rare footage of Zelda Twilight Princess circa 2005 - things not in the final game

Discussion in 'Rare and Obscure Gaming' started by GigaDrive, Jan 1, 2007.

  1. TransatlanticFoe

    TransatlanticFoe Rapidly Rising Member

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    Ah geez, i'm sorry about that. I just looked your first post over again, and noticed that you did mention it. I apologize. I suppose the video link and time I posted is atleast somewhat usefull.
     
  2. TransatlanticFoe

    TransatlanticFoe Rapidly Rising Member

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    Um..well honestly, as much as i'd LIKE to trust your judgement, i'd like to see some proof that TP does not run on a modified WW engine. I am almost positive that it was said by the develpers, very early on might I add, that the game ran on a modified WW engine, but to be fair, I don't have a source/can't prove that either.

    Anyways, it was just a theory of mine for the most part, no need to get all up in arms about it or anything.:icon_bigg
     
  3. Mr. Casual

    Mr. Casual Champion of the Forum

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    Too late.

    Every sqaure INCH of TP is being explored via a Pro action replay code that makes the Double Clawshots able to have infinite reach and being able to latch onto ANY surface.

    I have the code in case anyone wants to try.

    TP Clawshot code

    Super Clawshot(s)
    DPJ9-92N2-9T3ND
    PYQM-QVAW-MJAYM
    AJFW-T2FY-YX625
    6D8K-VD8V-WRN20
    44V4-NTQA-6MKWP
    N16G-2J5M-K08FA
    Clawshot(s) will shoot as far as you need them to and return in a mater of seconds (it's max distance happens when shot into the sky and causes the game to lag while it's launching, if let it go max distance it will take 7 seconds to go out and come back due to lag). The best part (and hardest to hack) is the fact that it will attach to anything. Point, shoot, and you're there. (Sacred Grove, anyone?)

    EDIT: Oh, and BTW, I've seen screenshots of people using these super Clawshots to actually find that hidden area in Sacred Grove. Also, there is a Green potion pickup after killing a Green chu (when a blue and yellow one merge), but it does nothing and has no description. It was obviously left over for the Magic meter, which was taken out for some reason.
     
    Last edited: Jan 12, 2007
  4. Yakumo

    Yakumo Pillar of the Community *****

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    OOh, I've got to get myself an action replay for the Wii. What version will work on the Wii or are those codes just for the Game Cube version?

    Yakumo
     
  5. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    is the action replay part applicable to the GC version only?or the Wii ver. as well?

    Because if they made a pressed AR disc for the Wii..let's start hacking the console :p
     
    Last edited: Jan 12, 2007
  6. TransatlanticFoe

    TransatlanticFoe Rapidly Rising Member

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    Pretty sure it's only for the GC version so far. As far as I know, there isn't an AC for Wii, but I could easily be wrong.
     
  7. Mr. Casual

    Mr. Casual Champion of the Forum

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    Last edited: Jan 12, 2007
  8. Yakumo

    Yakumo Pillar of the Community *****

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    Thanks Mr Casual. I'm off there right now to take a look. I love exploring areas you aren't meant to see.

    Yakumo
     
  9. Jasonkhowell

    Jasonkhowell Well Known Member

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    Hmm, i'll take a look at the GCN version AR codes once I beat it (Always did that with every Zelda game, including Wind Waker). Now all we need is a level modifier.
     
  10. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    You naughty naughty man, sticking your nose under Zelda's skirt with powerful AR codes :lol: You ll need to invest time and money in a GC copy of Zelda nevertheless my friend. One positive thing about the GC ver is that you can manipulate the camera much better than the Wii version, which is really helpful (when playing 3d games, i press fordward on the control stick at all times and just manipulate the camera to turn corners etc)
     
    Last edited: Jan 13, 2007
  11. Mr. Casual

    Mr. Casual Champion of the Forum

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    Someone check behind Death Mountain and check to see if there isn't a Giant Goron hiding back there! :icon_bigg
     
  12. Roi

    Roi Intrepid Member

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  13. Thor

    Thor Active Member

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    Where/what is the hidden area in sacred grove?
     
  14. Mr. Casual

    Mr. Casual Champion of the Forum

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    Not sure. I haven't tried it myself.

    I'm assuming its above the paths in the Sacred Grove, where all of the trees are, and perhaps someone latched onto a tree and got up there.

    Here is a picture of the area.

    [​IMG]
     
  15. TransatlanticFoe

    TransatlanticFoe Rapidly Rising Member

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    Wow, how random. This guy was already on my buddy list on youtube.

    Also, for anyone that is interesed. I have about 80-90 videos dealing with weird glitches in OOT and MM, including A LOT of level/area skips. I got a lot of Interesting stuff in there... check it out, especially if any of you are hardcore OOT/MM fans.
     
  16. TransatlanticFoe

    TransatlanticFoe Rapidly Rising Member

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    http://www.youtube.com/view_play_list?p=125D7FE369373608
     
  17. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    So, is the Yellow , Doshin-looking Giant shown in early trailers in the game?

    Also,

    Is the Dragon riding sequence in there? Reminded me of Panzer dragoon
     
  18. TransatlanticFoe

    TransatlanticFoe Rapidly Rising Member

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    Unfortunaltey, the giant wasn't in the final game. There are two stone giants, that are very similar in appearance though, that appear as part of a puzzle later in the game.

    The flying minigame/sequence was in fact in the final game.
     
  19. i posted a price check for an old twilight build but dont think it got posted
     
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