That would be odd (well, not really I guess). If it's the case, it's defintitely not "arcade perfect". How many levels is the game? I've only played up to 2 or 3. EDIT: that reply might have been to get a sick score, not just the clear. I saw someone double-play clear it w/ extra ships on both sides last year at Hey.
The Saturn version of Layer Section has 2 modes. The Tate mode is missing many of the arcade effects and is a little easier. The Yoko mode is the full on arcade experiance plus you can alter the controls to play it like a horizontal shooter (Which I do). I have no idea why the tate mode or Saturn mode has most of the effects missing. Yakumo
Sure you don't have that backwards? The game is originally vertically oriented. Might need to pick this one up now. It's cheap enough.
Actually...the Tate mode in the menu refers to the pad setting, Tate mode allows you to play like it like a horizontal shooter, Yoko is regular mode. The Arcade and Saturn modes are the screen rotation, Saturn being "non-tate" mode. And yes, you need to get it, it's awesome and totally underappreciated.
I appreciate just about everything from Taito... I just don't play it all. I will put this one in the queue though.
I've added a video to YouTube clearly showing just one of the differences between Saturn and Arcade mode in Saturn Layer Section. http://www.youtube.com/watch?v=MfcNRQx148c Yakumo
Well, I guess I'm an idiot. I went searching for something and found this on my shelf. I guess there's an excuse to play it when I get the monitor over on it's side.
Usually you can get it below the 1k ENs CIB. If you own a Saturn, it suprises me, that this is not in your repertoire yet. :edit: Saw your last post. Btw. Thanks for the vid Yakumo. That was excatly what I had in my mind. Still I wonder why they had to cut those line scrolling effectd etc. in the Saturn mode. Just because the rotation and resolution fit?
This is generally why I don't own a lot of ports. There are very few cases in the 32-bit and older generations where the port is a more faithful representation than MAME. I generally only have ports if there's something extra (and I like the game a lot).
I'm exactly the opposite, I prefer the console versions even if the ports aren't 100% faithful. There's something about emulation I don't really like, and besides, in a lot of MAMEd games the controls are screwed compared to the console ports.
Not anymore Shitty console stuff It's a small list, but you get the idea. Non full configurable controls = unforgivable. Then you have the majority of arcade ports from the DC generation onwards lacking 240p. Mame FTW!
Guess I should've elaborated...the shooter controls are fine in MAME, but basically just about everything that uses anything other than a regular joystick is pretty screwed up. And I don't play any PS2 or PS ports, because the controller sucks for shooters.
Actually they weren't. 2-3 frames of lag for a Cave game can crucify it, and I hate to say it but from a while back (a few years) until recently, you had to live w/ the lag. I agree that if you want anything other than stick + buttons or a simple analogue flight stick, it can get tricky. But that doesn't mean it's a whole hell of a lot better on consoles. Plenty of old school games' controls are crucified by shitty analogue emulation. Some, actually work (SDI, for example). There are so many options for having arcade quality controls on the PS/PS2 I won't even bother listing them. Seriously, that argument just does not work at all. Long story short, w/ MAME, you are far less limited, but in terms of control, some games will require you to do a LOT of work. Some, only a little.