Does anyone have the a full list of all games that used the high resolution mode of the saturn? The ones that I own/or know that have it Virtua Fighter 2 Dead or Alive Neconomonion (this game seriously best pinball game + high res ) Decathalete Winter Heat Anarchy In The Nippon All Star Japan Wrestling Any others to add to that list
Digital Pinball Last Gladiator is also high resolution. As for others you have loads that use the high resolution mode for art work or gallery bonus sections. For action games you could also add Stella Assault. While not true High resolution it does have a interlace mode that looks kick arse on a Widescreen HD TV. There are others but I can't remember off the top of my head. Yakumo
15khz indeed but still, they are running in a higher resolution than the norm. The problem is though that you can't really see the amazing effect as well on a HD TV because they scale everything up anyway. What i mean is that Dead or Alive 2 on my old CRT looked far nicer than say Fighting Vipers but on a HD TV it still looks better however the gap seems to be a lot lower due to the way the TV dumps everything in to progressive scan and even with it switched off it's still bloody upscaling the image OH: Yakumo
How about D-Xird? Takara say that it's full High resolution at 30fps with transparencies, lighting and real 3D arenas. It sure looks like they are telling the truth but are they? The game is a technical marvel for the Saturn however not that great to play. Yakumo
Just as a point of clarity, the 31 kHz output mode of the Saturn is a software setting and not a hardware setting. Although Druid is correct that custom cabling is necessary, to my knowledge there wasn't a single game that had that video output option enabled.
My point was that by the "industry definition" none of the games are high res. Low res: 15khz Medium res: 22khz (the bastard child) High Res: 31khz As all the games output 15khz, they will almost always look better on a proper low res display. Polygons of course, will scale much nicer than pixels, but if you're going for the ultimate display w/ your Saturn, don't chuck your CRT. Neat to know that the Saturn at least supported 480p in it's own little way. At the time of release, I doubt there were many high res arcade games (relatively speaking) so they probably saw little need to support it. DRUID: For your examples, do the ST-V ports play exactly as their arcade counter parts? I've loaded them up a few times in MAME, but didn't get too far.
Using multimedia definitions, the Saturn is not capable of high resolution which even 15 years ago was agreed to be 1080i and beyond. 1080i is 1125 lines (including retrace) at 29.97 frames per second, so the line frequency for HD is 33.7 kHz minimum. 1080p which apparently is marketed as "full HD" has a rate of 67.4 kHz. Since no commercial games even make use of "extended" definition (525 lines at 59.94 fps = 31.5 kHz), the question should be "which games are interlaced?" (525 lines at 29.94 Hz). If the Saturn library is anything like the Playstation library a LOT of 3D games will be interlaced.
YOU can stick to your industry standard that nobody uses. I've always used the standard for resolution set by Deluxe Paint on the Amiga. :-D
MUSE was 1125 lines, yes analog but Saturn has analog output too so I don't know where you're going. I don't have the time to check but I wouldn't doubt that the ITU started a HD recommendation at that time, not that it matters because had Saturn HD output, it would certainly use the only Japanese standard. Every game that is "high-resolution" is interlaced, obviously all the 240 line games are not.