PS2 Tech Demos

Discussion in 'General Gaming' started by randyrandall, Jul 20, 2008.

  1. Taucias

    Taucias Site Supporter 2014,2015

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    When you consider how long it took them to render the movie (using huge render farms) it is pretty f'n impressive Son.
     
  2. Shadowlayer

    Shadowlayer KEEPIN' I.T. REAL!!

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    Yeah but it was a considerably scaled down version, maybe something that looked equal to today's GoW
     
  3. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    xbox 360> GSCUBEZ!!1
     
  4. Taucias

    Taucias Site Supporter 2014,2015

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    The Final Fantasy demo was just data from the now-in-development full-length CG movie based upon the game series, rendered in real time by the GScube. It showed a girl (with animated hair threads) in a zero-gravity spaceship, with a user-controllable camera viewpoint. The demo rendered about 314,000 polygons per frame, and included an impressive character with 161 joints, motion-blurring effects, and many other cinematic feats. According to Kazuyuki Hashimoto, senior vice president and CTO of Square USA, the GScube allowed them to show real-time quality, in "close to what is traditionally software rendered in about five hours." Sony believes that the GScube will deliver a tenfold improvement over a regular PS2, and future iterations of the architecture expect to reach a 100-fold improvement.

    http://www.gamasutra.com/features/20000804/crespo_01.htm


    That was in 2000. 18.4 Million polygons a second with all effects. Not so impressive now, but then it was pretty nice.
     
  5. A. Snow

    A. Snow Old School Member

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    I assume when these demos were first shown they were running on a development system. Did any of these demos eventually make it onto disk and into the wild?
     
  6. smf

    smf mamedev

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    Dreamcast cancellation comes down to one thing, everybody stopped buying games for it overnight. I know an EA employee who claims you can tell when the utopia boot disc was released by looking at the sales figures.

    The dreamcast never reached it's full potential, but I can't name a game that I'd bother to dig mine out for.
     
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