A bloody shame that all of that got returned to Sony. I understand that, at the end of the day, it's their property, but where some might see just an outdated console, I see history being destroyed. I like to think that something like that could make its way into a gaming museum someday. :-/
Only a large developer will get any credit for these, so given the number of them, they go a friendly credit for them from the sales people.
By any chance would you have and playstation 2 TOOL manuals or discs for sale as im missing alot of them part of my collection as i just got recently a playstation 2 TOOL on a very luck bid on ebay . thanks
Start a thread in WTB if you want to buy something. The OP stated that all this got returned to Sony and was not his property, anyway.
@OP: Nice collection, even though it wasn't yours. Why did the company have so many TEST units, even though they cannot be used for debugging? I expected companies to have more TOOL units than debugstation units, since you can only play master discs on them and nothing else. Anyway, the manual is like the soft copy that was uploaded here. It doesn't talk about the internals of the TOOL, and neither does it seem like the TOOL unit (alone) came with any software.
Additionally I don't think SONY ever gave anyone service manuals for the TOOL. I am sure these were to be aways serviced on the regional headquarters.
Ancient thread I know but I only just saw this question, the reason for so many TEST debugs kits is for artists and animators to see their work and graphically debugging also testers to test the game. Typically we used a LOT more debugs kits than TOOLs, there were 250 people working on various projects.
I would imagine somewhere like Eurocom probably needed close to that number just for QA tbh. The larger publishers will often keep a few in reserve as well in case a fault occurs or a tester accidentally breaks one of them etc. Time is money after all, especially towards the end of a project.