exactly?really? as in both of you interpreted this the wrong way? this is a conspiracy surely. I said I own both [Sonic games] on the GC. I don't even own a DC, never did actually.
Yeah right, you must be the only person in the world to own a copy of the original Sonic Adventure for GC, since that game was only released on Dreamcast while DX was the multiconsole/PC version.
Maybe you are right. Still, they have to remember this is not the 80's / 90's anymore. They better making good games / decent ports or they will go down just like most big companies from the same time. It's actually funny to think that someday they were just as big as Nintendo. If they don't know how to do a decent job, it's better just to sell their famous franchises to devs that actually know what they are doing.
Which two games do you own then. I own multiple sonic games for gcn (thanks to a friend who ditched his wii and sold off his gcn collection). I've got... . Sonic Adventure DX . Sonic Adventure 2 Battle . Sonic Heroes . Sonic Mega Collection . Sonic Gems Collection . Shadow the hedgehog I think the only GCN one i'm missing is sonic riders.
I doubt anyone who doesn't remember the pre-PlayStation era would honestly believe this considering Sega's more recent output. I've virtually given up waiting for a return to grace, and now all I wish from Sega the most is that it would disappear gracefully instead of destroying the few remnants of its once great legacy with half-assed ports and what seems like a million different compilations every five minutes. Let's face it, in an age when most gamers also possess internet access through a computer, who'd rather simply download any vintage titles they want as opposed to waiting for Sega officially issuing them for whatever console they presently own? At least Nintendo has managed to embrace this idea to an extent, while Sega continues to foolishly think all its followers want is rehashes with near-to-zero chance of direct continuation to popular older franchises. Clearly there's enough money within the company still to produce such retro-minded packages and plenty of commercially-friendly Sonic games that insult the older fans, but at least the latter problem will soon be rectified (fingers crossed)... now Sega, how about putting any remaining finances into something we'd really love to support you by actually purchasing, such as a Model 2/3 collection or maybe even the complete Shenmue released in episodic format? Now there's a concept you could argue Sega pioneered long before the gaming world became so online-reliant, just as the Dreamcast was the first remotely popular instance of networking outside the usual PC box!
I'd honestly rather see ports than terrible sequels to Sega franchises, see: Sonic, Nights, Golden Axe...especially since haven't most of the original developers of those games left Sega a long time ago? No way, too much effort. Sad but true, it's way more profitable for Sega to make yet another Sonic game than spend a relatively large amount of time and effort on an emulator for a collection that will be bought by the three people who wanna play Sky Target or Scud Race.
I have both riders, both Adventures, Heroes and Gems. Regarding the original not being released on the GC, depends how you want to interpret "original" the original is Sonic Adventure (DX or not) since the other one is named Sonic Adventure 2 (Battle or not)
Too late, for that legacy to survive they should've dissapeared in 2003 or so. Segammy actually has enough money (the sammy part the most) to launch a portable or even a wii-like cheap console, but the fact is that unlike playmore which was an attempt to save SNK franchises from being prostituted to death, the exact opposite happened with SEGA and sammy. The reason we won't see shenmue episodes or a new daytona is simply because segammy doesnt cares about innovation anymore, and has left that to smaller devs that hire the company as a publisher. Pics or it didn't happen
I agree with you in principle that Sega hasn't been as creative lately as they have been historically. But if you don't mind, I have to take issue with your statement in the words you made it. You're saying that a company dedicated to innovation would be primarily interested in reviving a ten year old action adventure game and a fifteen year old racing game? Sega always stinks at marketing, which is why the general public doesn't know what they're up to. But the slot that Shenmue occupied is well tended by the Yakuza series, and news that the fourth game is being localized for the west makes my heart sing. There are also a ton of arcade-only racing properties that are happening, although the jury is still out on whether Race TV or the Initial D series are really worth anybody's time. I personally see a lot of innovation in the way that Sega's stretching the Phantasy Star series, although it's definitely aimed at a niche (which is itself a tiny subset of MMO players.) Don't get me wrong, I want a new Shenmue as much as the next guy. But I don't have any particular problem with the products Sega's making at the moment. Given what the alternative was, I'm pretty pleased with their marketplace presence as a third-party publisher. I don't know anything about their financial performance, but that's another conversation.
companies "doesnt cares" for innovation when there's no money to be made. Companies exist to turn a profit. Once it was Sonic the Hedgehog and their own hardware, now they've shifted their business paradigm to that of a successful third party. Also, get your facts right. SEGA was the only company who believed in games like Mad World, The Conduit, Bayonetta etc when other publishers shunned the very same projects. They took a shitty risk with Mad World and the Conduit imo, but if anything they are at least trying to break the mold and bring something new to the table in the form of new IPs. Innovation can have many meanings, and that's one of them. If Shenmue was big enough to justify its return be certain that they would have already cashed on that chip. Yakuza games are more popular than Shenmue ever was, hence why we re at number 4 now, no?=)
Actually we are on 5 with the PSP version being the 6th game in the series. As well there is a big chance there will be a new console one next year (PSP game is being done by a different team). Release order Yakuza 1 (PS2) - Yakuza 2 (PS2) - Yakuza Kenzan (PS3) - Yakuza 3 (PS3) - Yakuza 4 (PS3) - Yakuza Portable (PSP) * *the real name is not yakuza portable. It's something black panther but I'm too lazy to look it up. Also just a side note. I finally beat Yakuza 2 last night. **** me the end story was amazing. Much better then Yakuza 3 (i like 3 but it wasn't epic).
Sorry about that. That was a miss type. It was a ps2 game. If anybody is currious about the precursors to Yakuza. Here is some arcade battle games done by the same studio (AV). Spike Out (Model 3) Spike Out Final Edition (Model 3) Slash Out (Naomi) Spikers Battle (Naomi GD) Spikeout: Battle Street (Xbox) (Came out after yakuza 1) While none are anything exactly like Yakuza, you can see some parts of what evolved into yakuza (mostly the combat side). The only one that toshihiro nagoshi (yakuza's producer) had involvement in was the last one for xbox.
Sega, Sammy,... whatever it is now, they better port Sega Racing Classic (a.k.a. Daytona USA) to PSN / XBLA, like they did with After Burner Climax. Still, it's a shame we don't see new versions of Space Harrier, Alex Kidd (Miracle World remake!), Sega Super GT, Streets of Rage, Shinobi, and so on... Sega could still be a huge gaming company, but they forgot they have amazing franchises. And they don't take advantage on this.
I've said repeatedly that Segammy could release a console, NOT THAT SHOULD considering the results in the past. Thank you captain obvious! And FYI theres a world of difference between green-lighting the development of a first party game and just publishing some other guys game. Why so many devs left segammy if it was such a great place to work? I'm being obviously sarcastic...
There actually is a new-ish Space Harrier game called Planet Harriers. It was on the Sega Hikaru arcade system. I think I actually played it once for a few minutes but I can't really remember anything about it.