Hi anyone knows if there is something on gamecube sdk to rebuild gamecube isos ? I need to extract files from a iso and rebuild it Thanks
============================================================= GameCube ISO Creator version 1.00 par kojirou_san, email: kojirou_san@hotmail.com ============================================================= Introduction ------------ Allow you to create GameCube ISOs. For more details, go to Web site. History ------- Jan-04-2004 16:00 CET - first release Web site -------- http://kojirou.free.fr/ note: the website seems to be down, i might have the program somewhere, will upload it for you
unfortunally i already tried this gamecube iso creator and dosent works with the image i am trying to rebuild isnt there a tool on gamecubes sdk to create those isos ? thanks anyways Pikmin
Serantes, why doesn't the tool Pikmin provided work, what's wrong with the generated ISO? It should work fine, I've used it many times in the past.
game loads, but you get black screen, i wonder if there are any special sectors at triforce isos at all
oh.. I wouldn't know.. maybe triforce iso files care about the offsets, or they might check some header data like at 0x1C on a GC disk.
GCIC doesnot put 'magic word' at 0x1c of new disk image. Just use any hex-editor to put it at right place.
I needed this when I was working on building the Resident Evil 4 prototype for kev when trying to add the dol with debug menus to the full game unfortunatly I gave up when I discovered you need Linux and you need to do a bunch of useless bullshit just to compile one from scratch :-/ http://www.gc-linux.org/wiki/Building_a_Bootable_Disc
You don't need linux to do it. GCIC will make usable images but you need to fill in the first 0x20 bytes from either another disc of the same region or just construct it yourself.
I think the GameCube SDK has a gcm builder, but not an iso builder, you could build to gcm then convert to iso maybe....
GCM == ISO in this case. You could even construct it by hand, it's really simple (ok maybe not the FST)
Ah, just checked, MakeGCM uses a Disc Layout File which you need to build via the Dolphin SDK, so maybe there is a tool in the SDK to put files together into a .dlf. If I can find all the bits and pieces you need I will just up the package in downloads. Edit: Just checked and I think you need the utilities "todlf" and "odemrun" on the AMC-DDH and NPDP-GDEV respectably. Not sure if there is a PC side tool to do it. (Once again, there are probably other ways of doing it, I just figured the official route would be worth a try )
Why not? A Triforce is a gamecube, with twice the amount of RAM and some extra boards to connect a DIMM and JVS controls to it.
I've got a naomi2, and no, triforce images will NEVER run on a gamecube. You don't have the security chip or socket or interface meaning the game will refuse to even load.
Woa, so much FUD. First, a GCM has the same format as the "game data" on a triforce; regardless if the data is stored on flash, gd-rom, CF-card, loaded from network or whatever. The "security pic" is one level below that - it's basically the key to decrypt the "payload" from the media. once the data reaches the Gamecube board, it's already decrypted. The Gamecube doesn't know anything about the security key. It will just react to the status of the media board, which will tell the gamecube whenever something is wrong. They talk over DI, i.e. the dvd-rom interface. Then, no, the triforce doesn't have 48MB ram. it simply doesn't. I don't know where this rumor came from. So while a gamecube board itself could theoretically play a triforce game, the peripherals are just not compatible: - the DVD protocol is different to the media board protocol - the JVS-interface is inherently different to the gamecube controller, in terms of architecture, protocol and communication - there is something attached to the EXI But serantes just wants to rebuild a gamecube file. Not to play it on a gamecube; he never said that. He has a slightly corrupted image that he wants to fix. Well, wanted to fix. That post is pretty old by now.
Well, I did a bit of reading, and you could technically make a .dlf file yourself, it is set up as follows: so if you know what order the files are physically burned on the disc, you can make a .dlf file by lining up all the file start pointers and putting them in a file like so and ending it with a "" entry. Then you can use MakeGCM to convert the files into a gcm. If this is useful/doable, ask me and I will upload MakeGCM! Edit: You know what, I'm gonna make my own "makedlf" based on what I know so far, it will prompt for each file in the order they go for now, until I figure out if there is a way to automatically order the files correctly. (I will try to find a few dlf files in the SDK and see if there is an organization trend)