There wasn't that many and two of them did not work very well. (Yoshi game & some puzzle game). WarioWare Twisted was a little different. I think it used a gyroscope and not an accelerometer. It only recognized rotations and not acceleration. It actually worked really well but I think it was helped by not being an accelerometer which is horrible for use in handheld devices. I wish I never sold that game. =( I still actually own the yoshi tilt game.
All you need is a sensor in the stylus, and at the upper left and right edges of the system. what this means for playing on the go... who knows.
None come to mind. for being physically released products. There was a proto of Diddy Kong pilot for GBA that used the GBA Tilt sensor. I played it at E3 (it didn't play well at all). That game actually went through a few revisions. One even being entirely in voxels on the gba. -- edit -- IGN still has screens of the two prev protos. http://media.gameboy.ign.com/media/016/016482/imgs_4.html <- 3d one http://media.gameboy.ign.com/media/016/016482/imgs_5.html <- diddy kong pilot (the e3 build i played)
I predict the situation with the motion sensor will be just like with the DS's gimmicks. There will be 2 or 3 games that make good use of it against all odds, a truckload of games that make stupid gimmicky use of it, and then serious games which mostly ignore it.
Engadget has a picture of what is potentially an initial 3DS prototype. I remember seeing a very early development GBA that was a square PCB with LCD and (iirc) a SNES pad attached to it. So this could be the 3DS equivalent maybe?
nVidia better not drop the ball on this one: Fermi was a dud and AMD is fucking killing them, but if they manage to put Tegra in every D3D/TS/BS in the next 6 or so years, no POS GPU they release is going to make a dent in their revenue. But what I dont undestand is why nintendo is using a brand chip for which they'll have to pay royalty fees like MS did with the Xbox. Why using tegra when its just another Cortex+GPU? eveyone's making their own, why dont they just buy a design and outsource the manufacturing to a contractor? Anyways, there has been a lot of Apple-envy at nintendo lately, so the accelerometer in the new DS is probably their way to steal some of the iphone's thunder. Too late: it stopped being awesome after every cellphone maker put one of those in their crappiest phones. Yeah, and it was released the same year as the Dreamcast, 3 generations appart! The GB pretty much stagnated the portable market by itself, to the point that even the born-obsolete GBA was a breath of fresh air. Too bad SEGA didnt have the foresight to make an actually portable Nomad2... At this point nintendo should use internal storage like any PMP/cellphone does nowadays, and maybe some Cloud so users can store the games on the servers (when they're out of space) and re-download 'em no matter where they are. Thats what should happen, but considering how anal nintendo is about storage, and how haxxor3d the DS was, I bet they're going to take the long, painfully, not-user-friendly way.
Neat, That possibly is the 3DS Proto. I know what the GBA & DS Protos looked like (I had them at work). GBA was TS1 & TS2 boards (TS1 had no LCD, used a N64 for video out). DS was TEG1 & TEG2, both where limited to a single screen, TEG2 only added touch screen and few tweaks. I don't believe DSi had a proto board that went out to 3rd party. So they all got a red boxed unit (like a DS kit but red with a DSi unit). Odd it lacks the "Property of nintendo" sticker on it. Also I notice it has a single analog stick (umm. kind of silly, should go with 2). :033:
_SD_, Here you go. A shot of the TS-2 GBA dev board. http://www.neogaf.com/forum/showpost.php?p=21324691&postcount=10539
Yeah, that's what I remember seeing. Cool. Didn't notice that analogue stick until it was mentioned either.