PS3's emulation of PS2 games sucks

Discussion in 'General Gaming' started by Dot50Cal, Dec 14, 2006.

  1. Evangelion-01

    Evangelion-01 Officer at Arms

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    just put a 300gig hdd on a ps2 and pirate your games, there fixed!.
     
  2. GaijinPunch

    GaijinPunch Lemon Party Organizer and Promoter

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    So nobody has any clue about native resolutions for PS1 games?
     
  3. Taucias

    Taucias Site Supporter 2014,2015

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    Yewoch! Looks terrible, I see what you mean.

    The video says it would be easy to fix though, so here's hoping Sony address it in the next update.
     
  4. Sonikku

    Sonikku Gutsy Member

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    PSOne afaik on the low end was 256×224 and a few titles supported 640x480, but i'm sure developers worked out all sorts of crazy hacks and who knows what res some games were in.
     
  5. Johnny

    Johnny Gran Turismo Freak and Site Supporter 2013,2015

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    PS1 Supported Resolutions: (from http://db.gamefaqs.com/console/psx/file/sony_psx.txt )

    * NTSC Display Resolution

    +-------+--------------------+-------------------+
    | Mode | Resolution (H x V) | Scan |
    +-------+--------------------+-------------------+
    | 0 | 256 x 240 | |
    | 1 | 320 x 240 | Non-Interlaced |
    | 2 | 512 x 240 | |
    | 3 | 640 x 240 | |
    +-------+--------------------+-------------------+
    | 4 | 256 x 480 | |
    | 5 | 320 x 480 | Interlaced |
    | 6 | 512 x 480 | |
    | 7 | 640 x 480 | |

    Some of the best games on the system run on high resolution mode (640x480). Wipeout XL, Wipeout 3, Tobal No.1, Tobal No.2, Crash Bandicoot 2: Cortex Strikes Back!, Crash Bandicoot 3: Warped!, Crash Team Racing, Ridge Racer Type 4,...

    EDITED: Just read that Tomb Raider III also runs on high resolution mode.

    But the majority probably runs on 320x480.
     
    Last edited: Dec 18, 2006
  6. GaijinPunch

    GaijinPunch Lemon Party Organizer and Promoter

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    I'm only worried about the games that run in non-interlaced modes. Basically, bitmap based 2D games. Polygons can stretch, sprites can't (not well, actually). There are several PS2 games that run in these resolutions as well, that I'm quite curious about.
     
  7. Yakumo

    Yakumo Pillar of the Community *****

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    Ridge Racer Type 4 runs in high resolution? I always thought it looked quite dirty. I'll have to get that one back out for another spin.

    Yakumo
     
  8. Parris

    Parris I'm only here to observe...

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    Oh dear! When the PS2 was initially launched there were issues with PS1 compatibility so I guess this is something that Sony will have to resolve. It is suggested that Sony don't care, but frankly they should and because it's being moaned about they definately will - they need all the sales they can get.

    Bad publicity of this kind during launch (Europe still to come) is bound to put the frighteners on the PS3 team.

    You would think however that backward compatibility, being one of the main things Sony were proud to point out (and sneer at Microsoft over) would have been top notch and pinned down from launch.

    Those images on YouTube really do look crap.
     
  9. Johnny

    Johnny Gran Turismo Freak and Site Supporter 2013,2015

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    I'm almost 100% sure it runs in 640x480. Don't remember where i read about it, but still, the game does look and play great. Best Ridge Racer game.

    Well, on the PS2 they promised they would release updates to the PS1 driver. I think they only did it once, and it was not avaiable to the public (i think the 1.11 driver was avaiable after 50001 or 70001 PS2 models.)

    Of course, now seems to be easier to update over the internet, but i don't understand why can't they at least add something to improve the graphics. Some PS1 games really take advantage of Texture Smoothing on the PS2, making them look great! (yes, great).
     
    Last edited: Dec 18, 2006
  10. Carnivol

    Carnivol Dauntless Member

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    While other games got transparancy/channel effects totaly ruined by it.

    And still, my favourite, how for some reason the fast loading feature affects huge amount of streamed audio. The fact that this feature does not involve some sort of system to prevent that speed up from happening is just stupid.

    Silent Hill is probably a good sample of a game that does not really work very well with the PS2 enhancement features.

    Those games that crash/freeze on bootup when combined with any of those features are also kinda... what?
     
  11. Johnny

    Johnny Gran Turismo Freak and Site Supporter 2013,2015

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    Game Rave is going to make a comprehensive list of all games with problems like that:

    http://www.game-rave.com/psx/playstation_perfect_guide/compat/index.html

    Also, they are updating the info on the NTSC Released Games List, showing pics of games running with and withouth the Smooth Textures option, and with time comparisons of the Fast Load option

    http://www.game-rave.com/psx/playstation_perfect_guide/releasedgames/index.html

    Since it's only a work of one person (Jason), it might take a while to have the full games list done.
     
  12. Taucias

    Taucias Site Supporter 2014,2015

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    Hope, nor is Wipeout 2097/XL. RRT4 looks so nice because it features light sourcing and gouraud shading as well as standard textures. People get confused because the game was packaged with a bonus disc that featured a demo of the original RR in high res and running at 60fps.
     
  13. Dot50Cal

    Dot50Cal Moderator

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    Silent Hill 1 also suffers badly on the PS3. Not only does the handgun sound screw the audio permanently (loud buzz FOREVER) but theres four bars going down the game thanks to dithering. This isnt on the PS2, and yeah I just played through SH1 again and the PS2's texture smoothing was pretty horrid on the trees and any other blood effect (and anything that has transparency).
     
  14. MottZilla

    MottZilla Champion of the Forum

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    It just makes so much more sense to keep your old system which the game was intended to run on and not half-assed emulated platforms. Atleast Wii basically IS the GC and shouldn't have any compatibility issues at all.

    And yes, 100ms is very noticable as it can throw your timing WAY off. Timing is very important in games afterall.

    Speaking of these things I hooked up my Xbox and started FCEUltra to play Ninja Gaiden and when I got hit by an enemy and Ryu's sprite flickers on/off, it had a weird disappeared lines horizontally through it thing going on. I'd heard about this happening before on LCD displays and interlaced signals, so I spent longer than I wanted figuring out how to enable progressive-scan which fixed the problem.
     
  15. Johnny

    Johnny Gran Turismo Freak and Site Supporter 2013,2015

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    I think we all agree on that. But when you have a company like Sony, and their so arrogant attitude, claiming their "super ultra mega power" new console is the only thing you MUST have, we have the duty :lol: to complain about stuff like this.

    I mean, if you buy a PS3 + a 1080P TV, and then you remember: "I can play Ridge Racer on it".

    You boot the game, and it runs on low resolution and no graphical improvements

    PS3 : Play Beyond? Yeah, right... :thumbsup: :lol:
     
  16. hl718

    hl718 Site Soldier

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    It's really too bad that the PS3 just can't output the raw 480i image and let those of us with proper TVs (ie those with real scalers in them) enjoy the perfect image. :)

    Old game system + Fixed Pixel HD display (with good scaler inside) = Beautiful Image

    Aside from the panel, the scaler is THE most important part of a HDTV.

    Buy a cheap HDTV, you're getting a cheap scaler and SDTV will look like crap.
    Buy a more expensive box, get a nice scaler and SDTV will look great.

    -hl718
     
  17. GaijinPunch

    GaijinPunch Lemon Party Organizer and Promoter

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    This is what scares me about old, 2D games.
     
  18. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    well today i popped in FF:CChronciles on the wii and there was a bug not appearing in the GC ver.

    the selection hand was flickering, once i entered into a sub-menu (beggining of the game where u choose a character and his style), instead of being transparent.
     
    Last edited: Dec 20, 2006
  19. hl718

    hl718 Site Soldier

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    Are you running in 480p on the Wii?

    Sounds exactly like what you'll see when a developer takes advantages of interlacing to get "free" transparecies.

    -hl718
     
  20. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    no. although my girlfriend has ordered component cables, she has yet to receive them. as such, the game was running on the standard composite-rca that comes packed in.

    The panel in question was a non-CRT panel, an LCD to be exact.

    Nevertheless, I myself use component cables on my gamecube ( I have yet to mess around with my wii, due to time constraints) and the game, while in 480p did NOT present such an issue on the gamecube. my VGA monitor is also an LCD.
     
    Last edited: Dec 20, 2006
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