So I just purchased 2 Playstation 2 Tool dev kits but unfortunately I do not have ProDG for the PS2. Does anyone know where I can download or purchase a copy? Thanks!
Please could I get some help too, I have a working copy but I have a registration issue. Thanks - Josh
Okay, so I have the PS2 ProDG, How do I register the debugger. I used the keygen but I got some txt files from it. what do I do now?
Hello, I wrote a quick guide on how to access the rest of tools. Do be aware if your tool kit changes it's mac address you must repeat the following steps. 01) Open up the command prompt type in ipconfig /all. 02) Copy your current ethernet adapter local area connections in use physical address. 03) Ping your tool kit's IP Address. 04) See if they are the same physical address if not use the tool kit's instead. 05) Go into your ProDG installed folder. 06) Copy the bundled crack file (PRODG3.01.PPF) into the ProDG installation folder. 07) Copy the bundled keygen program into the license folder. 08) Open up the SNSYS License Manager. 09) Type in your mac address you obtained from earlier. 10) Generate the SNL0000.TXT file. 11) Copy it to the ProDG folder. 12) Finally open up PS2DBG and see if everything checks out. I had to go from memory it took a little bit for me to figure out. But I eventually got it to work. It is very handy up there with code warrior. Have fun!
Thanks for such a quick responce. I don't have the license manager but I do have a program in the licensed folder called SNRegister and It asks for: Name User ID Company Email What should I do?
You are welcome. For awhile now I've set aside writing a tutorial because I didn't see anybody asking about how to register their product. You were the first person in a long time wondering how to active their copy. So now that this is out in the open hopefully whomever has the same issue can view this topic for future reference. For the time being I suggest to use the keygen instead of the SNRegister.exe bundled with the software. I say this because seeing as how outdated ProDG is I'm positive you're no longer able to register with their service them anymore. You can go ahead and grab the keygen from this topic: https://assemblergames.com/threads/prodg-for-playstation2-release.58095/ Don't worry I made sure to check the link to see if it is still active and it is.
Ah, it's working now. Thank you very much. I attempted to use the "live" refresh toggle and the unit seems to crash after about 5 - 10 minutes with the IOP still responsive. I'm not sure why. I do believe it is just the game being notoriously buggy, "Barnyard"
Hello, Joshuawthomson You're welcome, I am happy to hear you got it working. It has been awhile since I last messed around with ProDG. However from what I remembered the official SDK tools provided by Sony were more or less the same. The exception being you were restricted to a linux environment. That is until Sony released newer Run Time Environments which included the window version of dsedb and etc. So when you think you about it wasn't absolutely necessary to own this software as it was expensive back in the day. However it was nice alternative because it helped minimized the tools the developer had to work with. Also you now had the ability to operate your toolkit with a Graphical User Interface rather than having to use the Command Line to execute your functions. Hello, the7thchild To answer your question please follow these steps below. As for everyone else you can do the same. 1) Download and install 7zip - Archive Manager 2) Next we will manually install the SDK. 2.1) Click on PlayStation 2 - Programmer Tool Runtime Library Release - 3.0 2.1.1) Navigate to the folder where the recently acquired file was downloaded to. 2.1.2) Move Sony's PS2 SDK 3.0.7z archive into C:\ <C:\ being your main OS HDD letter> 2.1.3) Navigate to C:\ 2.2) Before continuing any further. If you just so happen to have a previous SDK installed. 2.2.1) Please be sure to rename it to usr.your-version. For example; usr.3.0.3 2.3.1) Right click on PS2 SDK 3.0.7z 2.3.2) Hover over 7-ZIP. 2.3.3) Click extract here. 2.4) Now we have a working SDK. 3) If Sony's SDK 3.0 does not work with VSI than you could try downloading a newer revision. 3.1) Click on PlayStation 2 - Programmer Tool Runtime Library Release - 3.0.2 3.1.1) Navigate to the folder where the recently acquired file was downloaded to. 3.1.2) Move the Sony's PS2 SDK 3.0.2-4.7z archive into C:\ <C:\ being your main OS HDD letter> 3.1.3) Navigate to C:\ 3.2) Before continuing any further. If you just so happen to have a previous SDK installed. 3.2.1) Please be sure to rename it to usr.your-version. For example; usr.3.0.3. 3.3.1) Right click on PS2 SDK 3.0.2-4.7z. 3.3.2) Hover over 7-ZIP. 3.3.3) Click extract here. 3.4) Now we have a working SDK. 4) Optional; Click on SDK 2.7 Docs & Vars Docs than extract them wherever: 5) Acquire Microsoft Visual Studio 6.0 and follow this installation guide - by Matt Wilko 6) Next we will install SN Systems - ProDG v3.01 6.1) Click on SN Systems - ProDG v3.01 6.2) Navigate to the folder where the recently acquired file was downloaded to. 6.2.1) Right click on SNSystems PRODG v3.01.7z. 6.2.2) Hover over 7-ZIP. 6.2.3) Click extract here. 6.3) Navigate into the SNSystems PRODG folder. 6.3.1) Double Click on PRODG3.01.exe 6.3.2) Proceed by Installing ProDG either by itself or with VSI. 6.4) If you decide to install ProDG by itself do make sure to uncheck VSI otherwise it'll retreat. 7) Next we will replace our none activated PS2dbg with a copy I manually patched. 7.1) Navigate to the SNSystems PRODG v3.01 folder we had extracted from earlier. 7.1.1) Navigate to PS2dbg. 7.1.2) Navigate to Patched. 7.1.3) Copy PS2dbg.exe into your ProDG installation folder 7.1.4) Overwrite the unregistered PS2dbg.exe. 8) Optional; If you decide for whatever reason you would like to manually activate PS2dbg. 8.1) Navigate to the SNSystems PRODG v3.01 folder we had extracted from earlier. 8.1.1) Navigate to PS2dbg. 8.1.2) Navigate to Crack. 8.2) Copy both ApplyPPF3.exe and PRODG3.01.PPF into the ProDG installation folder. 8.2.1) Hold both the Windows key and R on your keyboard. 8.2.1.1) Type in CMD and press enter. 8.2.1.2) Type in cd C:\Program Files (x86)\ProDG for PlayStation2. <C:\ being your main OS HDD letter> 8.2.1.3) Copy and paste ApplyPPF3.exe a PS2dbg.bin PRODG3.01.PPF into CMD. 8.3) The program should report back that PS2dbg has been successful patched. 9) Next we will setup Microsoft Visual Studio our Integrated Development Environment. 9.1) Navigate to C:\Program Files (x86)\ProDG for PlayStation2. <C:\ being your main OS HDD letter> 9.2) Navigate to the help folder. 9.3) Open up ProDGPS2_QS-Ev3.0.pdf with your preferred PDF reader. I use Foxit PDF Reader. 9.3.1) In the index page search for Section 4: Building your game - Visual Studio 6.0 integration. Page 15 9.3.2) Make sure to read everything accordingly. If done correctly you should now be able to compile and test your projects. Hopefully this will resolve any issues you may or may not have had.
The chapter reads like VSI was distributed as seperate installation package. However the RAR archive posted by @myroot only appears to contain the installation package for the core components (PS2DBG, PS2TM, ps2cc, ...).
Hello, illobrandt Thank you for bringing this to my attention. I feel foolish for not noticing that while I was formulating the tutorial. Yes it does appear for whatever reason the ProDG myroot shared. Does not give the user the option to install VSI. To gain an understanding as to why, I went on SN Systems website with wayback. Not only did I learn about their past works. But I also found out that if you were a registered customer you could download or update your software. So like you said. I am thinking they gave the licensed developer the option to include VSI or download it later on. Just in case their workplace already had a preferred Integrated Development Environment they used on a daily basis. Here is the link to their old website if anyone is interested; https://web.archive.org/web/20021112004229/http://www.snsystems.com:80/PlayStation2/ProDG.htm After searching around for sometime I managed to track down an updated version of ProDG. The one I found was released in December of 2002. In the setup it'll give you the ability to install VSI alongside ProDG. However if you do not have Microsoft Visual Studio uncheck the box otherwise it'll exit out of the installation. The tutorial has been slightly modified with myroot's link being replaced with ProDG v3.01 link. So please do make sure to upgrade.
Thanks all friends: 1. ProDG 301 need to use a Omatic PPF patcher to crack the debugger exe. The key gen is for an older version (2.X) 2. Although installation is successful, it seems that 303 library is not working well with proDG 301. It prompts a lot of missing library error during compilation and linking. This problem is not yet resolved.
The Visual Studio Integration was not included in ProDG 2.0. Here is the list of files reported by the installer for different versions of ProDG: ProDG 2.0: Debugger v1.50.08 Target Manager v2.28.15.0 EE Tools (2.95.2) v2.73 IOP Tools v1.6.0.r3 Assembler v1.8.19.0 Linker v1.14d DLL Linker v1.60 Utilities v1.00 Getting Started Guide v2.0 ProDG 2.2: Debugger v1.72.43 Target Manager v2.32.1.2 EE Tools (2.95.3) v1.13 IOP Tools v2.03 Compiler Driver v1.2.1.115 EE Assembler v1.9.6.516 IOP Assembler v1.9.1.208 DVP Assembler v1.9.1.504 Linker v2.1.7.619 DLL Linker v1.13 VSI (generic) v1.3.1.62 VSI (PS2 specific) v1.3.0.46 LibSN v1.12 snarl v1.4.6.26 Getting Started Guide v2.2 ProDG 3.0: Debugger v1.76.14.0 Target Manager v2.32.6.0 EE Compiler (2.95.3) v1.36 IOP Compiler (2.95.2) v1.02 Compiler Driver v1.2.2.11 EE Assembler v1.9.25.758 IOP Assembler v1.9.25.246 DVP Assembler v1.9.25.636 Linker v2.3.7.513 DLL Linker v1.15.2 VSI (generic) v1.3.1.73 VSI (PS2 specific) v1.3.0.54 LibSN v1.15 snarl v1.4.9.33
Hey, Logi26 Thanks for enlightening us on which ProDG had what and for listing the tools with their respective versions. Now I see no wonder why ProDG v2.0 didn't have VSI has an option. Even though the manual mentions it. About ProDG Plus I have not come across any copies yet. If I ever do I'll be sure to share with the community. I'd love to get a hold of Tuner because it basically accomplishes what the T15K does just not nearly as sophisticated like aProbe is. Regardless given how many T15K were produced versus the T10K. I'd say this was a wise decision to replicate hardware with software. Hey, the7thchild Thanks for notifying me about the keygen not working and for confirming that Sony's SDK 3.0.3 is missing important libraries required by MVS. If you are still willing to give it another go. You can see if the two SDK versions I've replaced with pool7 link in my tutorial will not complain. I'm just hoping that ProDG is not SDK dependent like Code Warrior is. Also I updated the ProDG link. It no longer has the outdated keygen generator and I added the PS2dbg that I patched with ApplyPPF3. It is rather unfortunate that the keygen isn't compatible. Oh well at lest the command line tools seem to be fine.