Place your Bets! Guess what the next Everdrive will be....

Discussion in 'Everdrive General' started by Teancum, Jun 5, 2011.

  1. MottZilla

    MottZilla Champion of the Forum

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    Well I'd say there is more unsatisfied demand for PCE than MD. The current EverDrive MD has made alot of people happy. It's not certain how many people would buy a higher performance model or if they are happy with the one they have now.
     
  2. erkan

    erkan Spirited Member

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    Flip a coin, one side PCE other side GB/GBC ;)
     
  3. jacksprat1990

    jacksprat1990 Member

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    I won't be buying another that's for sure. There's nothing wrong with the current model.
     
  4. StoneAgeGamer

    StoneAgeGamer Intrepid Member

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    My guess is if he did make a Ultimate or Professional version (whatever you want to call it) its not intended for everyone, he would still continue to sell current version as well. Its for those who want to best solution possible. You may think "Why would anyone pay the money for that?" That's like asking why anyone would buy a Corvette when they can buy a perfectly fine Ford Focus.

    I agree would be cool to see another system supported, but if Igor was truly only doing this for the money then TG16/PCE would not be next best choice. Bar none the most requested EverDrive is GB/GBC. I get e-mails about this constantly and so does Igor. He has already stated is favorite system is the MD, so its no surprise he is interested in ultimate solution for this system.
     
    Last edited: Sep 6, 2011
  5. DC_Lov

    DC_Lov Rising Member

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    I'll would definitely buy PCE Everdrive if it come out but seriously , the next everdrive whateversystem it is, won't be coming out for a long time. Igor seem busy enough already , Everdrive carts are out of stock most of the time...

    I'm still waiting to get my hand on N64 version, and I check Igor's store almost daily.
     
  6. JimmyCrackCorn

    JimmyCrackCorn Spirited Member

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    I am seeing a lot of people on other gaming forums looking to get an NES Everdrive because the PowerPak produces a lot of visual noise (jail bars) in the NES.
     
  7. Dandy_Sephy

    Dandy_Sephy Active Member

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    The problem with jail bars is that they can appear when using real games, and everyone has it differently.
     
  8. MottZilla

    MottZilla Champion of the Forum

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    The PowerPAK doesn't cause any "noise" for me. Some of those complaints may be because of poor power supplies or running power cables along side the video cable causing noise.
     
  9. goombakid

    goombakid Spirited Member

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    Has anyone tried using ferrite cores inline with the A/V cables to eliminate the "barring" effect? Probably could just raid one from an old PSOne controller and snap it on. Might help.
     
  10. exdeath

    exdeath Rising Member

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    It's an electrical issue in the signal coming from the PPU itself, not external interference.
     
  11. MottZilla

    MottZilla Champion of the Forum

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    Then why don't I have that problem?
     
  12. tomaitheous

    tomaitheous Spirited Member

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    If he does do the PCE/TG16 version, I hope he does the extended SF2 mapper (SF2+). It's simple. Instead of limiting the bank writes to 1ff0-1ff3, it's the full range of 1ff0 to 1fff (gives a 68megabit cart). Mednafen supports it. The hardware has been laid out for it (just a few TTL chips). Would be nice to have this on a flash cart, though.
     
  13. nem

    nem Spirited Member

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    I could see a PCEverdrive selling really well. Count me in as a buyer too.

    A CoreGrafx with and Everdrive. So much goodness in such a small package.
     
  14. schmake

    schmake Newly Registered

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    Count me in as a +1 for the PCE too :)
     
  15. fartbutt

    fartbutt Member

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    Because the jailbars and their intensity often depends on the model, the model revision, the cart used and the type of RGB mod done (or not, as a similar problem appeared on the rf-only nes toploader). Powerpak doesn't cause the jailbars, but something about the powerpak's design causes them to be worse.

    I don't get how you've devolved into completely denying the problem at this point. Do you have a stake in Retrozone or something? Why are you honestly suggesting that people reporting this problem havent taken the time to isolate stupid shit like running power too close to the video signal? Really? Seriously? Do you just like being a contrarian or what.
     
    Last edited: Sep 13, 2011
  16. MottZilla

    MottZilla Champion of the Forum

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    I was just asking. No need to get hostile. The thing about the video and power I mentioned because I had experienced this in the past and it's something people can easily overlook.
     
  17. exdeath

    exdeath Rising Member

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    Don't know. I'm just saying when someone DOES have the problem, it's in the signal data itself from the PPU. It's not a cable quality or shielding issue.
     
  18. MottZilla

    MottZilla Champion of the Forum

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    I'm just wondering what is it with the PowerPAK that causes it that normal cartridges do not. PowerPAK likely draws more amps than a normal cartridge, and might make more electronic noise. If it's not a shielding issue and and not a power issue, how might the PowerPAK be having this effect? Has anyone brought this up with BunnyBoy/RetroZone?
     
  19. erkan

    erkan Spirited Member

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    What about the Lynx, cmon u can do it ;)
     
  20. exdeath

    exdeath Rising Member

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    No idea but in order to get jail bars of perfect vertical strided lines the amplitude of the video out needs to change with an exact clock or block count once ever 8 or 16 pixels or whatever it is. That's too perfect to be simple interference. That's an internal problem, it's not just a matter of using shielded cables or ferrite cores as suggested.

    I'd say it's an issue with the PPU itself. I have this problem on my normal KA2195D Genesis 2, bad vertical lines and banding in the video output in NTSC composite. It's just a crappy chip compared to the Sony CXA1645. The encoder is bypassed entirely in RGB so I don't worry about it.

    The NES doesn't have an external NTSC encoder, it's built into the PPU, per the fact that the NES PPU doesn't output RGB normally, so the composite video pin comes straight out of the PPU. It's probably a similar issue as those Genesis examples. There are probably diff revisions of the PPU just like there are diff versions of encoders in the Genesis.

    It's going to be something like clock noise and power drain from the PowerPak beating with the clock of the video signal on a PPU prone to jailbars in the first place.

    I don't know why we have to use PlayChoice and Titler PPUs for RGB anyway... surely there is enough info about the NES PPU now that sombody could offer a drop in upgraded NES PPU with RGBS out via CPLD/FPGA on a 40 pin DIP socket, with proper NES color paletes and emphasis bits and all. Could even increase the sprites per line limit and eliminate flicker and slow down in many games. Might be a good beginner project for me as I learn Verilog hmm....
     
    Last edited: Sep 23, 2011
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