Quake 2 loading time....ON A N64!

Discussion in 'Rare and Obscure Gaming' started by cahaz, Apr 12, 2005.

  1. Johnny

    Johnny Gran Turismo Freak and Site Supporter 2013,2015

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    If you really like it, play it on the PC. Not through an emulator, but using DoomdayHQ engine, plus Doom2.wad and Doom64.wad.

    You won't regret it.
     
  2. WolverineDK

    WolverineDK music lover

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  3. Sakura on the SNES - all the reason you need to play it. :-D

    BTW, I thought the composer for the Quake series was Trent Reznor/Nine Inch Nails.
     
  4. You are correct sir! As for loading on SNES games. Yeah, there are a few, Mario Excitebike also seems to have loading time on it. Though now that I think about it wasn't it a Satellaview download?
     
  5. Johnny

    Johnny Gran Turismo Freak and Site Supporter 2013,2015

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    It does not need doomsday, but it plays a lot better with it. Sound, graphics, and stuff like mouse look makes it better.

    Anyway, it's just a suggestion.
     
  6. AntiPasta

    AntiPasta Guest

    I know NIN did Quake, but I haven't been able to find much info on Quake II - some say NIN, however, this weird German band called Sonic <something> (not Sonic Youth) was also mentioned, and one site claimed Rob Zombie composed it. Anyways, it's way cool :douga
     
  7. cahaz

    cahaz Guardian of the Forum

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    always liked the quake musics, especially for the sequel.


    and yes, Marioexitbike was indeed a sateliview game, that's why he had loading times...
     
  8. Alchy

    Alchy Illustrious Member

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    Sonic Mayhem did the soundtrack, id included Rob Zombie for the intro as I recall.

    So what's the earliest cart game with loading time then? Bit of a threadjack but it's kind of in the topic...
     
  9. cahaz

    cahaz Guardian of the Forum

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    that's ok. :)
     
  10. cbxweb

    cbxweb Guest


    lol, SFA2 on SNES was hilarious. I remember they had it at Funcoland, and the announcer would way "round one, fight!" and the game would sit there for about 30 secs. then the game started, lo-fi sound, crappy sprites, it was bad.
     
  11. Alchy

    Alchy Illustrious Member

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    C'mon, I was playing it last night, it's like 3-4 seconds at the most. It had some of the nicest looking sprites on the SNES too.
     
  12. AntiPasta

    AntiPasta Guest

    Yeah whatever, that does not make it a good port ;-) I'd take the Saturn version over it any day unless you're a rabid ninty fanboy.
     
  13. Alchy

    Alchy Illustrious Member

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    Of course I'd take the Saturn port, it'd obviously be better... I'm defending the SNES port as probably the best fighter on the system (certainly the best Street Fighter on SNES IMO).
     
  14. AntiPasta

    AntiPasta Guest

    OK cool :) I'm curious why they didn't release Street Fighter Zero (the first one) on the SNES even though they did port it to the CPS Changer of all platforms... and yes it was a port, as SFZ ran on CPS2 hardware.
     
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