Resident Evil GBC Fundraiser thread - 2 builds! (GOAL MET)

Discussion in 'Repair, Restoration, Conservation and Preservation' started by kiff, Nov 28, 2011.

  1. Punch

    Punch RIP AsssemblerGames, never forget.

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    What emulator/hex editor are you using?
     
  2. DM616

    DM616 Member

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    Well I was using HxD but now I'm using an old one I used to use: Hexecute It at least finds some random offset this time but it's not exactly what I'm looking for... recommendations lol?
     
  3. Decapicitated

    Decapicitated Site Supporter 2011-13 Lara Croft

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    Just use cheat engine, i did it in the first try, it's quite simple actually you need to search for the correct value(s) and change them.
     
  4. Punch

    Punch RIP AsssemblerGames, never forget.

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    Hmm, those addresses that were posted are supposed to be located & edited in runtime, in the Gameboy RAM. I didn't knew you were trying to do a hard fix on the ROM file. In this case I can't help you, sorry. Good luck, that will be complex for sure!

    EDIT: In case you're interested, I'm using VisualBoyAdvance, it has a Memory Viewer which I'm using for those little hacks.
     
    Last edited: Feb 4, 2012
  5. DM616

    DM616 Member

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    Ah >_> would make sense to use run time. I thought you could edit the save files but I guess not. I'll try the memory thingy in VBA.
     
  6. Punch

    Punch RIP AsssemblerGames, never forget.

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    Have anyone got to the head-less Richard yet? I guess it is obvious that his head would be animated, to move left right while talking to Jill, since his body is part of the background and his head is missing!

    Interesting cart that is.
     
  7. DM616

    DM616 Member

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    He wasn't headless for me, are you playing cart 1 or 2?
     
  8. Punch

    Punch RIP AsssemblerGames, never forget.

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    Cart one.

    EDIT: Jill's scenario.
     
    Last edited: Feb 4, 2012
  9. DM616

    DM616 Member

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    Maybe I didn't notice that closely..I swear he had a head. I'm messing around with those values...playing as a ZOMBIE IS HILARIOUS. :0
     
  10. Punch

    Punch RIP AsssemblerGames, never forget.

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    Yeah, and it is the only way to notice how smooth is the zombie's animation, and he even has a "bite" animation!. You can also play with that weird glitched combination of Clock/Ladder/Bronze Snake/Garbage too lol.
     
  11. DM616

    DM616 Member

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    Lol yah I noticed the clock. The zombie is REALLY smooth like you said when playing as it. This itself is miles ahead of Gaiden. I'm surprise Capcom scrapped this but I guess it's just like them to scrap everything...1.5...3.5...this...meh.
     
  12. MoonDog

    MoonDog Robust Member

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    If this game was completed and released at the time it would definitely be well received.
     
  13. DM616

    DM616 Member

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    Interesting. In the room where Yawn #2 would be...Jill/Barry are investigating a hole that doesn't exist lol. When you climb down the hole and can't open the tombstone... change room from 2a to 1a
     
    Last edited: Feb 4, 2012
  14. Punch

    Punch RIP AsssemblerGames, never forget.

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    There was a lot to polish, but it would be certainly be an awesome game in the finished state.
     
  15. Shakey_Jake33

    Shakey_Jake33 Robust Member

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    I'm not sure it would have been well received. I'm really liking this... as a Resident Evil fan.
    Would it have been as well received by a new player? I'm not convinced.

    For a Resident Evil fan like me, this is fantastic to play, but I think we need to put Capcom's decision in a larger context.

    Playing it on the PSP using the Rin 3.3 emulator, due to the lack of a GBC flash cart.
     
    Last edited: Feb 4, 2012
  16. DM616

    DM616 Member

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    It'd be a lot better than Gaiden, I can tell you that. Even if that someone had no RE experience they would like this better.
     
    Last edited: Feb 4, 2012
  17. Team Fail

    Team Fail Active Member

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    Even with that, I still fail. I've been plugging at buttons and getting the main gist of the controls, like moving, using weapons and interacting with items. It took me a minute to figure out how moving worked. I assumed it was like normal games where you move in the direction pressed, but no.

    Just a side note: If you plan to use Goomba Color, when the words "Resident Evil" are said at the title screen, it sounds really odd. It might be different with other versions of GC, but I've had the best results on emulators, such as VBAGX. I've been using it on my GBASP with Goomba Color on an EZ Flash 3-in-1 and it works quite nicely.
     
    Last edited: Feb 4, 2012
  18. DM616

    DM616 Member

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    Has anyone gotten to the entrance of the laboratory? I can put the wolf medal in but the eagle medal won't be used... >: O
     
  19. Shakey_Jake33

    Shakey_Jake33 Robust Member

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    With the most respect possible, it sounds like you are not familiar with the survival horror genre! Resident Evil is famous for it's 'tank' controls, and has become a staple part of the genre!

    But for what it's worth, the limited amount of buttons on the GBC does make things more fiddly, and there are definately differences between the way this plays and the console game.

    Compare it with the console game http://www.youtube.com/watch?v=ITxYFrwP5hQ
     
    Last edited: Feb 4, 2012
  20. Team Fail

    Team Fail Active Member

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    Oh I know. I guess it wouldn't hurt to start here. I'll get used to the game soon enough. lol
     
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