New game for Sega Genesis/Megadrive: Legend of Wukong

Discussion in 'Industry News' started by Mr. Sound-About, Jan 1, 2009.

  1. Mr. Sound-About

    Mr. Sound-About Never let dreams die!

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    Thank-you. It's our pleasure.

    It's still for sale directly from us at beggarprince.com -- and we would appreciate your order. :)
     
  2. Trenton_net

    Trenton_net AKA SUPERCOM32

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    @Mr. Sound-About:

    Hrm... So any idea when you guys will actually get around to porting Super Fighter to a console system? :)
     
  3. alecjahn

    alecjahn Site Soldier

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    Hmm, I might just have to pick one of these up after I get my next paycheck. Looks like a blast!
     
  4. Mr. Sound-About

    Mr. Sound-About Never let dreams die!

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    Good question. We put two teams together to do just that, back in 2001. The game was to be brought to both the Genesis/Megadrive (as a port) and the Gameboy Advance (as a highly updated version). The Gameboy Advance version, nicknamed 'Super Fighter Advance' during development, actually got the furthest along of the two. However we had trouble holding down a lead artist, so things went a bit awry and I ended up putting a seperate team together to work on Super Fighter Block Battle, which did finally get finished and released for the mobile phone.

    I'm not going to say we don't have any plans to do a Super Fighter 'port' or 'sequel' or the like; but at least for the moment it isn't a project we're heavily focused on. Honestly, for me, it would be a stellar thing to see through to completion, because Super Fighter started the whole experience for me.

    I think you would have a lot of fun with it. :)
    If you do decide to pick one up, we'll definitely appreciate your support.
     
  5. Trenton_net

    Trenton_net AKA SUPERCOM32

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    @Mr. Sound-about:

    I would agree with you, in that a release of Super Fighter would be great since it is a flagship title. Re-releasing translated and bug fixed Taiwanese games are great (Especially if you can't read Chinese), but I think Super Fighter is THE game people are really waiting for. :p

    Since you've been having trouble with artists, wouldn't pushing for a Megadrive port be the most logical step since all the assets already exist for the PC? Perhaps they don't scale down on the Megadrive correctly so new assets are needed?
     
  6. Mr. Sound-About

    Mr. Sound-About Never let dreams die!

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    Oh? I would've thought it was Zaku that people were really waiting for. :)

    That's one of the reasons we stopped work on our Mega Drive port: the original game graphics are very "VGA"; they don't step down well to the MD's color restrictions. To create a worthwhile experience, new graphics would indeed be required. These days, it's not that we have any issues finding / hiring / keeping an artist, it's more that the extensive graphical work required for such a project would be a bit pricey -- and as I've said a million times, there really isn't any money to be made from what we're doing. Thus I can't justify a bloated graphics budget even if it is for my favorite fighting game.
     
  7. Trenton_net

    Trenton_net AKA SUPERCOM32

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    Well, ok. Perhaps I'm a bit biased :)

    I guess if no real money is being made then it indeed would be hard to justify making Super Fighter. But hopefully it's something that could be a long term project, rather than a dead one.

    PS: Hypotheticly, If indeed a version of Super Fighter got produced, would it still include all the naughty bits like the nude ending?
     
  8. Mr. Sound-About

    Mr. Sound-About Never let dreams die!

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    I have a deep respect for Jon Cheng, the game's lead programmer. He was against the idea of the Super Fighter characters appearing naked in the game, and in fact, this bit was added to the game's code only after he had quit the company to work for Panda Entertainment. Personally I don't think it added anything to the game, and that it actually feels out of place to me. Super Fighter isn't an adult content game -- that sort of 'smut peddling' through fighting games was more appropriate for a title like Strip Fighter II on the PC Engine, which was developed by Hacker International using a watered down version of the Super Fighter engine.
     
    Last edited: Apr 8, 2009
  9. Trenton_net

    Trenton_net AKA SUPERCOM32

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    Ah... So he moved to Panda Entertainment (Another company with lots of great IPs - Games).

    Too bad the game console version of Sango Fighter sucked. It would be cool if a company could do a proper port in the future.
     
  10. Mr. Sound-About

    Mr. Sound-About Never let dreams die!

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  11. Trenton_net

    Trenton_net AKA SUPERCOM32

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    This may sound odd, but is there any chance of getting a bug fixed version of any of these games, but in Chinese original language?
     
  12. Mr. Sound-About

    Mr. Sound-About Never let dreams die!

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    Not from us.
     
  13. Bramsworth

    Bramsworth Well Known Member

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    Get someone to hack the rom of the CH version and fix the bugs :lol:
     
    Last edited: Apr 15, 2009
  14. Mr. Sound-About

    Mr. Sound-About Never let dreams die!

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    More or less.
     
  15. VMS

    VMS Robust Member

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    Mr. Sound-About,

    How did you go about creating the plastic Sega Genesis clamshell packages?

    Did someone design new clamshells?
    Is it a new design based on the old ones?
    Or is it a new production of the exact same design? If so, how?

    I think there must be a story in your answer. I've been searching for resources over the years for replacement Genesis & Master System clamshells.

    I don't own your games yet, so I can't inspect them myself. I guess you could also answer for me how you created the plastic cartridge shape? Thank you!!
     
  16. Mr. Sound-About

    Mr. Sound-About Never let dreams die!

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    They are manufactured brand-new for us by our factory in China. The design is based on the original cases but it is not an exact copy.

    Many factories used to produce these cases. However, with the decline of new cartridge games for these systems and the rise of "all-in-one" units (clones), the demand for all of these materials is low. Finding a factory to produce the units these days is difficult; finding one that can do a good job of it is even more difficult. While interviewing for the production of our Beggar Prince cases, I ended up talking to over a dozen factories before finding the quality I was looking for. Most factories will demand a specific base order (Taiwan = 10,000 units; China = 1,000 - 5,000) partly because of the nuisance involved in producing new MD cases in the year 2009.

    I hope you can find this information useful, but please keep in mind we cannot sell individual empty game cases or any other materials as we only order enough to meet our production numbers.
     
  17. VMS

    VMS Robust Member

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    I understand; thanks for the info.
     
  18. DevHackr

    DevHackr Enthusiastic Member

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    Any chance you could put me in contact with whoever made those for you? I make some repros for my own use, and I feel bad destroying old carts in order to create new ones. =\
     
    Last edited: Apr 21, 2009
  19. Mr. Sound-About

    Mr. Sound-About Never let dreams die!

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    Legend of Wukong is back in stock, available for ordering and ready for immediate shipping. If you're interested in the game but haven't yet placed an order, now's the perfect time to do so. :)

    Visit www.legendofwukong.com and check it out. Thanks!
     
  20. ASSEMbler

    ASSEMbler Administrator Staff Member

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    Good to see you back!
     
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