But the DSi store is all that really differentiates it from a DS Lite...if the store is lackluster, the advantages of the system aren't really being taken advantage of. That's like a PSP Go with no PSN support.
I'd welcome that. It's worth mentioning that two of the major electronic retailers (Saturn & Media Markt) in Germany are doing just that right now as well as a lot of small gameshops in Europe (i.e. the Netherlands).
Most retailers sell PSN cards, right? Wouldn't stores make just as much money off of that than they do a game? Not like they make that much off the media in the first place. Either way, digital distribution is already here.. was with the iPhone well before the Go, and will be a major player in future consoles. Brick and mortar stores better find a way to sell more than just the hardware and accessories. Maybe some could convince Sony/Nintendo/Microsoft of having their own online store for those specific systems that have their own pricing structure and deals. Btw, what is the legality of this? Without "competition" for game pricing in the App Store, PSN, DSi Store, ect.. does that constitute as a monopoly of pricing? Without competition, the only reason why any prices would ever go down is to stimulate sales on a low selling game.
No. Margin on PSN, iTunes, XBL, etc point cards is slim. Stores make a VERY nice profit off media. DD allows publishers to capture that for themselves. -hl718
What about the monopoly bit for not having competition on prices with all these digital stores game hardware companies have now? Is this technically legal, or do you think someone can stand up and say it's not fair? I'm curious if we'll see that once stores feel the effects of new diskless systems like the Go and the iPhone.
As if the PSP scene isn't pirate-ugly already? There are already programs for the PSP to rip UMDs to a memory stick. What I'm saying is they could incorporate some sort of copyright protection that would allow you to only download a game to one system at a time, or something like that. It could use the internet to verify it, just like Steam. Sure, it would probably be abused by pirates, but as I already said it wouldn't allow them to do anything that isn't already possible. Moreover, the average user probably couldn't be arsed to go to the trouble of trying to circumvent the copy protection.
I suspect this is part of the reason (not to mention the extra profit) for why download games have cost parity with retail discs. -hl718
I got a Go yesterday. The more I play with mine the more I love it. I also spent a good $100 on the PSN store already and i'm quite pleased. Actually with being in canada, it's far cheaper for me to buy some games on PSN then at retail. For instance Persona PSP is $40usd in USA, in canada it's $50can at retail but only $40can on PSN. Simular with Disgaea 2, it's $30usd, $40can at retail but $30can on PSN. So for the most part, i'm going to stick to buying future USA psp games via psn.
Yea.. not used to this. I spent over $130 yesterday for my games. Far more than the usual $5 bucks a week for the iPhone software haha, but I'm having more fun with it, so there ya go..
Whats interesting about the companies insisting on going digital only is that since the media is already in a digital form, its incredibly easy for pirates to just hack the file and post it online. Then you can just transfer to the device without a problem. If companies really want to fight piracy, they would release games on formats that make it impossible to replicate. The PS3 right now has the best piracy protection just by being on Blu Ray. Sure you can rip a Blu Ray movie, but a game is far bigger, which I think is holding people back from fully "unlocking" the ps3.
What makes it easier for pirates to hack the file? Must be why I see *so* many XBLA and PSN games getting pirated. Not to mention Xbox originals and Xbox 360 and PS3 full game downloads... As for Blu-ray, most PS3 games are smaller than Blu-ray films. -hl718
Perhaps your finding the ps3 game downloads in fantasyland, because they don't really exist yet, try doing a mininova search of a ps3 game compared to it's 360 version and look at the results. Not that I know anything about this downloading game business :033:
That's kind of the point. You said that going download only made the games "easier to hack." I was pointing out that the opposite is true. I suppose sarcasm is lost online. -hl718
I think I read your post too quickly. Lol Right now the PSP3000 isn't "fully" hackable and of course the psp go isn't, so it'll be an interesting few months to see if anyone does. Perhaps if someone can come up with an encryption for games similar to 128 bit encryption used on password protected files, that would slow or stop the hacking for downloaded games.
It would seem the PSPgo has already been hacked. There's videos floating around of "Hello World" and the dumping of the memory & flash0 files to an M2.
So if you have a game you played to death you can delete it rather then sell it for more then the $10 you've saved? It's like people who buy things via credit card and pay back in installments and stick money in a savings acount rather then just buy the thing outright..
Well I don't sell my games all that often. Sure every once in a while I ditch some stuff here on the forums but if I took those to EB i'd be lucky to manage $5 on them. It's generally not worth it anymore to sell PSP games since they don't give you a whole lot back. As a result i've got well over 60 games still on UMD at home and at one time was up to 95 games (I sold a bunch since I had too many and my desk at work couldn't fit any more). So I really don't have an issue with not being able to sell my games back. Plus so far what I've bought on PSN I wouldn't have sold off anyways ( Prinny, Genesis Collection, Pinball hall of fame, Motorstorm, Thexder neo, ...). As for credit cards, I have one with no yearly fee that gives me cash back based on how much I spend. I always clear my card to $0 at the end of every month. So in all, my card company pays me money and not the other way around.