http://www.youtube.com/watch?v=lfOKWjwMsCs Supposedly a PS1 emulator that runs from the PS2 HDD. Some fiddling with the OSD before it is started. By the way this download (13 megabytes) was swiftly pulled out from PSBBN server when PS2 HDLoader was made public... :lol: Sounds fishy, not ? :lol:
Actually, no. What l_oliveira is trying to point out is that the game runs from the HDD. HDLoader was/is only capable of running PS2 games from the HDD. Somehow this Bishi Bashi Champ game is the only PS1 game running from the HDD. So, it probably runs on some sort of emulator or was re-coded as a PS2 game.
Exactly. Free as it is just a sort of "sampler". Considering that it's DNAS protected it could be used as an container to allow them sell PS1 games through the PSBBN service. Exactly how they do now with the PS3/PSP and PSN.
That's effing amazing. Didn't we talk about this one earlier? At any rate, this just begs to be hacked! Gosh, reminds me how there's so much "mysterious" stuff about the PS2. So much unrealized potential, too.
To be honest, I think people should be taking a look at what type of wizardry powers the NamCollection on PS2 too (The PS2 DVD with the following playable PlayStation games on it; Ace Combat 2, Mr. Driller, Tekken, Ridge Racer, and Klonoa: Door to Phantomile.) I refuse to believe Namco put any great efforts into porting those over to the PS2, so I suspect some sort of foul play and digital wizardry being in use.
The point of this is figure out how they made PS1 games playable from the hard drive, not from a PS2 DVD made into a collection of PS1 games. But then the NAMCO DVD probably has something similar to this. By the way we had a peek inside the encrypted (RSA based) file and indeed it's the real deal, there's a modified version of the PS2 internal PS1 emulator inside this thing.
Because a fellow member of the forum here sent me a copy of the original HDD Utility disc. Which I used to replace the now useless PSBBN. That also allowed me to reclaim almost 10 gigs of disc space from that hard drive. That's because the hacked PSBBN won't pass DNAS checks.
i mean ,i am useing BB + PS2 Linux on same HDD with non-mod ps2 this is not hacked BB disc, of coz can pass DNAS , i mean the hack is , on ps2 Linux i can mount BB partition, with read and write the data. but the PS1 game partition is locked , no lucky
Well I understand it now. Anyway, installing PS2 linux along with game partitions is not that big of a hack as at some point (beta) it was even supported ... hehe We (me and a friend, well he did most of the work though and I don't know if he would like to have his name mentioned here so I won't) decrypted and hacked the DNAS laucher file and from that we decrypted the game main file which contained a IORP (IOP kernel Replacement image) and the emulator itself ELF file. He made it work on his devkit and played the PS1 game in it. So the primary objective has been achieved (preservation of the contents) As far I know, PS2 Linux cannot access PSF (Playstation File System) partitions. You could try uLE though. You can boot uLE on a non mod system with Free MC BOOT (FMCB). My japanese PS2 is also not modified.
of coz i have on hand all BBNAV disc and Linux 1.0 and Beta, Beta Linux is install on pfs so just do same patch it can read/write other pfs partitions (no password one) and do some cool in BBNAV~ ( the patch is rls before PS2 Linux 1.0 come out) at list it can make smb run on BBNAV back ground, or make more icon , change the parth, make own channel....etc i don;t know too much code, so decrypt or hack the ps1 game in hdd, i already give up around 6years old..... but nice, if some one did it PS: search old post by linux or bbnav, you can see it i have talk that before long ago....
A japanese HDD Utility disk ? All part of the browser loads from the memory card, from the HDD or both ?
In fact you got the idea pretty close to how it works in the "field". It loads a "update" for the bios from the memory card, which in turn makes the 10k behave like if it was a 3000x unit. (1st long black screen on the video) From that point it loads the usual HDD OSD (or PSBBN if it's what is installed on the HDD) from the hard drive. :thumbsup:
for 10K PCMCIA TYPE ,it will make OSDBOOT in memory card for boot loader. for 30K internal HDD type, it will make osdboot.elf in partition __system the pslboot folder , and bios will auto load it, btw, some option is hidden in BBNAV
Yes but 10k will load osdsys.elf from MC to update the system ROM (in RAM) and then will load whatever is in __system. For the normal OSD from utility disc 1.0, it's hosdsys: ExecPS2: ROMVER = 0120JC20001027 LoadExecPS2("moduleload", 4, {"-m rom0:SIO2MAN", "-m rom0:MCMAN", "rom0:OSDSYS", "rom0:OSDSYS"}) Load ROM OSD ExecPS2(0x200000, 0x0, 2, {"rom0:OSDSYS", "rom0:OSDSYS"}) RELOAD ROM OSD LoadExecPS2("moduleload", 5, {"-m rom0:SIO2MAN", "-m rom0:MCMAN", "-m rom0:MCSERV", "-x mc1:/BIEXEC-SYSTEM/osd130.elf", "rom0:OSDSYS"}) ROM OSD invoke KELF from MC ExecPS2(0x100008, 0x0, 2, {"mc1:/BIEXEC-SYSTEM/osd130.elf", "rom0:OSDSYS"}) KELF loaded ExecPS2(0x100000, 0x0, 2, {"rom0:HDDBOOT", "rom0:OSDSYS"}) Invokes HDDBOOT from ROM (This is a 18000 console which has HDDBOOT on ROM) ExecPS2(0x84000, 0x0, 5, {"hdd0:__systemfs:/osd100/hosdsys.elf", "rom0:OSDSYS", "pfs0:/osd100/hosdsys.elf", ":", "HddNic"}) invokes OSD 2.0 from HDD ExecPS2(0x100008, 0x0, 2, {"hdd0:__systemfs:/osd100/hosdsys.elf", "rom0:OSDSYS"}) Reloads ExecPS2(0x200000, 0x0, 2, {"hdd0:__systemfs:/osd100/hosdsys.elf", "rom0:OSDSYS"}) Last reload, now you see menu.
yes, you info very clean so happy now, it make me call back alot ps2 stuff memory .. this is my mod bbnav add own channel to go some stuff ( only pic right now, the hdd is gone T_T )