I just picked one up on pure luck. Is this system actually worth anything? I've got the CD-i 220 model with a few games, one of them being the infamous Zelda: Wand of Gamelon game. Furthermore, are any of the games on the system worth anything besides the Zelda and Hotel Mario games?
I am not sure about the rest of the world but CDI's arn't worth nothing here in Holland = Philips. Especially the 210/220/450/470 which are the most produced. They are worth a little more in the US I guess but nothing worth mentioning, except if you get your hands on limited editions/professional ed or portables. I think Zelda alone is worth more then the console itself.
My CD-i has sat in the cupboard for years. It would cost more in shipping to sell than it's worth, oh, and all the CD-i Zelda games are terrible IMO. Edit: On a positive note, I actually liked the CD-i version of Dragon's Lair...
The Zelda games might be worth a laugh with a couple of drunk/stoned buddies. Especially the FMV sequences. I hope you didn't pay much for the thing.
The CD-i has a few great games. Escape from Cyber City is tough but fun if you get it, Dragons Lair of course (one of the best versions, especially at the time), Space Ace, Burn:Cycle, and a few others
voyeur is not that bad and so is tetris. can be nice to try out super mario wacky worlds on it too....
Yeah. You might be able to get a few bucks for the games but from what i understand the system is usually not worth its weight. If you are a collector and enjoy puting things on display in your home like i do then keep it and show it to your friends when they come over. thats what i would do with it.
Well, the reason i ask is because I see quite a few on ebay going for a bit of cash, as well as I've got a friend who's willing to buy it off of me for $40.
The game should get you more than that. Wand of Gamelon and Faces of Evil were not good Zelda games, but I still maintain that they were decent sidescrolling games in their own right. While those cutscenes are indeed terrible, and the controls a bit sluggish, the games are still rather good in my opinion, especially considering that the CD-i wasn't even designed to play games. Wand of Gamelon and Faces of Evil both feature strong gameplay, awesome music, and beautifully painted backgrounds. The third Zelda game, Zelda's Adventure, just looks terrible all around. I haven't played it myself, though.
The demand for CD-i hardware is actually driven by software other than games. A few industrial and educational titles were made only for CD-i, and occasionally some company has a need to look at the flow and order of a particular title when they're adapting it to a more modern format. As for stuff we might be interested in, I always had a soft spot for Todd Rundgren's Tri-I No World Order. It was a basic music generation package, with a pile of pre-mixed samples that you could stitch together into 80s synth-pop dance loops. Never been adapted to another console, as far as I know.
that model (220) isn't very rare, but there are models that are... they usually don't go much on auction but every once in awhile someone hits a BIN in the $80-$100 range. Whether or not it still saves or has a Digital Video Cart installed is also somewhat important. I was a bit of a CDi fan for awhile, I liked Voyeur and Burn: Cycle as others have mentioned. Philips was something of an exception and made a few really good FMV games. Some Virgin games like 7th Guest, Lost Eden, and Creature Shock are there but they seems a little slow paced today. Also liked games like Hotel Mario, Steel Machine, Lost Ride (a bit buggy), Plunderball and Atlantis. Lucky Luke really showcases the system, but it takes a little getting used.
as far as i've read, the CDi suffers from the same issue all of the early CD consoles did: "there's no such thing as a CD burner so we don't need copy protection."
Considering all of the early CD based consoles (3DO, CD-I, SegaCd, Jaguar CD amongst others) all were commercially dead long before CD burners were affordable by the general public (I got my first burner in 1999 or so and my first OEM box had a 4x burner in 2000). So realistically yes, there were no CD burners so they didn't really need copy protection. Though anyone with a CD burner in 1995 probably made a killing selling bootleg 3DO games to anyone who wanted them. $20 for a $50 game? Hells yeh! Addendum: "By 1992 the cost of typical recorders was down to $10–12,000, and in September 1995 Hewlett-Packard introduced its model 4020i manufactured by Philips, which at $995 was the first recorder to cost less than $1000." At $20 a bootleg you'd need to sell 50 to break even. However: http://classic-web.archive.org/web/.../www.roxio.com/en/support/cdr/historycdr.html "Finally, when you had spent many minutes moving around the program to check all the settings, you pushed F9 and sent the trigger. Wow. You were recording a CD at 1x and if you got a buffer underrun or other problem that resulted in a coaster, you were only out $100.00 for a piece of media, and two or three hours of time." I take that back, it would probably be easier/cheaper then to be Yakuza and simply buy your own pressing facility for bootlegs. But would they really want to bootleg some lousy port of Doom for the 3DO?
ok. i was hanging on your every word and nodding my head until that last part. DOOM on 3DO is one of the BEST ports of the game. The 3DO exclusive OST alone was worth playing the game. I mean, well, we will just have to agree to disagree.
http://www.thefreedictionary.com/delusion While I know from first hand experience that the Zelda games are absolutely terrible, how are the other games made from Nintendo properties? I'm thinking Hotel Mario here.