Port VS Port: Which Port of a Game Was the Best? (Includes Remakes)

Discussion in 'General Gaming' started by FireAza, Sep 23, 2013.

  1. Cyantist

    Cyantist Site Supporter 2012,2013,2014,2015

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    That's debatable lol. I had issues with crashes constantly on my last install, uninstalled and reinstalled and it worked fine. Come now to reinstall since I reformatted and back to the crashes!!!
     
  2. sonicsean89

    sonicsean89 Site Soldier

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    Well, only 2.5 million Turbografx16s were sold in the US (for comparison, 20 million Genesises were sold), I've literally never known someone who owned a TurboGrafx16, ever, and why aren't Neo Geo games considered ports? Yeah it's the same hardware, but they still released it for a different audience.

     
    Last edited by a moderator: May 25, 2015
  3. kuze

    kuze Peppy Member

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    The Neo Geo AES versions of the arcade counterparts are not ports because the cartridges contain the exact same data as the MVS versions. The Neo Geo CD games would be ports, but they all pale in comparison
     
  4. Xeauron

    Xeauron Intrepid Member

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    Because NEO GEOs are consolized arcade machines, they didn't port (convert or translate) anything from the arcade, they simply repackaged them with artwork and a different pin-out and sold them as home console cartridges. If you didn't know already you can literally play the arcade cartridges right on the home console with a little converter which just reconfigures the pin-out on the bottom of the arcade cartridge so the home console can read the ROM off it.

    Definitely not ports.

    EDIT: crap, didn't see your post there kuze! :p
     
    Last edited: Sep 25, 2013
  5. Tatsujin

    Tatsujin Officer at Arms

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    I would even go further and say that NGCD games are no ports. Still same hardware just different storage media.
     
  6. MottZilla

    MottZilla Champion of the Forum

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    They're still ports to the CD format, making them sadly inferior and a pain for later titles that needed more memory.
     
  7. la-li-lu-le-lo

    la-li-lu-le-lo ラリルレロ

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    I've never played a Neo Geo CD game. What's inferior about them, besides the loading times? I assumed they were the same game data, sometimes with redbook audio.
     
  8. coal stepping

    coal stepping Site Supporter 2014

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    The neo geo cd can only do 304x224 as the mvs did 320x224 if you compared a game like last blade side to side you can see the cd version is a tad washed out.


    Legacy of kain: Defiance for windows pc was way better than the ps2/xbox ports.
    Also unreal tournament which I started on dreamcast playing online. It was also on ps2 but Pc was and still is the best and play it to this day, a lot of people still play it. also the amount originality and game modes is beyond any other fps still.
     
    Last edited: Sep 26, 2013
  9. Shadowlayer

    Shadowlayer KEEPIN' I.T. REAL!!

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    GTAVC on PC ran flawlessly with no issues even if you had crappy hardware, R* did an awesome job there fixing most of the problems GTAIII for PC had

    Unfortunately GTASA and GTAIV were a "back to usual" and ran like shit even on hardware many times more powerful than the consoles both originally ran on.
     
  10. hl718

    hl718 Site Soldier

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    PC Engine version is the best here.

    Same is true of Lords of Thunder (PCE Super CD vs SEGA CD). PCE version wins hands down. SCD version is just washed out and plain looking.
     
  11. Tatsujin

    Tatsujin Officer at Arms

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    ..and also has inferior musics!
     
  12. coal stepping

    coal stepping Site Supporter 2014

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    I have to agree with you on that one with the video and the music poor sega cds limited color pallete and being stretched to 320x224 didn't help either, one thing that always annoyed the heck out of me though was the pce versions sound effects some were good, but most sounded like static or incredibly obtrusive like when collecting gems or hitting enimies, and this is on a constant rate, hey some might like it but that's my opinion.
     
    Last edited: Sep 28, 2013
  13. pato

    pato Resolute Member

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    XIII: The Xbox version had the same textures and loading screen from the PC version (there is even a file called xbox on PC version), and the most multiplayer modes. The Gamecube and PS2 version had the same low resolution textures and loading screen for them, but the Gamecube had less multiplayer modes and it did not contain an online mode.

    Max Payne Xbox version had the higher quality textures from PC and better framerate, but still lacked a few optional areas and contained loading between levels, making impossible to do a huge backtrack, and the comic style cutscenes had a different font which screwed up some words. The PS2 version suffers from the same problems from the Xbox, plus worse graphics and framerate.

    Grand Theft Auto 3 The Xbox version was the better in everthing, it used a single object mesh for the characters, unlike the separated limbs from the PC and PS2 version, and the main characters had separated fingers, it also contained detailed wheels and engine for the vehicles, plus some areas are more detailed. The mobile port uses the same models from the xbox, but some objects were from the PC/PS2 version.

    Resident Evil 4 Gamecube version is significantly superior in graphics term, and cutscenes were in real time.
     
  14. jp.

    jp. Be Attitude For Gains

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    Final Fantasy (NES)

    The remakes are absolute garbage. The game gets dumbed down so much it isn't even funny. In the original, magic works the same way it works in classic DnD (you have so many casts of spell level per day, i.e. near the beginning you can cast 3 Lvl 1 spells before you use a tent or go to an inn), whereas in the remakes they bring in the MP system, so where in the original I could only cast Fire maybe three times near the beginning, now I can cast it 20. This completely ruins the challenge of the original FF, which is what keeps it as my 3rd fav. FF to this day (behind FFIV and FFVI).

    Of course, they dumbed down the difficulty in other ways as well, but that way just kills it for me. In the original, if you chose to bring a black mage into your party you know that when you're making your way through a dungeon to deal with a boss they wouldn't be used for much (because you're saving your spells for the boss), so there was a real trade-off in getting a black mage over another warrior or a monk or a thief or something like that. Now it doesn't even matter and there's no point in ever getting a red mage because the added physical attack power is pointless when my black mage can just cast cast cast anyways (of course, red mages aren't very useful anyways...).
     
    Last edited: Sep 29, 2013
  15. la-li-lu-le-lo

    la-li-lu-le-lo ラリルレロ

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    I would think the Saturn version is the best. I haven't played SFII Turbo on Saturn, but I have Street Fighter Collection - which includes Super Street Fighter II - and that version is basically arcade perfect. I've heard good things about Capcom Generations 5 - which includes SFII Turbo.

    I'll add another one that I haven't seen mentioned yet: Resident Evil. The Gamecube remake is much better than the original PSX version, I think. The graphics and sound are vastly improved. The voice acting, though not perfect, is much better than the original - which makes it much more enjoyable. After playing the Gamecube version and then going back to the original (I have the longbox version), it's hard to play it at all without constantly thinking, "The Gamecube version is way better". It's not exactly a "port", but you said that includes remakes, and RE on Gamecube is a remake.

    Another one: Daytona USA. For this one, I'd say it's the PSN/360 HD rerelease. It looks and plays just like the original arcade version, but in 16:9 1080p. I also like Daytona USA 2001 for the Dreamcast a lot as well, since it has some pretty cool graphics - but it feels a little different gameplay-wise from the arcade version.
     
    Last edited: Sep 29, 2013
  16. Tatsujin

    Tatsujin Officer at Arms

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    I believe hl718 is comparing apples to apples and not to oranges ;)
     
  17. FireAza

    FireAza Shake! Shake!

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    How does the Wii version compare? Isn't it based on the GameCube version?

    That's fine, doesn't matter if it's on a much later console, so long as it's not being emulated!
     
  18. M. Bison

    M. Bison I'll see you all at 3:15!

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    Why exactly do you find this version to be superior to both the Genesis and SNES releases? Please don't think I'm trying to be insulting in asking; I'm genuinely curious.
     
  19. blotter12

    blotter12 <B>Site Supporter 2014</B>

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  20. coal stepping

    coal stepping Site Supporter 2014

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    Genesis had better resolution and viewing area, played better and faster and sounded like the arcade but way tinnier.

    Snes had the best effects some people say it sounds the best but I see it restricted by the snes sound chip ~ preference.

    Pce had the best colors some people say it sounds the best ~ preference.

    All had a 6 bottun controller made for it though I think the 6 button genny was for eternal chapions originally.

    So who wins? You decide.
     
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