Modio can do it using my code they took and decided to use in their for-profit program. real talk. I have the source code to a simple memory tool I made longgg ago if you'd like it. It's written in C#.
http://www.mediafire.com/?vlmyzt776a2aw7l Do as you please with the source code.. It was literally written like years ago.. lol so don't judge.. Just give credit if you use my libraries/code.
Thank you. But, i have a problem, when i dump the memory of the game (0x82000000) i get an empty file.
You must be doing something wrong. Several people use this and have never had a problem. 1. Run the game. 2. Connect to the dev. 3. Click the item 0x82000000 in the list so it's selected. 4. Hit the dump button, and wait a while for the window to unfreeze(once it does, it means dumping is complete). (On a sidenote, in the dumping method there's an if(false) there, that dumps like 1KB at a time or something if you set it to true, but that's very slow, so keep it as it is).
Sure, no problem. I'd play with the code a bit though, it's old and ugly, I would touch it up yourself if I were you.
I'm looking for a tool with the source code so I can check out the best sections to read. Perhaps that would have been a better question.
I want to read only the memory as needed. I am working on a rte application, and downloading the entire ram state takes quite a while.