PS1 Looking for Mayumi v4 diagrams for pm-41(2) SCPH-101 or SCPH-102

Discussion in 'Modding and Hacking - Consoles and Electronics' started by retrofixes, Mar 5, 2015.

  1. retrofixes

    retrofixes Site Supporter 2014,2015

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    **SOLVED**

    Hello Everyone.

    I'm trying to track down PS1 Mod Chip installation diagrams for Mayumi v4 on a pm-41(2) board.
    I'm only seeing the pm-41 diagrams available.

    Thank you!

    Comparison or board variations: PM-41
    [​IMG]

    Example of pm-41(2) board (directions here are not for my chip)
    [​IMG]
     
    Last edited: Mar 6, 2015
  2. TriMesh

    TriMesh Site Supporter 2013-2017

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    I don't know of an actual photo, but the connections are mostly the same as that second photo.

    1 - VDD (OK as marked)
    2 - CLK - Connect to pin 14 of the mechacon
    3 - XLAT - Connect to the end of the SMD resistor to the left of the "2" marking in the OneChip drawing
    4 - MCLR/Reset - Connect to same point as pin 1
    5 - WFCK (OK as marked)
    6 - Data (OK as marked)
    7 - Door SW (OK as marked)
    8 - GND (OK as marked)
     
    Last edited: Mar 5, 2015
  3. Mord.Fustang

    Mord.Fustang My goodness, it's nipley out!

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    Last edited: Mar 6, 2015
  4. retrofixes

    retrofixes Site Supporter 2014,2015

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    Worked like a charm! Using the Mayumi v4 SCPH-10x PM-41 (2) (A) picture
     
  5. futuremoves

    futuremoves Member

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    Hi,
    Thank you for all your hard work porting Mayumi V4.

    -------------------------------------------------------------------------------------
    Dilimma
    SCPH-10x PM-41 (2) - Mayumi v4 works fine with Anti Modchip Games

    SCPH-10x PM-41 (2) (A) - Mayumi v4 fails on Anti Modchip Games. The games will load but will, at some point, be detected and stop working.

    --------------------------------------------------------------------------------------
    Can someone confirm whether they are able to play any of the antimod games with Mayumi v4 SCPH-10x PM-41 (2) (A) ? The games that can detect Modchips use something called Libcrypt and a Modchip has to be stealth in order to be able to play them or eventually the game will halt with a large Red Circle stating the system has been modified.

    Again, motherboard revision SCPH-10x PM-41 (2) works fine with Mayumi V4 for Anti Mod games but motherboard revision SCPH-10x PM-41 (2) (A) hasn't worked with Modchip detecting games on any diagram I've found including the one's in this thread.

    Here are a list of most of the US games that can detect modchips

    Protected Games [US/NTSC]
    Cool Boarders 2001
    Dino Crisis
    Emperor's New Groove
    Grind Session
    Legend of Dragoon
    MediEvil 2
    Mo-Ho Lost World
    NBA Shootout 2001 US/NTSC
    NCAA Gamebreaker 2001
    NCCA Final 4 2001 NFL Gameday 2001
    NHL Faceoff 2001
    Resident Evil: Nemesis
    Resident Evil: Survivor
    Spyro 3 - Year Of The Dragon
    Strider 2
    The Grinch
    Tomba 2
    Vandal Hearts 2
    Wild Arms 2
     
    Last edited: Sep 15, 2015
  6. Mord.Fustang

    Mord.Fustang My goodness, it's nipley out!

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