Sega Saturn Mod Chip

Discussion in 'Sega Discussion' started by Garrethking, Sep 29, 2013.

  1. TriMesh

    TriMesh Site Supporter 2013-2017

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    The short answer is that you remove the old chip, solder the new one in its place and hook the extra pins up to the power rails (the original ROM is a 40 pin device and the flash is 44 pin).

    On a practical level, it comes down to how comfortable you are with soldering and what sort of Saturn you have. The early machines used a DIL packaged ROM with through-hole mounting - easy to remove if you have the right equipment, but you can cook the board if you don't.

    The later ones used a SMT ROM device, and in some cases the chip is staked down to the board with adhesive. They are easy to remove with hot air, since it both melts the solder and softens the adhesive. If you don't have hot air, then it's probably safest to cut the leads off and remove them individually, and then if the chip is glued down use either a heat gun or a wood or plastic scraper to lever the chip off - but you need to be careful with the traces on the board.

    Once you have the part removed and the board cleaned up, the actual soldering is not very challenging - the DIP part is 2.54mm (0.1") pin pitch and the SOIC one is 1.27mm (0.05").
     
  2. Bad_Ad84

    Bad_Ad84 The Tick

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    The smd ones aren't as easy as it initially looks as the footprint on the PCB is too small. The pads are actually behind the chip and require some decent soldering. Or bending the pins in quite abit
     
  3. Garrethking

    Garrethking Rapidly Rising Member

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    Soldering skill isnt that good yet.
     
  4. APE

    APE Site Supporter 2015

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    Then I'd strongly suggest sending it to someone as Saturns aren't that hard to ruin.
     
  5. Druidic teacher

    Druidic teacher Officer at Arms

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    Last edited: Jun 22, 2017
  6. Lum

    Lum Officer at Arms

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    That's how I feel right now. At this point I'd have to send it overseas for a mere region switch, let alone install the bios I just mentioned.
     
    Last edited: Oct 1, 2013
  7. APE

    APE Site Supporter 2015

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    I've done (and can do) both. Plus I've still got your Gamecube; trying to locate a laser that doesn't suck turtle eggs.
     
  8. Lum

    Lum Officer at Arms

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    Yeah you can tell I'm not all that fond of burned games. Even my chipped DC is due for work someday, flaky at retail Sonic Adventure 2.
     
  9. APE

    APE Site Supporter 2015

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    With your GameCube I can't say I blame you - particularly with the trouble I'm having sourcing something that works across the board rather than "sorta works".

    Though in my experience Saturns are a bit more robust than most consoles.
     
  10. Lum

    Lum Officer at Arms

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    I guess so. Not exactly a finished project if it only reads originals. Still have two cubes capable of that.
     
  11. APE

    APE Site Supporter 2015

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    Got the 20 pin connectors and 20 pin ribbon in yesterday. At first I tried to fit the connector to the first chip I found only to get flustered when I found it was missing a pin on the connector! Then I realized I was trying to fit a 20 pin connector into a 21 pin set of holes.

    Now to figure out what orientation these sockets should have on the modchips.
     
  12. TriMesh

    TriMesh Site Supporter 2013-2017

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    Probably the easiest thing is to look for grounds.

    According to my notes here, the gnd pins on the 20 pin Saturn CD connector are 2, 8, 10, 14 and 19

    Reset is on pin 1, and should go to pin 11 on the 21 pin connector
    Pins 3,4,5,6 and 7 go to the same pins on both connectors
     
  13. APE

    APE Site Supporter 2015

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    I've never really bothered to check it out but many of the chips I've got have sockets with pins on both sides of the socket which makes it difficult for most end users to work with. I've assumed both sides are identically wired but I've never probed it to check things out.

    But I'll try to confirm those notes, I have modded a SSIC8B before and some pins needed no modifications. Might just have to be a trial and error with a few chips worst case. What is somewhat annoying is that a decent percentage of these things are model 2 only so if there is some sort of compatibility issue with a specific model 1 I won't know if the chip works or not until I try it over and over.

    I also have the strong tendency to over think things and go through every possibility before even trying the simplest thing first.
     
    Last edited: Oct 5, 2013
  14. TriMesh

    TriMesh Site Supporter 2013-2017

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    There are a significant number of pins that are relocated between the models - although all of the signals that are used by the modchip are present on both types of connector.

    I just had a look, and if your boards are like this:


    Then pin 1 of the connector aligns with the "20 PIN" text and the spare pin is at the top where it says "IN" and "OUT" .
     
    Last edited: Feb 1, 2014
  15. APE

    APE Site Supporter 2015

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    Some of mine look like that. At some point in the near future I'm going to take high resolution images of all the revisions I have listed above for Druid II and likely post them as well. I'll see about giving it a shot later today and pray I still have a working model 1 that isn't a 21 pin.
     
  16. Druidic teacher

    Druidic teacher Officer at Arms

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  17. Druidic teacher

    Druidic teacher Officer at Arms

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    Last edited: Jun 22, 2017
  18. VIRACY

    VIRACY Spirited Member

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    I was going to mod the one I was buying today but my soldering skills are ATROCIOUS. I'd rather not ruin a perfectly good Saturn because I suck.
     
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