mamihlapinatapai

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    It seems like it has been taken down (probably because of all the spam), the old URL isn't working anymore. =/
     
    Last edited: Aug 7, 2008
  5. Bramsworth

    Bramsworth Well Known Member

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    Hmm..people like me got to it then huh :p

    (Not implying I did anything to it though)
     
  6. KIWIDOGGIE

    KIWIDOGGIE Peppy Member

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  7. babu

    babu Mamihlapinatapai

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  8. karsten

    karsten Member of The Cult Of Kefka

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    damn i worked hard on that article :( in any case you can find the topic from which i worked out the wiki part using the search option :)
     
  9. GigaDrive

    GigaDrive Enthusiastic Member

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    The 16-bit Sony 'Play Station' was the first of at least three different proposed & developed CD-ROM add-on systems/formats for the Super Famicom / Super Nintendo.

    The 3 main canceled SFC/SNES CD-ROM addon systems/formats were:

    1.) 16-bit Sony / Nintendo Play Station CD-ROM
    contracted in 1988 when SFC was in development, announced in 1991.
    Most people think of this Play Station as THE Nintendo SNES CD-ROM add-on but forget (or get confused) there were at least 2 other main formats in development. Other than CD-ROM memory/RAM for buffers, it did not upgrade the SFC/SNES hardware.

    2.) 16-bit Phillips / Nintendo CD-ROM
    Announced June 1991 at Summer CES in Chicago as Nintendo stabbed Sony in the back by partnering with Phillips on another CD-ROM format while Sony was annoucing the already contracted Sony/Nintendo
    Play Station). like the Play Station, other than CD-ROM RAM for buffers and such, it also did not upgrade the SFC/SNES hardware.

    3.) 32-bit Nintendo-Sony-Phillips ND (Nintendo Disc) aka
    Phillips CD-ROM XA CD-ROM (w/ 21 MHz co-processor).

    Announced fall 1992 to be THE leading interactive CD-ROM format for the world, bringing Phillips and Sony together with Nintendo. It would merge Sony and Phillips incompatable formats into one compatible format as well as actually upgrade the 16-bit SFC/SNES into a 32-bit machine that would surpass the MegaCD/SegaCD and probably rival the other early 32-bit systems like the Fujitsu FM-Towns Marty (world's FIRST 32-bit videogame console), the Commodore CD32 and maybe (MAYBE) the 3DO.




    The first SFC/SNES CD-ROM format, the 16-bit Sony/Nintendo Play Station system was both an add-on for the existing SFC/SNES and a standalone, combined SFC/SNES + CD-ROM console.

    Play Station add-on drive or just a Sony CD-ROM drive for PC ?
    [​IMG]

    Play Station add-on prototype / development unit
    [​IMG]


    Play Station standalone combined SFC/SNES CD-ROM console
    [​IMG]
     
    Last edited: Aug 12, 2008
  10. KIWIDOGGIE

    KIWIDOGGIE Peppy Member

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    Thanks for the pics dude! I really wanted to know what it looked like.

    :dance::clap::clap:

    :nod:
     
  11. GigaDrive

    GigaDrive Enthusiastic Member

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    32-bit Nintendo Disk / Philips CD-ROM XA
    [​IMG]

    [​IMG]

    Nintendo Disk would ultimately not be able to compete with next-gen 32-bit systems like Saturn or even 32X or Sony's ressurected all-new PS-X that became PS1. Thus Nintendo canceled it in 1993 and then announced their partnership with SGI on the true next-gen 64-bit Project Reality which became Nintendo 64.

    That said, the Nintendo Disk 32-bit CD-ROM expansion & upgrade was unlike the earlier 16-bit Play Station CD-ROM or 16-bit Phillips CD-ROM expansions for SFC/SNES which were only CD-ROM formats with extra memory, much like the various CD-ROM formats for PC-Engine/TurboGrafx (CD-ROM2, Super CD-ROM2, Arcade Card CD).

    Nintendo Disk was more like the MegaCD/SegaCD which added additional processors/chips to the base console, but Nintendo Disk went further than Sega did with SegaCD, to a 32-bit CPU.

    In terms of hardware and what it would've been able to do, you might think of the 32-bit Nintendo Disk as being a third or halfway between the SegaCD and 32X. There is no doubt though, that the 32X when working with the SegaCD went beyond what the Nintendo Disk would've offered in terms of power. However, since the entire Nintendo Disk 'system' was both a CD-ROM drive and a system cartridge containing the main co-processor and other processors, there's no reason why future cartridges couldn't have been made with more powerful co-processors that could rival and surpass the 32X. Nintendo already went beyond the 21-MHz 32-bit co-processor without the CD-ROM, with the SuperFX and SuperFX2 chips. Ultimately tho, Nintendo decided to go with a fully next-gen system in the form of the N64.
     
    Last edited: Aug 12, 2008
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