I think revolution is just gonna do cheap straight forward emulation (unless you know something we dont, i'm just too lazy to check the sdk docs). You have a point. Look how well ms has been keeping up with backwards compatibility. :fresh: Yet there are companys out there who deal with just emulation. If you have not noticed, Digital Eclipse has been doing nothing but that (midway compilation for consoles & psp, Capcom compilation for consoles & psp, Miday arcade live games, 80% likly the sf2 port heading to live). I think if microsoft and more companys push the idea of patching and emulating old arcade games, We will see more companys like digital eclipse show up.
It's more compatibility and bug testing i'm worried about with nintendo. You're well aware of their submission testing requirements... And so far i've kept my nose out of revolution documents, something about being contaminated by working on other projects...
I just don't see the feasability of NIN taking the time to do that much bug testing and such for the rev with all of these old titles. I'd think they probably just have one generic emulator for each specific system that its trying to run in some chunky wrapper tagged onto the game itself. Unless they're trying to incorporate some hotlink setup for multiplayer or leaderboards and such, which would make it way more complicated than I think they want to make it. I thought NIN was just shooting for a plug and play method with their old console titles? (Note to self, don't post while on cold meds )
If their testing of roms are as thurow as their testing of gba games. We're pretty well ***ked. I've just recently gotten access to rev docs but been far to busy to take a peak. Still waiting till i see a dev unit first.
A Kaillera-style match making system would be simple enough and wouldn't require any/much assembly fiddling, perhaps a little for cosmetics. I can't see it taking much manpower. Unless you're talking about some advanced features I haven't heard of.
Like ProgrammingAce said, leaderboards and "achievements" will require some coding, hard coding. Or the "emulator" can have control over it, without having to re-code the game? Look at Capcom´s Collection for Xbox (and Ps2 too?). You unlock some goodies doing specific things in the games, like finishing Street Fighter 2 with every character... It´s hard coded in the game, or the emulator knows what you´re doing?
I don't think it's too hard to code the emulator to react when you finish a stage or something like that, like when certain offset of the rom is accessed the emulator just triggers a event. PD
yeap, nintendo are tighter than a grasshopper's ass when it comes to that. EDIT: the above relates to the last lines in the previous page
Well, all you really need to pass a GBA game with Nintendo is to have it not freeze up, not have any naughty words in it (depending on rating,) and have basic functionality. They don't seem to care as much about things like graphics. Xbox and Sony have way tighter standards as far as graphics and content goes, and they're also bitches about things like naming conventions go (i.e. a PS2 memory card must be referred to as "8 megabyte Memory card for Playstation(R)2" and all the spaces, caps, and punctuation must be correct, etc, or 360 games must run at or above a certain fps and not have any visible antiailising at low speeds, etc.) Gamecube games are a bit tighter, but GBA is the most relaxed as far as standards go.
Really? what about indie studios? a friend of mine worked on a game for GBA and nintendo wouldnt return his calls:-(
the standards are loosened compared to other platforms but they aren't non-existent. the GBC has even lower standards. For skills and requirments visit www.warioworld.com regarding licensing etc. to get an idea about what they're after.