Is there a way of transferring the 3 games I have on my RVT-H over to my PC? The intent here is to save them to my computer so that I can run them on an emulator. I managed to find the SDKs collection that was on here about a year ago before it got taken down, so I think I probably have everything I need. The problem is simply that I don't know where to start. Any ideas?
I am attempting to do a similar task, except I'm trying to make a copy of the entire hard drive. Copying the games themselves would be nice, as well. Not too sure on moving the games from the RVT-H to a PC, though. Sorry.
Actually I didnt. I used HDD Raw Copy Tool to image the drive then wrote that image to another hdd. That worked.
And currently this is not possible. The only way to "save" your games is to image the HDD and keep that in your PC. But you won't be able to extract the files themselves.
I'm not sure how possible this is, but could you install HBC on your RVT-H and use something like CleanRip to copy the game data to an .iso on an external storage medium? Also, @jakeeeenator, how did you use HDD Raw Copy Tool to image your RVT-H's HDD? I want to do this too, but when I plug my RVT-H into my computer it is seen by rvtwriter but not Raw Copy Tool.
If I remember correctly you don't load a disc slot when you plug it into the PC. Just turn it on. If you are still having a problem you can always use a portable HDD connector. I have cables that let me power a HDD and connect it via usb to a pc. Thats the way I imaged my drive. Although you will have to open the RVT-H to get to the HDD for that method.
Also I have tried the HBC method but you can barely use anything as you need to use an older installation of hackmii. And you cant install or modify any ios files so you can't use the programs necessary to potentially back up the games.
Curses. I was afraid I was going to have to do this. Curses. Again. Even though the wiibrew article for CleanRip says this, it still won't work? The "Clean" in CleanRip comes from the fact that this tool does not require nor utilize any custom IOS (cIOS). It simply requires that you have the latest Homebrew Channel (HBC) installed. Also, if it finds that IOS58 is installed, you will be able to rip discs at USB 2.0 speeds. My RVT-H has 4.3E on it, so I don't know if that would change anything.
I did not need to open the unit to dump mine. If you just power on the console and connect It to your PC you can open up the raw drive with HxD and save the entire drive to a file. I did a ton of digging on my drive and found where deleted games were stored and was able to back them up by looking for a standard wii iso header. Only problem im hitting is I can not reimport the games as they are not seen as a valid rvm file. If I could get my hands on a valid rvm file I should be able to figure out how to dump games from the drive. Oddly it looks like no ones ever posted one online.
Damn it. I wish I would've know about that before. How do you do that, exactly? I was originally thinking on this as well. I noticed that in the beginning of every WII ISO they begin with the game's ID. For example, for Bully: Scholarship Edition (PAL), it's RB7P54. I wasn't able to find a matching ending, though. I do remember seeing a post somebody made on GBATemp saying that they had an RVM file already and wanted to convert it to an ISO. IIRC, it was an RVT-H Diag Tool compiled using the SDK. Maybe one of us could try to compile one and analyze the structure.
Just run HxD as administrator. Click the icon for Open Disk and the wii will show up as the last disk under physical disks. Once its opened do a file save as and it will back up the entire disk. I didn't know there should be a magic ending. What should it be?
Cool, thanks. I'll try that out when I can. I don't know for a fact if there is one or not, but I would assume/hope so. It such a thing exists, it would make it a lot easier to separate multiple ISOs from a single file.
In my case I had several files that had the standard magic bytes at their proper locations in a header and the data stopped at exactly enough bytes to make it a standard Wii ISO. Issue is that ISOs on the drive use dev keys not retail so none of the tools I was using were able to properly read the partition table of the ISO. Dolphin cant run them either. I think you have a good idea though with trying to compile the diagnostic tools and analyze them.