Read/Write on the ram

Discussion in 'Xbox 360 Development' started by itchy, Feb 11, 2011.

  1. Doom

    Doom Robust Member

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    Well it depends on the value you're trying to read in memory. If you know the value type, then you know how much memory you should be reading. ie byte, float, long, etc.

    -Doom
     
  2. mastahg

    mastahg Member

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    Yes....but what sections of memory....how far into 0x8200000000000000 should i read?
     
  3. ddxcb

    ddxcb Gota J.T.A.G. That Xbone Yo.

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    that just made me lol, sorry dude but WUT?
     
  4. Doom

    Doom Robust Member

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    Well it depends on what game you're editing, and how it utilizes memory. Obviously you're going to have to calculate the offset that your value is at in memory, and read the size of your value from that point.

    Can't really help much more than that as this whole conversation is rather vauge.

    -Doom
     
  5. mastahg

    mastahg Member

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    Ok so I'm interested in doing real time editing. It is my understanding that the content im interested in is after
    0x82000000 in memory. How would I go about calculating how much memory should be read on a per game basis?
     
  6. itchy

    itchy Guest

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