Kudos to Allard and the rest of the Xbox team for such great variety while making names!:katamari: BTW, XENOS sounds like boobs in spanish...
I own a 360 and rr6 but for some reason all vids of rr7 in motion look better then rr6 to me. As well a noticable difference is both handle the blur effect from boosting differently. Ridge Racers 2 & RR6 were a disapointment. They were pretty much exactly Ridge Racers (psp), even more so for RR2 psp. PS3 cpu more then makes up for the short commings on the gpu. I saw some interesting benchmarks at work today from simple multi treading task and the ps3 cpu ran a hell of alot better when using all spu then the 360 did using all the cores. A 360 generaly came out on par with a duel core intel at 2.8ghz when using all cores.
That doesn't mean that it can produce better graphics, though. It is possible to build a PC that can edit video more efficiently than any other computer and have really low performance in games. CPUs and GPUs affect performance for different kinds of calculations. Also, was the Intel CPU running at stock speed? I assume you mean an Intel Core 2 Duo.
If you really want to learn about the RSX, Id suggest reading an article that knows what its talking about as this thread is full of FUD and outright llies. http://www.beyond3d.com/forum/showthread.php?t=35566 I'm not gonna pretend I know a lot on the engineering side like some here, but I'm sure the engineers at Beyond3D know a lot more than Shadowlayer.
Exactly. Ridge Racer became the new NAMCO mascot (a modern "Pac Man" maybe? ). PS1, N64, PS2, GBA, DS, PSP, X360, PS3,... It's even on my cellphone :110:
Interesting comparison, I guess Namco ported a big chunck of RR6 to the PS3 since the GPU are quite different it came with a price to pay in the end for the PS3. It will be interesting to see how games will look on the PS3 compared to the 360 with the video memory differences. I was very disappointed when I plug my 360 to my regular TV didn't look next gen at all. But I took a bit slap on the face when I plugged to my PC monitor. So maybe comparison should be done on equal grounds in HD in 720p for instance since both can display it. 1080p games on 360 are not there yet. In any case that's true the recent Ridge Racers are not that impressive, RR4 still remain my fav. But RR PSP was cool cause it's RR on the go. Sabre
Personally, I don´t care about the tech specs. Maybe the ps3 is more powerful... but... Seeing is believing! They say that resistance is the killer app but judging from all the videos etc I´ll take gears of wars any day of the week. No matter what topics on the ps3 threads.. All tend to think of is, when will "the masses" realize the ps3 is not that better, just more expensive than the rest?
I agree on the resistance vs Gow argument, but the studio that made resistance isnt Epic or Rare, or Factor 5 for that matter. I wouldn't expect technical hiatus and in-depth knowledge of working close to the metal by most studios out there. For an average effort (I would like to believe) Resistance isn't bad (from a technical standpoint). It would be interesting to see how Epic will handle Unreal 3 (tha game) on the PS3. Anything less than the best (GoW being the benchmark) could result in a law suit from SONY to Epic, who is owned by MS ( http://www.epicgames.com/ ), *if* the developers chose to do a technically inferior presentation albeit the power of the Ps3. I doubt that however. Also, who is developing the actual game Unreal 3 for Ps3? I know the engine is licensed by Epic, and so is the trademark of the title. Btw, the article on RSX is very simplistic and rough, and in no way indicative of performance. One would expect more hard numbers in an engineering report over such a complex logic circuitry. Costs and manufacturing are but a small indication of production policy to balance costs and defects. The lower denominator of functioning parts combined (including operating frequencies and heat emmisions) would give the actual results in terms of effective computetional power. Sorry for snobbing the article a bit, but I wanted to study electrical and electronics engineering (I ve designed a few concept processing circuitry - optical/laser [damn you intel] and silicon- models back in the day) before I went into Law, which still fascinates me
Hmmm.... Well I just got done doing a few laps on RR7. The buyer of the 20 GB model wanted me to open it up and test it out before sending. When I played the game I was completely shocked. And when you play the game, you'll be completely shocked, too. It was so underwhelmingly average that my first thought was how to buy Sony stock short. My second thought was wondering how they could allow this to be released as one of the first experiences people get from the system. I was just using composite cables, but still. I'm still pretty shocked...
My thoughts on keeping the PS3 are changing a bit. Resistance doesnt really interest me now that I've played Gears. Its a shame that some games I'd like arent coming out so Im considering ebaying it :\ That is, if I even get one what with EB screwing up..
Don't know if this has been posted yet, but it's a fairly interesting article on PS3 v. Xbox 360 tech specs: http://www.itvidya.com/playstation_3_vs_xbox_360 Can anyone confirm/deny this information?
For an average effort? Resistance was done by Imsomniac Games, which have had a very tight relationship with Sony in the past due to putting out system seller games like Spyro and Ratchet and Clank. They're a (relatively) big dev house with very talented devs. In my mind both Spyro and Ratchet and Clank were absolutely top-grade titles graphically on their respective systems. I'm sure they had all the support they could have asked for from Sony. In short, there really isn't any reason for the sub-par graphics of Resistance apart from meybe time constraints (which of course, can be a big deal).
Don't get me wrong - They might be a big studio, so is EA - but their talents may not lie in engineering and low level programming in the same way Factor 5 (they started out in Germany, coding demos on the metal), Rare (which requires at least a master's degree in advanced math or physics etc) or even Epic (who need no introduction, as their engines speak for themselves).
Comparing GoW and Resistance is a somewhat unfair exercise, since resistance was developed on a shifting hardware spec and is a launch title. Likewise, both RR6 and RR7 were/are launch titles, so neither push the machines they were created on. RR never does. Once Unreal Tournament 2007 is released on the PS3 (and uses the same engine and developer) then we will have a more directly compareable graphical representation.
Dude I just mentioned something I read long ago at Ars or HardOCP, is not my job to remember exactly all the specs of the PS3... On the other hand, that topic from B3D is kinda old and based on mostly rumors and speculation.
Interesting read. I skimmed through the article, but understood a lot of it was mostly biased. Don't get me wrong, I'm not very technical, but I'd personally like to see the actual gameplay myself before I jump on to power. I do have to admit Sony's PS2 wasn't as "wow" a factor as I thought it would be, and Xbox was no doubt the more powerful system last gen, but I think in the end, the software will dictate the more favorable system, and the consumer will always be the winner. :dance: Now your question about confirming or denying the information, I can't say myself, but I did read one of the interesting comments made by one of the readers: ______________________ ___________________ -Concura