Apparently it'spretty much double the power of the gamecube. Source ign March 29, 2006 - Nintendo president Satoru Iwata has said that his company is not interested in waging a technology war against Microsoft and Sony, whose next generation consoles promise more power and in turn high-definition graphics. The Big N's still-codenamed Revolution system is in contrast designed to be quiet, small and affordable. Nintendo has invested millions in an innovative new controller that has the potential to permanently change the way people play games - for the better, the company hopes. As a result, players would be hard-pressed to find any Nintendo executive willing to go on the record about Revolution technical specs. In fact, former Nintendo of Europe marketing chief, Jim Merrick, indicated in an interview last year that the company may never divulge details on Revolution's horsepower to the public. Obviously, Nintendo is unable to take the same approach with game studios, many of whom are currently working with Revolution development hardware and in possession of finalized system specifications. IGN Revolution is in regular contact with software houses making titles for Nintendo's new generation system. Last year we relayed to our readers initial system specs based on insider reports. Today, we present updated information on Revolution's "Broadway" CPU and "Hollywood" GPU, which are provided to Nintendo by IBM and ATI respectively. For today's report we spoke to a variety of trusted development sources, all of whom are in possession of Revolution development hardware - some more finalized than others. The studios who updated us with this information have asked to remain anonymous for obvious reasons, but we can verify that the specifications forwarded to us are current and come by way of either official Nintendo documentation or benchmark tests with working Revolution kits. Insiders stress that Revolution runs on an extension of the Gekko and Flipper architectures that powered GameCube, which is why studios who worked on GCN will have no problem making the transition to the new machine, they say. IBM's "Broadway" CPU is clocked at 729MHz, according to updated Nintendo documentation. By comparison, GameCube's Gekko CPU ran at 485MHz. The original Xbox's CPU, admittedly a different architecture altogether, was clocked at 733MHz. Meanwhile, Xbox 360 runs three symmetrical cores at 3.2GHz. [size=-1]Nintendo's Revolution console, as seen on-display at the Game Developers Conference 2006[/size] Clearly, numbers don't mean everything, but on paper Revolution's CPU falls performance-wise somewhere well beyond GameCube and just shy of the original Xbox. However, it's important to remember that there is no way to accurately gauge the performance difference between GCN's PowerPC-based architecture and the the Intel-based CPU of Xbox. Further, even if we could, these numbers are only one part of the equation. Revolution's ATI-provided "Hollywood" GPU clocks in at 243MHz. By comparison, GameCube's GPU ran at 162MHz, while the GPU on the original Xbox was clocked at 233MHz. Sources we spoke with suggest that it is unlikely the GPU will feature any added shaders, as has been speculated. "The 'Hollywood' is a large-scale integrated chip that includes the GPU, DSP, I/O bridge and 3MBs of texture memory," a studio source told us. The overall system memory numbers we reported last December have not greatly fluctuated, but new clarifications have surfaced. Revolution will operate using 24MBs of "main" 1T-SRAM. It will additionally boast 64MBs of "external" 1T-SRAM. That brings the total number of system RAM up to 88MBs, not including the 3MB texture buffer on the GPU. By comparison, GameCube featured 40MBs of RAM not counting the GPU's on-board 3MBs. The original Xbox included 64MBs total RAM. Xbox 360 and PlayStation 3 operate on 512MBs of RAM. It is not known if the 14MBs of extra D-RAM we reported on last December are in the current Revolution specifications. "The external RAM can be accessed as quickly as the main RAM, which is a nice touch," a developer we spoke with alleged. Lots of numbers, but what do they all mean? The short answer is that Revolution is exactly as Nintendo has publicly stated: a console whose primary focus is not quadrupling raw horsepower, but rather a potentially gameplay-changing new controller. Nintendo's new hardware supports this innovative new peripheral and not the other way around. Looking back, it makes sense. In early 2004, Nintendo's former president Hiroshi Yamauchi said that it was unnecessary to accelerate the release of next generation consoles; that current machines were more than adequate. The Big N announced that it would release a series of peripherals to extend the life of GameCube, but only halfheartedly supported the approach with limited microphone and bongo-enhanced titles. Sources close to Nintendo have, however, told IGN Revolution that the company was experimenting with in-development GameCube controllers very similar to Revolution's freestyle-style unit. The problem research and development faced at the time was that these controllers encountered unavoidable latency issues, which made them nearly incompatible with fast-paced software. Apparently the Big N overcame this particular hurdle. Whether or not Revolution is, in fact, a vehicle for the new freestyle controller or not, systems specs rarely tell the whole story. We would remind readers that during an era when polygon numbers meant everything, GameCube's polygon peaks were lower than PlayStation 2 and Xbox. However, few would disagree with the assertion that Resident Evil 4 - a title developed from the ground-up for Nintendo's system -- was one of the prettiest games of the generation. A spokesperson for ATI had no comment, except to say that the provider was excited to be working with Nintendo on the Hollywood GPU. IGN Revolution contacted Nintendo of America for comment, but the company did not return our query in time for publish.
HD is certainly nice, but then again, HD penetration worldwide is still rather small. Just look at the sheer numbers of people that are still buying EDTV sets instead of springing for true HDTV sets. Why spend the extra effort to support HD when the market you're aiming for (in Nintendo's case, the mass market) doesn't have the hardware to display it? The early adopters with the cash for the fancy sets are going to buy the Xbox 360 and PS3. The casual gamer with the standard TV will likely opt for the cheaper Revolution. And do keep in mind, there are a LOT more "mass market" gamers than there are "early adopters." Most game companies try to target the early adopters first as they are seen as "decision makers" and the hope is that the mass market will follow the early adopters later in the console's life. Nintendo is shrewdly attempting to skip the early adopter step and market directly to the masses. It's a risk, but if it pays off, it'll pay off big time. -hl718
That editor needs to learn something about processor architecture. PPC>x86. Therefore the crappy celeron in the XBOX is considerably worse than the PPC in the rev. If these specs are true I'm saying about 20%>XBOX, and so long as its at the right price, thats fine by me. Theres no need for 6 gajillion GHz when games like RE4, Shadow of the colossus etc. can all be done on current gen systems!
most exciting announcement for me was the 512mb flash memory, with expansion using SD ports and USB ports. http://revolution.ign.com/articles/699/699033p1.html Screw a mandatory 60gb HD or a useless "Core" edition, this is no doubt the way to do it.
Also will the revolutions online setup be as easy as the DS? If it is I think they will have a big winner with online content downloads when combined with simple SD cards. Everyone on this board knows how to work around the various problems than can occur when getting consoles online (routers etc) but the mass market has big problems hooking thier systems to thier routers. If the revolution set up is as easy as the DS I think word of mouth will help get people to go online with the console as opposed to the PS3 which may have a mandatory online setup for copy protection.
with such specs, everything in price over 130 euro is a theft from ninty... now i'm REALLY curious about price announcements....
My prediction is that they will slash the gamecube price to 50 bucks ( allready has at walmarts and comp usa ) and the revolution will come out at the 99.99 mark . Then they can make back a loss if any in downloadable content .
Not necessarily, there's a real market there. A lot of parents I talk to don't want to deal with the sheer dollar amount commitment for something that is supposed to be fun. Remember, the more you spend on it, the more you feel like you need to spend time on it. It's intimidating to spend $400 on a system, especially if it's just for fun. $400 plus a game or two is an investment. $200 is a good Christmas present, especially if the games are cheap. Anyone who has ever worked at the mall or a Gamestop will tell you how games get sold to kids. All Nintendo has to do is appeal to the rest of the market (adults) just enough to give the console street-cred. They already know people like me will buy their stuff no matter what.
Sounds dated already. The only reason games looked good in last gen systems was becuase they ran at 640x480 (roughly). That's pretty horrible, and the consumer is learning this more and more... Seems Nintendo are gearing up to launch a novelty system. After all there's no reason why we can't have good hardware and good games.
Good hardware is hardware which is capable of running good games. Any other definition is pointless. The Revolution will be capable of running good games. ...word is bondage...
Really? Which ones? From what i've seen, the Revolution launch lineup is a bit scarse... Virtual console is nice, but it won't sell the system. The vast silence ringing throughout the industry on Revolution games frightens me.
You don't think the Revolution is capable of running good games? Use your imagination. Maybe if more "ProgrammingAces" used their imaginations there wouldn't be "a vast silence ringing through the industy on Revolution games." The Revolution will have good games as all consoles do, and being a Nintendo console it'll probably have more than the average share. That's regardless of how much "The Industry" cares or how the Virtual Console affects sales. Stop thinking in such deformed structures. These are games we're talking about. Enjoy them. ...word is bondage...
lets wait and see what really is the revolution before judging. Nintendo may be cuting in the fat in order to bring something fresh. This thing may be clostly, but if the revolution isnt an hardware bomb, it could be released at an affordable price. Remember that nintendo have still a card left that will be revealed at e3, and i doubt its something smaller than the revolution controller, because it would be stupid to reveal the biggest thing first, especially considering why they are keeping things secret.
Maybe the perceived lack of enthusiasm from large developers will help convince Nintendo to open up the Rev Dev Kits to more small/independent developers.