Resident Evil GBC Fundraiser thread - 2 builds! (GOAL MET)

Discussion in 'Repair, Restoration, Conservation and Preservation' started by kiff, Nov 28, 2011.

  1. Ryo

    Ryo Spirited Member

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    Thank you Very Much.
     
  2. Punch

    Punch RIP AsssemblerGames, never forget.

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    Debug info formated as:
    AABB CCCC DDDD ??EE
    ??FF ???? ????

    Example:
    0103 0072 FFFD 0000
    001C 0000 DFFE

    AA- Room (e.g.: 01 Dining Room)
    BB- Camera Angle/Background (e.g.: 03 Chris' Blood/ Emblem)
    CCCC- Jill/Chris' position along an axis (x/y?) (eg.: 0072 touching the Emblem Wall)
    DDDD- Jill/Chris' position along another axis (y/x?) (eg: FFFD touching the emblem wall/ FFF3 on top of blood pool)
    ?? - Not sure yet
    EE- Jill/Chris' rotation. (eg: 00 facing east/ 10 facing west/ 08 facing north/ 18 facing south/ 14 facing southwest)
    ??FF - Distance relative to the camera position (e.g.: 001C touching the emblem wall/ 0019 one integer forward to camera transition), not sure if "??" is part of the distance variable.
    ???? ???? - trying to figure out.

    That's my small contribution. For some people it might be obvious, but I'm trying to help :p
     
  3. Decapicitated

    Decapicitated Site Supporter 2011-13 Lara Croft

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    Looks like the last room is 71, i tried to skip further and nothing happens at all (black screen).

    Maybe i'm doing it wrong, has anyone else tried to level skip? I don't know when the game ends so it's quite hard for me to know what room i should be in, i'll just leave it to someone who knows more about the game (i've never played BH1).
     
  4. Laggerbob

    Laggerbob Newly Registered

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    Thank you very much for this release!

    Played some of it with my 3ds and can't believe they never finished and released this, it's actually pretty good.
     
  5. J.T.

    J.T. Newly Registered

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    Awesome, the goals been met!

    Thought I'd finally chip in to say Congrats all, and thanks to all the other donators. Really happy to finally see this made available to everyone, can't wait to try it out.

    Huge thanks to you too, Kiff!
     
  6. stranno

    stranno Enthusiastic Member

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  7. biohazard.

    biohazard. Rapidly Rising Member

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    :-:)DOH:...NOW i know why Capcom cancelled this game hahaha :)

    The Controls sucks ! But Graphics are incredible for the old gbc.

    Really great to have this gems, thank you all again.

    Hope the next fundraiser is RE 0 (N64) or any early Bh 4 Beta or even Resident Evil 1.5.:pray:
     
  8. alphagamer

    alphagamer What is this? *BRRZZ*.. Ouch!

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    Anyone tried this on a GB/GBC USB 64M Smart Card?
     
    Last edited: Feb 4, 2012
  9. biohazard.

    biohazard. Rapidly Rising Member

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    will try this as soon mine arrives, seems to be the only left flashcarts available for us europeans, right ? ;-)
     
  10. alphagamer

    alphagamer What is this? *BRRZZ*.. Ouch!

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    It is supposedly very good, but I want to make sure this works on it before I order one.
     
  11. discworld

    discworld Blue Brother

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    same here, 40$ is too much for a cart that cant emulate the beta rom.

    hope it works.
     
  12. Punch

    Punch RIP AsssemblerGames, never forget.

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    Change Jill to Zombie - Instant lols :lol:
     
  13. stranno

    stranno Enthusiastic Member

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    Thanks AleffCorrea. Great work with those variables
     
  14. Punch

    Punch RIP AsssemblerGames, never forget.

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    All credits goes to Carnivol on The Horror Is Alive. I just quoted him ;) The debug info was from my (simple) observation.
     
    Last edited: Feb 4, 2012
  15. Cauterize

    Cauterize Rising Member

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    Yup, it works fine :)

    [​IMG]

    (I should really sort out the dust issue on this GBC I backlit a while ago...)


    Many thanks for sorting this all out, Kiff! :pray:
     
  16. hateWinVista

    hateWinVista Member

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    Congratulations.(Felt guilty for not responding the thread,and apologizing for not being donating.)
    Thanks for saving this piece of game history back to sunlight.

    I used hex editor and saw that the game might be built near April 1999,as there is a line saying "music by MARK T.W. COOKSEY APRIL 1999",between 0001A020 ~ 0001A040.
    (Trying to discover more new stuffs,kind like a small contribution for you,guys.)

    And the major eye-difference between Cart 1 and Cart 2 is that the Cart 2 is actually more colorful(and better) than Cart 1.

    Seems like that the C1 is the going to be a reference of all prototypes.

    C2 is a new graphic/misc plan,so C2 don't have Jill programmed in because they only wanted to test the new stuffs.(My guess.)

    There's still some old vids floating in youtube,this one was played with Chris and the debugging information only got a single line,seems to be a timer for play time from 04FF to 0000[64 seconds?].(And the BG colors seemed to be from C1,sprites from C2.)

    And for the health system.(Every single bite by zombie.)
    C2:
    Chris (8 to death,hmm better than C1's Chris)
    GOOD->FINE->POOR->POOR->POOR->POOR->POOR->BAD->DEAD
    C1:
    Jill (15 to death)
    GOOD->FINE->FINE->FINE->FINE->FINE->POOR->POOR->POOR->POOR->BAD->BAD->BAD->BAD->BAD->DEAD
    Chris (4 to death)
    GOOD->FINE->POOR->BAD->DEAD
     
    Last edited: Feb 4, 2012
  17. RetroMills

    RetroMills Active Member

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    Just been playing it on my psp, works like a charm.
    Thanks again Kiff for sorting this out.
     
    Last edited: Feb 4, 2012
  18. MoonDog

    MoonDog Robust Member

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  19. Punch

    Punch RIP AsssemblerGames, never forget.

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    Awesome, thanks!
     
  20. alphagamer

    alphagamer What is this? *BRRZZ*.. Ouch!

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    Thanks, ordered one.
     
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