I visited a video game store where they had a copy of quake 2 for the n64 very cheap, so i decided to take it, because i've lost my disc and loved the game ages ago, so i gived it a try, you know. Anyway, I was surprised to see in this game LOADING TIMES! i mean, wtf, i thought there was no loading on cartrige at all. does anyone know if this loading time is needed, or is just here to make it look cool or something? and is there any ports of quake 2 on DC? i mean, an homebrew one, because the music,. the controls and the maps aren't really good on the n64, did they redesigned every maps? cahaz
A little bit O/T: I don't know if this happens on the Quake 2 port, but i could not play Hexen on the N64 for more than 15 minutes because my eyes started to hurt a lot. I think it's because all the blurred stuff on the game.
There are a lot of cartridge games that have load times. I think it's because of the compression technique. The more the data is compressed the longer it will take to decompress and processes it.
Shadowman64 has an almost 1 minute long loading time. The PSX version of Quake 2 is suprisingly quicker at loading the game. I'm amazed they were able to squeeze that much stuff into 2megs of RAM.
Loading screen are actualy generic. The whole point of a loading screen is so the game can load and be prepaired. Durring the loading screen, it is common for games to decompress or preprocess information before the game actualy starts. So the loading screen on that game is more then likly from preprocessing data & decompression (remember, n64 carts were extreamly small so many games had serious amounts of compression).
One of the first ever carts I saw load was way back in 1989 on the Mega Drive. I bought myself a copy of Aero Blaster (still have it now) and was shocked to see the loading screen before the level which lasts for about 10 seconds. The music still plays though so it doesn't seem that long. I think it should say De-Crunching instead of Loading Yakumo
I recall several 16-bit games having load times... *Out of this World (Sega Genesis) *Street Fighter Alpha 2 (SNES) *Resident Evil 2 (N64) There are probably more, but these are the ones I've personally played.
Really? I never noticed the loading times when playing it. Everything just seemed so damn fast compared to other versions of the game (excluding the Pc version).
If that's a question, then no, the N64 port of Quake 2 has entirely redesigned maps. Apparently Quake 64 was too similar to the PC version so they decided to do something different with the second game (Doom 64 is like that , too, and it's reasonably good fun). The multiplayer on Quake 2 64 is half way decent as I recall (a bit of slowdown here and there). The DC homebrew port of Quake 2 is a bit slow, has no sound etc.
hmm Sorry about that. I dident know the Quake II port for the DC was gimped only played the Quake I port. I have All of the Quake games on my computer besides IV (want bad...) as well as Doom so no need for ports...and Yes I am an IDSoft fan so . As for the blurryness on Hexen for N64 they added a "Smoothing" Option you can enable witch basicly just blured the outer pixels so it dident look so pixalated like the PC version but it also can cuase headaches in people.
Doom 64 is great. It's an updated game running on Doom2 Engine. I used to play it a lot on the PC. Some guy released the Doom64.wad file, so with the Doom2.wad plus a modern Engine, like Doomsday, you could play Doom64 with keyboard + mouse (and even look up and down with the mouse), using you videocard to improve the graphics, play at high resolutions and even have special effects like improved lighting and so on. I must have those files on backup. I'll end up playing the game again
It loads just a little bit, but is still far preferrable to it's disc-based predecessors. And with Angel being able to cram 2 CDs with full FMV into a 512Mbit cart, I'd say a little loadtime is forgiveable.
That is indeed damn amazing... and the game looks very good too, but what I really like is the music... anybody know who composed it? BTW, SFZ2 on SNES has loading times because the SA2 chip has to decompress the sprites, so I'm told. Just play the Saturn version anyways ;-)
rhx for your infos guys, i never saw any other carts with loading time before this one (or i don't remember to), but now with this compress method and little storage limit story, it seems comprehensible. And yes, don't remember who asked the question but i do have the expension pak. The animations and all are still slughlish though, i don't want to see the game without it (if the expansion pak was used to enhance the animations, sure). Is quake 64 any better? Anyway, I liked doom 64 alot, i need to find that one!