sega makes a commercial mega cd emulator

Discussion in 'Rare and Obscure Gaming' started by sayin999, Jun 1, 2004.

  1. PrOfUnD Darkness

    PrOfUnD Darkness Familiar Face

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    It has a time limit, about 15 minutes per play on the demo mode I think.
    Nobody cracked it, or cared to try at least....


    PD


     
  2. GaijinPunch

    GaijinPunch Lemon Party Organizer and Promoter

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    Sorry -- I meant to emphasize that you DOWNLOADED them to RAM. IE -- got online, downloaded it, and instead of writing to VMU like you would... say an image, it wrote it directly to RAM, and stored it there.

    Somehow I think just cracking the Emulator isn't going to be enough... it's going to take more work than that. That's the point.

    Possible, yes. Worth it? That's whole different issue.
     
  3. Yakumo

    Yakumo Pillar of the Community *****

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    Someone has already cracked the Mega Drive half of the Dream Passport 3 Emulator and have released it. I have it but it still suffers from the same problem that the American smash pack has and that is crappy sound. So why on earth this guy didn't bother to crack the PC Engine side ofthe disc is a mystery to me. Surly that would have been the first part to crack since we don't have a PC Engine EMU for Dreamcast or atleast not one worth having.

    Yakumo
     
  4. GaijinPunch

    GaijinPunch Lemon Party Organizer and Promoter

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    I stand corrected. I thought it'd be more of a chore than worth dealing with.

    Hugo-X on the X-box has dodgy at best compatibility, so is not worth the time if you have a PC-Engine. I wouldn't mind seeing on on the DC. :)
     
  5. Alchy

    Alchy Illustrious Member

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    If this was in response to my post, go back and re-read it, because you're missing the point. I was talking about emulators, not consoles. Obviously the SNES doesn't transfer the content of ROM to RAM to use it; what would be the point of that? If a Dreamcast wants to emulate a SNES game, though, it needs to transfer all the ROM data to memory, as (like I said) cd interfaces have a far lower response time compared with cartridges.

    Anyway, I'm fairly confident that the Megadrive emulator was taken from the Smash pack and not the Dream Passport, although undoubtedly they had same tech underneath. The whole online authentication thing is probably what's stopping this emulator from being easily ripped and used. Plus if anyone had taken the Megadrive emu from the Dream Passport it would have been daft not to take the PC Engine one at the same time...
     
  6. Yakumo

    Yakumo Pillar of the Community *****

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    It's not the smash pack one because it was release still as Dream Passport 3. Just that now the Mega Drive Emulator was "Unlocked" for all to access. The disc also has a few Mega Drive and PC Engine roms on it., I remember playing Ghouls & Ghosts on it when I first got Dream Passport 3. You could only play the games for about 5 minutes though before they reset. You had to go online to download something that would allow the games to play in full.

    Yakumo
     
  7. Hmmm, maybe there's a Gameshark or AR code that could fix this timeout problem?
     
  8. AntiPasta

    AntiPasta Guest

    Might be, but I dont think its gonna be easy to hack one up yourself...

    on a related note, anyone knows how DC GS/AR codes are made? Back in the PSX/SS/N64 days you could hook up the AR to a PC and do memory dumps etc, but I havent heard of such a thing for DC... and 16 megs of RAM sounds like a bit too much to do random expirementing on :Hangman:
     
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