I say no. Why would it have an S-video out? They don't even put S-video on new TVs. Also, the RGB SCART is strange, too. I'm also skeptical about the "custom Blu-ray disk", especially since Blu-ray is spelled wrong. It's "Blu-ray Disk", not Bluray-Disk. In order to manufacture anything Blu-ray you have to become a member of the Blu-ray Disk Association (I'm a member). BDs are pretty expensive to manufacture... for every X amount that you produce, you have to pay a fee that goes to the association. You also have to pay for a custom "key" for every title that you publish. If you reprint, you have to pay another fee. Nintendo is all about "we won't release hardware that we lose money on", therefor I doubt that they would pay their competitor, Sony, to license them a custom form of Blu-ray. It would also drive up costs for developers, something that the big N is trying to mend ways about. I could be wrong; but I say FAKE FAKE FAKE.
What's so strange about RGB SCART? All the current consoles can do it. I don't believe anything like this until I see the actual specs released by Nintendo themselves, but RGB SCART is about the least strange thing about this.
Big ass frame buffer? Not too uncommon these days to find people who have 2gb of main ram and 4+gb packed into an SLI/Crossfire configuration. Particularly if they're gullible enough to go for a quad configuration... As for S-Video outputs, why not? Its a whole 2 pins on the connector and many modern TVs still do have S-Video. The time I'm resting my legs on doesn't have anything more advanced than composite, should Nintendo alienate me because of that? Of course that is putting aside the display in front of me that takes DVI/VGA/Component/S-Video/Composite. I don't own any displays that do HDMI as of yet let alone HDCP.
It says it's a Devkit on top. Why would they put that many forms of video-out into it? Fake and retarded.
Fake as hell. Specially how they use "for internal use only" across it. Sure dev docs do have watermarks in them but not like the way this doc has them. -edit- It should be noted that dev kits tend to have 2x memory, so if this is legit it would mean commercial units are 256MB main ram and 512MB Video Memory. lawl
Maybe it supports SDXC then? Still, the poor quality of this shot alone make it look very fake. Also the fact that this was made with Adobe Photoshop, something that wouldn't have been done it it's just a screen capture. This is in the header of the picture:
Looks fake IMO as the spec is too powerful, sure by the time it launches it would be out of date, plus I'm sure nintendo don't want to be paying bluray loyalties to Sony. I personally don't see the video output as strange - the PS3 does the same outputs with the correct leads. Th internal use only spam is pretty lol too tbh.
Defiantly fake! Nintendo would never have a HD that big in a console and not to mention the Blu Ray is spelled wrong. Since we have heard 25GB being max I doubt it would be up to 50GB.
Blu-ray has been touted as being able to store 50GB for as long as the format has been around, it was HD-DVD that had the max ceiling at 20-25GB.
BR is 25GB per layer. PS3 supports up to 2 layers for max 50GB. If I remember correctly there was work being done on a 4 layer BR that could do up to 100GB.
Plus they said that it would have no Hard Drive, and no 1080p. This contradicts what they said. I say fake.