Req: Snes prototype pictures and weird peripherals

Discussion in 'Rare and Obscure Gaming' started by karsten, May 15, 2005.

  1. sayin999

    sayin999 Officer at Arms

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    the reason backwards compatibilty was cut out was due to cost, it would have added $75 to the console since they had to use extra hardware for nes to work, evne though yamauchi (sorry if i spelled his last name wrong)wanted it so bad in the system, they just could not put it in there for cost reasons.
     
  2. GigaDrive

    GigaDrive Enthusiastic Member

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    another picture (1989) of the first 16-bit Super Famicom prototype

    [​IMG]


    _______

    also seen in 1989, a prototype of a then-new version of the 8-bit Famicom. "Famicom Adaptor" but appears to be a stand-alone unit
    [​IMG]

    another pic of the Famicom Adaptor
    [​IMG]


    those are the same machines as these two pictured together
    [​IMG]
     
    Last edited: Jun 18, 2005
  3. karsten

    karsten Member of The Cult Of Kefka

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    why did they remove the audio out jack?
    :(
     
  4. Yakumo

    Yakumo Pillar of the Community *****

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    So you couldn't copy the soundtracks and were forced into buying the CD. Still, at leastthe Super Famicom had pretty goo audio out. The Saturn on the other hand through RGB Scart leads has shite sound. You won't notice it at first but listen very closely to something with low audio such as Dracula X (Castlevania) and you'll hear a humming noise in the background.

    Yakumo
     
  5. karsten

    karsten Member of The Cult Of Kefka

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    mmmh castelvania SOTN for psx doesn' have this problem. i used to play it full volume :)

    and i didn't notice particular problems with my sega saturn with any of my games. maybe you have some interferences with you cables?
     
  6. GigaDrive

    GigaDrive Enthusiastic Member

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    the headphone jack ? most definititally because of cost.

    just like they removed Famicom backwards compatibility from the Super Famicom, that they had announced prior to removal. Nintendo also cut out a faster, better CPU, and some of the hardware graphics functions of the graphics processor(s). capabilities that were added back in with many of the game cartridges which had DSP or accelerator chips in them.

    the thing is, I lack the exact details of what was originally going to be in the Super Famicom as of 1988-1989, and what was taken out by the time it was released in late 1990 in Japan.
     
    Last edited: Jun 18, 2005
  7. Johnny

    Johnny Gran Turismo Freak and Site Supporter 2013,2015

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  8. z_killemall

    z_killemall Familiar Face

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    Looks like the famicom adaptor would work only with the Snes controllers, that would be a little uncomfortable, i think... like the nes and famicom (clones) controllers incompatibility :(
    Here where I live, the NES and Famicom were distributed in the same quantity, what produced a lot of issues with that (most places sold only NES or Famicom controllers, i think it was because only the NES ones were original)
     
  9. ccovell

    ccovell Resolute Member

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    If you look at the close-up pictures of the Famicom Adaptor on my page, you'll see that there is the regular Famicom Joystick/Expansion port on the side of the unit. So, it still would have been compatible with all 3rd-party joysticks. The fact that the Adaptor would have accepted the SFC pads is a bonus, because until that point all the previous Famicom models had the 2 controllers hard-wired into the back of the units.
     
  10. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    what is the port on right side of the SFC for? Zapper/Super-scope? I have a hunch that this is the EXT. port, instead of being located on the bottom, it's on the front ^_^
     
    Last edited: Jan 4, 2007
  11. ccovell

    ccovell Resolute Member

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    The only thing that's visible on any of the sides of the SFC is the headphone port and volume slider. (See pic at the top of this page.)

    What picture are you referring to? If it's this:
    [​IMG]
    Then that's the redesigned Famicom (AKA Famicom Adaptor), showing its joystick/expansion port on the side.
     
  12. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    the SFC has an EXT port if you look, on the FAR right of its front side. (opposite corner from the controller ports, that are located on the FAR left.)
     
  13. ccovell

    ccovell Resolute Member

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    Ahhh, you mean the right-hand portion of the front of the unit...
    The explanation in Japanese says: "Extension connector. This is for connecting peripherals to the SFC. Unfortunately, it looks like Famicom peripherals can't be connected to it."
     
  14. RyanGamerGoneGrazy

    RyanGamerGoneGrazy Clubbies Are Minis Too!

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    Is it me, or with each system looking fairly similar, it would have caused some issues with consumers thinking that the Famicom redesign was really an SFC?

    Ryan
     
  15. karsten

    karsten Member of The Cult Of Kefka

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    what is it on the left side of the redesigned famicom?
     
  16. ccovell

    ccovell Resolute Member

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    You mean on its left side? Like I said, the expansion port (where extra joysticks and peripherals were connected).

    p.s. RyanGamerGoneGrazy: did you notice you wrote your location as "Onatrio", Canada?
     
  17. TransatlanticFoe

    TransatlanticFoe Rapidly Rising Member

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    Err...well in all honestly, the ONLY way anyone should be playing SF is with a Japanese arcade stick, preferabley one made of good parts. Hori sticks are the best you can get, but if you get ahold of good parts, you can build your own. I will agree though, the Saturn controller is the best controller ever for SF, other than an arcade stick. Anyways, this is a bit off topic, so i'll leave it at that.
     
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