JXD 301 LTPS MP4 Player with NES/SNES/SMD/SMS/GB/GBA Emulators Processor: ADI Blackfin 533 - 600MHz !! Screen: 3.0" LTPS TFT, capable of displaying 16 million colors with a aspect ratio of 4:3 Supported Audio Codecs: MP3, WMA (32K ~ 320Kbps), APE, FLAC Supported Video Codecs: RM/RMVB, AVI (XVid), FLV, MPG, MPEG, DAT Equalizer: BBE, SRS, 10 Custom EQ and 7 Pre-set EQ Frequency Response: 20HZ~20KHZ , 0dB± 3dB Games: NES, SNES, Sega Mega Drive, Game Boy Classic, Game Boy Advanced and Neo Geo Emulator File Viewing: GIF, BMP, JPG, TXT Lyrics: LRC Voice Recording: (WAV) Sampling Rate: 8kHz-320kHz Input and Output: 5PIN USB, Dual 3.5mm stereo earphone output. Language Support: Traditional Chinese, Simplified Chinese, English Battery: 1000mAH Playtime: 15hrs audio, 5-6hrs video. Expansion Slot: SD slot capable of supporting up to 4GB Flash Memory Capacity: 2GB Interface: USB 2.0 HI-SPEED Built in loud speaker Easy to use Graphical User Interface USB Storage Function Firmware Upgradable Videoreview: http://nl.youtube.com/watch?v=nRv7oJWTzS0 Review: http://www.mympxplayer.org/jxd-301-review-vp39408.html Pretty awesome isn't it?
http://www.assemblergames.com/forums/showthread.php?t=15918&page=2 But yes, it does look the dogs danglies!
It is an awsome hand held that's well worth picking up but just how good is the build quality. It is Chinese after all. Yakumo
mp4nation.com seems to be selling them for $126.50 US based or $114 coming from HK on ebay Looks like a sweet deal just hope it isnt going to fall apart after using it a few times :/
They can be had for between $100-$130. The unit comes with 2GB of internal memory so the price is reasonable. The unit is only 4 buttons. For MD is fine since most games are only 3 buttons anyways. Snes will be an issue but there might be a way to solve this (maybe buttons can be modded in, time will tell). Anyways the most interesting thing about this is people from the GP2x/GP32 sceen are hopping on board. You can see the discussion going on at mp4nation forums. Personaly I am going to have my GF nab me one on her trip back to china in december. -- EDIT -- Just a note on emulator status NES, SNES - said to be good (full speed, for the most part) Sega Mega Drive, Neo Geo - said to be good with audio off, little laggy with audio on (maybe doing 30-45fps with audio) Game Boy Classic - I don't know Game Boy Advanced - said to be shit, slow & buggy
I don't think it looks very sturdy. Honestly the Dpad looks shitty and the buttons aren't looking much better either. Stick to a PSP. Atleast I will. When you hear 600mhz cpu it sounds good sure, but the product can still be a pile of shit.
Well, that's just doomed it. How can SNES emulations be faster than Meag Drive? MD is well easier to emulate isn't it? Man, It's not worth bothering with just for the Movie and MP3 player since I can do both of those on my phone in wide screen anyway. It really is a shame because having all perfect emulation plus movie and audio player in one unit of that size (PSP is way to big to put in your pocket) would be great. Yakumo
It doesnt looks that cheap, and the emulation status must be due to poor coding since if the processor is like an Xscale and runs at 600Mhz then it should be able to even emulate PSX games. With help of the scene the emulation capacity could be pushed much further... Not really, in fact there was a full Snes emu in the GP32 well before coders could sort out the audio issues in the MD one.
It all dpeends on what emulator they stole the source to. All the emu were definantly not coded from scrach and are just stolen open source emus (my money is on the GBA version being a rip of VBA). Genesis emu they probably took was a basic one and not a more advance emu. Second the system has no GPU so depending how the port was done, the bliting/rendering stage could be a massive bottleneck. Like insted of doing color conversions early in palette emulation, they could be insted rendering to a cfb then doing a pixel convert on every pixel and then coping to the lcd. Again it all comes down to how poorly the port was done.
Emulating a processor isn't always the place emulation slows down most. Often times graphics emulation demands more time. SNES has a very complex graphics chip with some great features. The Genesis is more straight forward really compared to SNES. But emulation performance first depends on the quality of the emulator, then they capability of the hardware. You could have some shiney Core 2 cpu but if an emulator is poorly coded you may only run at 5fps.