Woah. Love the idea of putting the cart's artwork on the floppy labels. If you have to pirate, at least do it with style!
Looks very nice. Is it a clone of one of the well known copiers like Wild Card or Pro Fighter? Or is it actually it's own design? Back before all our many options of SNES Flash Carts, I considered printing out artwork labels for my Disks that I used with the Game Doctor SF. Didn't know where to get sticker paper at that time though.
I love how the "Interceptor Super Disk Seal of Quality" and "Super 32C" graphics ape the style of both the old and new Nintendo Seals
Do most of the Super Famicom Games work using this like e.g Front Mission, Star Ocean, etc..? or do it only work on rare copiers only? just curious
Yeah I have seen people do that with some pirated stuff like that before. But most recently I saw someone using a Naomi to Compact Flash adapter for GD-ROMs and they put little labels on each CF card, it was rather well done! I don't use my SF Game Doctor enough to warrant fun labels though.
Do anyone have a sorta magazine scan of these Super Famicom Floopy labels by anychance? like a list or something of it? Thanks!
True, but in my experience most of the people that have lots of games on CF have them all encrypted with the same key so they don't have to swap out the security PIC. I'm pretty sure this was never a configuration that was ever supported by Sega. Front Mission should be OK - Star Ocean as far as I know never worked on any cart copier. In general, if it has custom chips in it, it won't work - the single exception is that there were a few units that supported the DSP chip so you could play games like Mario Kart. Back in the day, there was also some talk about supporting Super-FX, but I have never seen a unit that actually did so.
hmm, yeah i can see Star Ocean not working as well as for Tales of Phatasia too. What about games that came out in around 1997, 98, 99, or 2000 for the Super Famicom would work on those units too? Thanks!
I think the only problem that Tales of Phantasia had was simply that most copiers didn't have enough RAM to hold the image, since it was a 6MB (48 Mbit) game. Some of them (like the later Super Wildcard models) could in theory be expanded to more memory than any SNES game ever shipped actually needed (IIRC, the SWC DX2 was designed to take up to 120Mbits / 15MB). In most cases, they were only shipped with 24 or 32Mbit, though. The memory expansions tended to be expensive and hard to get so most of them still have the same size of memory they were shipped with. IMO, unless you want the "retro pirate" feel you are better off using a flash cart.
Thanks for the info! well i do have plans on buying a SD2SNES untill i also bought me a retroduo portable, so kudos once again friend. P.S Do you happen to know if SD2SNES has a save state/load state option?
Split a rom? Hello! I have one exactly the same Super Disc and I was wondering if anyone can explain how to split a rom and put it on two discs and makes it work. It does not work to just split a rom and rename one to .1 and the other to .2.