My first modchip install ever was a X2.6CE in a 1.4, was a breeze. Super easy. My X3 doesn't seem to work but the problem with these older chips is that information is hard to come by that is accurate and up to date. I recently acquired two new DMS4 SE Pro PS2 modchips and installed one. It wouldn't boot burned games at all but would boot originals. Finally figured out how to get at the config menu so it was installed correctly after checking my wiring three times. Turned out you had to burn an image to a disc to flash a BIOS that would allow burned games to work. Took about 15 minutes to find this old thing. I also couldn't find info on how to get ToxicOS running on the modchip itself (a huge selling point at the time) because everything said it just sorta worked off the chip and how to invoke it by changing a menu setting. Again you had to find a disc image, burn it, and install ToxicOS onto the chip itself. Took a while to find the correct image because the labels were similar and people today aren't too interested in these old chips. Yes XBox support is waning due to age. There is a chip being worked on by someone here on the boards that promises some fancy features but I don't know if it is being sold or not. The Aladdin just has the advantage of still being manufactured, cheap, and easily reprogrammed in case of a bricking.
Thanks for the info, I'll keep an eye out for that new chip. I have an older Executer chip on a dead motherboard, just not sure which version since I didn't install it originally (I got while visiting Abu Dhabi). so I know I couldn't just take pictures and install it identically in another xbox, because i'm seeing that some chips require solder lines to certain points or maybe use a dvd to program it.
I'm guessing what you saw was a LPC rebuild using wires on a 1.6 mobo. When Microsoft designed those they made it so that many of the solder points on the LPC header no longer connected to the points they did on previous boards to thwart modchip installs. Early fixes involved soldering wires (I've never gotten this to work myself but I've only tried a handful of times) and later fixes involved using a small PCB to lay down and solder in place (which I've had great success with). Other modchips used a sort of spider looking solution for solderfree installs that would simply probe the points. Obviously this can and does move. If you've got a v1.5 mobo or older the above doesn't apply. Some people, myself included, prefer to solder the d0 wire required to force a boot from the LPC header directly from the d0 point to ground bypassing the need to wire it to the modchip directly. Depending on the chip this may or may not be a desirable arrangement as some modchips had switches to disable them by disconnecting d0 from ground. The 2.6CE had wires for LAN and HDD activity LEDs IIRC which aren't required but are pretty cool. You can install those independent of any modchip with the right parts and diagrams as the HDD and LAN activity points are easily tapped with wire, LEDs, and a resistor.
Thanks for the info! gives me a little hope. To be honest, i'm not sure what i saw. I did some searches online for chips and was swimming in information..lol. Way to much to process and straighten out for a mediocre modder like myself. This is the chip I have currently FYI. It's got to be from 2003 since that's when I visited UAE.
That is a wire install instead of using pin headers for the LPC bus. I wouldn't do it just because the pin headers are a solid solution and that can bounce around. Without checking I'm 99% sure that orange wire is just there to ground d0 to force a boot from the modchip. There is a secondary d0 point on the underside of these boards that is larger than the one on top, much better to shoot for it instead of the top for inexperienced installers.