PAL Sega Saturn Games on NTSC console, Errors for some games

Discussion in 'Sega Saturn Programming and Development' started by HugeCat, Jan 23, 2017.

  1. HugeCat

    HugeCat Active Member

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    I have now a Japanese Model 1 NTSC Sega Saturn console.

    Almost all PAL games work well on it. They run in NTSC mode with 60Hz but some PAL games have errors like you can see down below:

    Guardian Heroes has an error with the ground which is just glitching out.
    [​IMG]

    The Story of Thor 2, aka The Legend of Oasis has a problem with the screensize where text box cant be displayed normally
    [​IMG]

    Is there anything i can do about it. Like for example using some kind of cheat code with the Action Replay 4M cart?
     
  2. Druidic teacher

    Druidic teacher Officer at Arms

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    Last edited: Jun 21, 2017
  3. Lum

    Lum Officer at Arms

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    Action Replay just bypasses lockout code. It doesn't change the console's format.

    Basically the same behavior Sega used for Master System and Megadrive.
    PAL consoles force NTSC games to 50hz.
    NTSC consoles force PAL games to 60hz.
     
  4. HugeCat

    HugeCat Active Member

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    i read that there are some buggy NTSC-J games too on NA consoles, you can fix them with the action replay.
     
    Last edited: Jan 24, 2017
  5. rso

    rso Gone. See y'all elsewhere, maybe.

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    That may be so, but since both JP and NA are NTSC regions, the 50/60Hz conversion issue you ran into doesn't apply there.
     
  6. AndehX

    AndehX You got boost power!

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    50/60hz switch or buy a PAL console. Those are your only options.
     
  7. Lum

    Lum Officer at Arms

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    Yeah detecting the language. I've mentioned Soukyugurentai before, early copies' buggy English leftovers.
    action replay could fix it to play in Japanese, but I don't know if a code has been found.
     
  8. HugeCat

    HugeCat Active Member

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    But isnt that strange with Guardian Heroes ground which is glitching out? Looks like it could be fixed with the Action Replay as it isnt an issue with the resolution, just my opinion tough.
     
  9. Lum

    Lum Officer at Arms

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    It's more than resolution. The video sync/refresh rate matters too.
     
  10. HugeCat

    HugeCat Active Member

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    Enemy Zero now too, ingame movement cutscenes arent played properly
     
  11. rso

    rso Gone. See y'all elsewhere, maybe.

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    Even with the 50Hz mod that many people recommended? If not, that's to be expected, and not noteworthy. If you did the mod, something's wrong with it - in that case, board photos plz.
     
  12. Lum

    Lum Officer at Arms

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    Doesn't switching an NTSC console to 50hz, mean incorrect color encoding? You'd need a color mod or RGB cable.
     
  13. rso

    rso Gone. See y'all elsewhere, maybe.

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    Maybe, not sure. RGB is a good idea anyways, sooo... ;)
    Or you could just skip all that mod business and simply use games from the correct region, if possible. The NTSC version, being 60Hz, is usually superior anyways.
     
    Last edited: Jan 26, 2017
  14. Druidic teacher

    Druidic teacher Officer at Arms

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    Last edited: Jun 21, 2017
  15. Lum

    Lum Officer at Arms

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    Be happy you're given a choice now. Major NTSC console makers forbid 50Hz output, hunting down and eradicating options that could ever conceivably trigger it. (PS2 and PS3 Linux might be exceptions, but I never tried)
     
  16. HugeCat

    HugeCat Active Member

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    i agree just ignore the PAL Sega Saturn games, leave it to us europeans

    i meant with the setup before i havent moded anything

    i have a pal saturn but the laser is not working
     
    Last edited by a moderator: Jan 28, 2017
  17. retro

    retro Resigned from mod duty 15 March 2018

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    It's well-known. There's a list of what games do what with a 50/60hz switch floating around, too. Just mod the console.

    By the way, if you want to reply to multiple posts, just hit reply and each one will automagically paste into your reply. No need to triple post.
     
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  18. TriMesh

    TriMesh Site Supporter 2013-2017

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    I'm not sure about Sega, but SCEA considered the fact that a title was capable of running at 50Hz frame rates as a specific reason for rejecting it during the PS1/PS2 days. This might seem a bit draconian, but you have to consider that the overwhelming majority of US market tube TVs were incapable of displaying anything other than System-M NTSC, and would just lose sync if you fed them with 50Hz video. It was only when flat panels with digital processing became mainstream that support for other video formats became common on US TVs.

    In Europe, things were a bit different, since things like multiple standard VHS decks were fairly widely available, and they often output at 60Hz when playing back US tapes (although often in strange hybrid modes like NTSC-4.43) and this created a situation where 60Hz support was a feature people actually wanted,
     
  19. paul_met

    paul_met Rising Member

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    As for the game The story of thor 2, I can hack it. For example move the dialog box with text a little higher.
    You can use the following AR codes for this:
    Code:
    16005D4C    7668
    16006354    7568
    16005EC4    00C0
    1600701A    8020
    1600701E    8420
    16006F3E    00C0
    16006E04    00CB
    
     
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