Oh how I loved that game when my local arcade use to have it! Those machines must have been sturdily built to withstand all the abuse and bangs they took from kids jumping around on the board. On a side note I noticed below it features Wave Runner. I never knew Sega had a Wave Race 64 clone? I'm guessing that Wave Race 64 was in development first?
Oh, no doubt about that. The IR sensors on the Time Crisis 3 gun were brilliantly engineered for a home conversion. Sega's screwball Guardian gun, not so much. On the other hand, they did port Ghost Squad to the Wii, and that used exactly the same arcade hardware. It's a puzzle. Apropos of nothing, I really wish Sega made home ports more of a priority. Their arcade divisions seems to be operating like it's still the mid-90s, which is something I usually admire. But it's also like they still have fresh memories of all those unsold Saturn twin-stick controllers and don't want to get burned again. So you have situations like Star Wars Trilogy, which is beautifully casual but needs that giant, sensitive analog stick. Or Race TV, which would have had a home version already if they thought to include it in the car licensing.
The team responsible for converting Ghost Squad to the Wii had considered porting Virtua Cop 3 as its follow-up project, but Sega management favoured The House Of The Dead 4. However, due to (rather obvious) neccesary technical downgrading in the end it was decided that a new, console-exclusive title in this series should be created. Around the same time, Kuju London (soon to become Headstrong) had pitched a sequel to Jet Set Radio for the Wii, though it eventually went on to develop HOTD: Overkill instead.
Search around here... there was apparently some proposed concept art which was, IMHO pretty bad. It was a western company, and he design was quite wesetern. Thankfully it got shot down. EDIT: http://ninjarage.blogspot.com/2008/03/video-game-projects.html Not awful... but I stand by my negative comment.
Actually they do, SEGA likes money so much they'll rather release the worst piece of shit with the lowest production cost and highest ROI before ever trying to release great games... The very same great games nobody gave a fuck back when it mattered, turning that company into the cesspool it is today.
Top Skater was fun? Looked like not-fun to me. There's one at the fun-center thing near in the "arcade" (game room).
So glad that never happened! The art looks like a typical Wii game thats not a good thing on this occasion. To the arcade game I actually got to test this out at one of the few arcades in the UK and it was pretty awesome. Can tell its made by the people behind the Jet Set Radio series as the whole style screams it.
OMG, what are you talking about ? Top Skater was hella fun in the 90s ! There would be crowds and lines of people to play this game where I worked as a gametech in Sherman Oaks, California. Though I remember having to recalibrate the board from time-to-time due to some rough-handling maneuvers by some patrons :evil: