SDK/Software/Documentation thread

Discussion in 'Game Development General Discussion' started by Calpis, Dec 31, 2004.

  1. Calpis

    Calpis Champion of the Forum

    Joined:
    Mar 13, 2004
    Messages:
    5,906
    Likes Received:
    21
    I mean I have an scene-released copy of Nintendo's 1991 doc ;) A few hundred pages of illegible PCX scans.
     
  2. Calpis

    Calpis Champion of the Forum

    Joined:
    Mar 13, 2004
    Messages:
    5,906
    Likes Received:
    21
    Definately not, we like your pictures but not in every thread. PLease start a topic and post pictures, I think people will like it very much.
     
  3. AntiPasta

    AntiPasta Guest

    I'd like to put in a request too, for an official Sn0y doc on the Pureisteishiyon GPU, if there ever was one.
     
  4. Calpis

    Calpis Champion of the Forum

    Joined:
    Mar 13, 2004
    Messages:
    5,906
    Likes Received:
    21
    Do you mean on it's internal archetecture like it's logical core? Or from a programmers standpoint?:)
     
  5. AntiPasta

    AntiPasta Guest

    Well I meant the latter, but the former looks nice as well :)
    There's quite some holes in Nagra's or whoever's doc...
     
  6. Calpis

    Calpis Champion of the Forum

    Joined:
    Mar 13, 2004
    Messages:
    5,906
    Likes Received:
    21
    I think Sony would hold on tight to the former, especially since PSX core is in PS2 and will be in PS3, so I doubt thats ever been leaked but I'll have a look for a GPU doc for ya
     
  7. Omar

    Omar Robust Member

    Joined:
    Mar 15, 2004
    Messages:
    274
    Likes Received:
    24
  8. Calpis

    Calpis Champion of the Forum

    Joined:
    Mar 13, 2004
    Messages:
    5,906
    Likes Received:
    21
    Wow, more than I could have hoped for.. MK3 docs! Thanks for the pointer and your great site! :D
     
  9. Johnny

    Johnny Gran Turismo Freak and Site Supporter 2013,2015

    Joined:
    Mar 14, 2004
    Messages:
    6,230
    Likes Received:
    397
    Don't remember. Can you share it?
     
  10. Calpis

    Calpis Champion of the Forum

    Joined:
    Mar 13, 2004
    Messages:
    5,906
    Likes Received:
    21
    (Stay clear of this :

    :angry )

    Corrupted archive



    Well if anyone needs any Pr0D5 stuff, ask :) of course you'll need SDKs to accompany.


    BTW: how come Sega docs are so common? Is it the Sega developer's mentality? :D
     
  11. SilverBolt

    SilverBolt Insert relevant title here

    Joined:
    Mar 14, 2004
    Messages:
    1,740
    Likes Received:
    1
    Maybe, or maybe sega of america/europe just didn't care to much about what happened with the docs and stuff.
    X-b0x stuff is also very easily obtainable maybe developer for M$ also don't care a rats ass :smt043
     
  12. Calpis

    Calpis Champion of the Forum

    Joined:
    Mar 13, 2004
    Messages:
    5,906
    Likes Received:
    21
    I think thats because of the great number of homebrewers for the Xbox. Also, the XDK brings far better programs than 3rd party tools whereas on the other consoles they don't really.
     
  13. kammedo

    kammedo and the lost N64 Hardware Docs

    Joined:
    Sep 24, 2004
    Messages:
    2,138
    Likes Received:
    12
    :smt043
     
  14. SilverBolt

    SilverBolt Insert relevant title here

    Joined:
    Mar 14, 2004
    Messages:
    1,740
    Likes Received:
    1
    I just came across something that might be interresting the SDK for the tapewave Zodiac that pocket pc/game console-ish thingy
    Does anybody have any experience with this machine ?
    It appears to be programmed on palm os based software here's the read-me file:



    *********************************************************************
    * Tapwave SDK - Readme File *
    * *
    * IMPORTANT: Read before using the Tapwave Software Developer's Kit *
    *********************************************************************

    This SDK is designed for PalmOS 68k and Tapwave Native Application
    (TNA) development using Metrowerks CodeWarrior 8.x, 9.x and Microsoft
    Visual C++.

    68k Development:

    This SDK must be used along with Palm OS SDK 5.0 R2 headers and
    libraries for 68k development (It has not been tested with earlier
    versions of the Palm OS SDK). You can obtain the Palm OS SDK from
    Palm Source (http://www.palmsource.com).

    Tapwave Native Application for device:

    This SDK should be used with Metrowerks CodeWarrior 9.2. CodeWarrior
    9.2 is currently only available as a beta release. It may be possible
    to use this SDK with other toolkits (such as CodeWarrior 9.0 or gcc), but
    many runtime features will be missing. Go to
    http://www.metrowerks.com/MW/Services/Beta/default.htm for more information
    on the CodeWarrior 9.2 beta program.

    Tapwave Native Application for PalmSim:

    This SDK should be used with Microsoft Visual C++ 6.0 with SP5, but it
    should also work with any compiler that is capable of compiling standard
    Win32 DLLs.

    =====================================================================
    WHAT'S INCLUDED IN THE SDK
    =====================================================================

    * Documentation
    Tapwave developer documentation

    * Incs
    PalmOS header files modified to support multiple compilers;
    including Metrowerks 68K and ARM, GCC 68K and ARM, Visual C++.

    * Incs/TapWave
    Tapwave header files, which support various compilers

    * PalmSim
    Debug Palm OS Simulator for the Tapwave platform

    * ROMs
    ROM images for device and simulator

    * Samples
    Sample projects

    * X-Forge
    X-Forge development kit, which has its own documentation

    * Tools
    Various development tools

    * ARM_EABI_Support
    CodeWarrior runtime library for developing Tapwave Native Applications.
    This library should be used along with CodeWarrior 9.2
     
  15. AntiPasta

    AntiPasta Guest

    That's odd, it appears that the Tapwave uses a 68K and an ARM CPU... the venerable 68k just won't die :smt023
     
  16. HONGXING

    HONGXING Guest

    I created the FTP server.

    Please PM me for account data (only developers or people known on this forum, no newbies that need to leech).

    You got upload/download possibility, but delete is only possible if you contact me, to prevent mad deleters...
    (I was long time ago in the PC warez scene, and we always had the problem with people deleting the pubs for fun...)

    FTP server is 84.113.3.13
     
  17. Elgr

    Elgr Guest

  18. LeGIt

    LeGIt I'm a cunt or so I'm told :P

    Joined:
    Mar 13, 2004
    Messages:
    3,439
    Likes Received:
    31
    There is not much point of the FTP existing for trades, it's for people to dump anything and everything that they have! It's not like the old ROMs board ya know!

    BTW hook me up an account and I'll upload some stuff tomorrow , as backups for my existing copies incase I scratch the discs ... :smt083
     
  19. dj898

    dj898 Site Supporter 2015

    Joined:
    Mar 14, 2004
    Messages:
    3,325
    Likes Received:
    55
    not sure whether this belongs to here but there's DC Runtime Library v3.1j toolkit on Yahoo Japan for at 1100 yen...

    cheers
     
  20. AntiPasta

    AntiPasta Guest

    Will you upload that same disc that I got (the $N0Y one with the fancy art) or shall I do it? :)
     
sonicdude10
Draft saved Draft deleted
Insert every image as a...
  1.  0%

Share This Page