Old Nintendo64?

Discussion in 'Nintendo Game Development' started by Gilgamesh, Oct 15, 2008.

  1. Gilgamesh

    Gilgamesh <B>Site Supporter 2014</B><BR><B>Whole Month Spons

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  2. alphagamer

    alphagamer What is this? *BRRZZ*.. Ouch!

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    it has got the nus-vdc chip, so you can rgb-mod it, if you want.
     
  3. liquitt

    liquitt Site Soldier

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    except what alphagamer already said it looks pretty normal ^^

    why are you asking if i may ask?
     
  4. kammedo

    kammedo and the lost N64 Hardware Docs

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    Do you have this one? Wow! If so, great catch! It comes straight from SGI i suppose. But it looks just like a normal N64.
     
  5. Gilgamesh

    Gilgamesh <B>Site Supporter 2014</B><BR><B>Whole Month Spons

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  6. alphagamer

    alphagamer What is this? *BRRZZ*.. Ouch!

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    the case RAWKS!

    [​IMG]
     
    Last edited: Oct 17, 2008
  7. Gilgamesh

    Gilgamesh <B>Site Supporter 2014</B><BR><B>Whole Month Spons

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    The Making of Project Reality :


    http://steveshepard.com/blog/page/2/


    [SIZE=+1]Steve [/SIZE]
    [​IMG] Steve was the lead graphics software guy for Project Reality. He's written graphics software for Cray supercomputers, football stadium scoreboards, and laser printers. That proved to be an ideal background for this job. He architected the graphics microcode and wrote lots of it. He also contributed to the project in many other important ways, such as designing the first T-shirt and bitching when the tree didn't build.

    "It was very satisfying to write lots of software in a language I made up, using an assembler I wrote, debugged on a simulator I wrote. Unfortunately, that made it *really* hard to blame the tools when things didn't work."


    [SIZE=+1]Project Reality Team[/SIZE]


    Gudrun
    Steve
    Bob
    Chip
    Mike
    Scott
    Chia-Chi
    Howard
    Jack
    Tony
    Jeff
    Gulbin
    Jim
    Brian
    Dan
    Stuart
    Maggie
    Phil
    John
    Ken
    Richard
    Kevin
    Prasad
    Rob
    Christopher
    Ron
    Nathan
    John
    Sudhakar
    Bob
    Steve
    Byron
    Jeff
    Ashok
    Stephen
    Tim
    James
     
    Last edited: Oct 17, 2008
  8. kammedo

    kammedo and the lost N64 Hardware Docs

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    This is definitely a showcase console. Time to dig the old Shows about n64's pictures out guys!
     
  9. Oldgamingfart

    Oldgamingfart Enthusiastic Member

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    Does it not need heatsinks? :confused:
     
  10. kammedo

    kammedo and the lost N64 Hardware Docs

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    Hm. I was quite surprised by that too. Probably they fell off or have been taken off?
     
  11. liquitt

    liquitt Site Soldier

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    the N64 survives ten minutes without heatsinks while playing a game ;)
     
  12. bacteria

    bacteria I am the Bacman

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    Gilgamesh is in France, which is SECAM. I don't know if they RGB mod, I know NTSC N64's can have RGB quite easily, and PAL can if they are Australian but not UK.

    Cooling the processors - you can either use heatsinks and a fan; or keep the original block heatsinks and most of the original metal plate they connected to; both methods work fine.
     
  13. link83

    link83 Enthusiastic Member

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    One interesting thing is that its an NUS-CPU-01 (Printed behind the cartridge slot), meaning its the first revision - unless there was a NUS-CPU-00?

    Im not even sure the 01 was sold at retail :confused: In the US the N64 seems to have launched with the NUS-CPU-03 motherboard, and I have only seen one Japanese N64 that had an NUS-CPU-02 motherboard (so it is available but quite rare) I have never seen an NUS-CPU-01 at retail though - unless anybody knows differently?

    Still, it does looks the same as a normal N64 board - any chance of some clearer pictures of the front and back of the motherboard though?
     
  14. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    this console is showcase only. The thing would give out smoke if one was to boot it, considering there are no heat-sinks installed on any of the 3 chips (RCP, R4300i, RDRAM)
     
  15. kammedo

    kammedo and the lost N64 Hardware Docs

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    dont think it would be a problem to actually try with heat sinks from another console, would it?
     
    Last edited: Oct 26, 2008
  16. link83

    link83 Enthusiastic Member

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    The odd thing is its setup like it was designed to be turned on and used at a show - it has the power supply plugged in and slots cut in the perspex to allow the insertion of the Jumper Pak and a Cartridge. (You can see the Jumper Pak on the bottom of the perspex case)

    However theres no way it could be turned on 'as-is' (without any heatsinks)

    Im guessing if it ever was turned on there would have had to be some sort of cooling system from for the perspex case, such as some case fans? Or something blowing cold air into the case? I wonder if theres any holes in the perspex to allows this.
     
    Last edited: Oct 26, 2008
  17. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    I just noticed that the glass is cut where the cartridge port is located. Also, there is an aluminum looking trim around the motherboard that isnt found on the retail model.

    maybe the chips have a lower frequency? they seem to carry hand-written tags and may not be final production chips
     
  18. link83

    link83 Enthusiastic Member

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    The Aluminium trim is on all the N64 motherboards ive ever seen, unless you mean something else?
     
  19. kammedo

    kammedo and the lost N64 Hardware Docs

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    Hm. Am I wrong or did RCP Ver 1.0 had a lower frequence.
     
  20. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    the final chips were maxed out frequency-wise. The earlier chips did have lower frequencies.
     
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