SGI Indy / N64 dev kit clarifications...

Discussion in 'Nintendo Game Development' started by swcdx, Jan 30, 2009.

  1. swcdx

    swcdx Spirited Member

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    And while we're at it ...

    Has anyone ever run one of these n64 dev boards in an Indigo or Indigo2 ?

    The Indigo has gio32 slots, like the indy, so that seems a no-brainer.

    I'd prefer a maxed out Indigo2 maximum impact, but I don't know if you can slot gio32 boards into gio64 slots ...

    Has anyone attempted the n64 dev board outside of an indy[1] in any capacity?

    [1] challenge/S doesn't count :)
     
  2. swcdx

    swcdx Spirited Member

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    Ok, never mind - the n64 board is a double wide GIO32 so it will not fit into an indigo2. It will physically fit into an Indigo, but why bother. No guarantee that it will work there anyway.

    r5k-180mhz indy is the way to go with this.
     
  3. kammedo

    kammedo and the lost N64 Hardware Docs

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    Yep. :) And that's very fine already, with 128 MB of RAM :)
     
  4. selgus

    selgus <BR><IMG SRC="http://assemblergames.com/forums/ima

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    I'm not sure about that. We kept all our Indy's as 5.3 during the life cycle of the U64 board usage (we changed to Partner-64's and my own system I created).

    I know I got the tools to run on post-5.3 IRIX (on my Indigo-2 Extreme), but I am not sure about the device drivers.
    --Selgus
     
  5. swcdx

    swcdx Spirited Member

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    That's good to know ... I am going to run on 5.3 and leave it at that.

    The indy can be the legacy machine and the tezro can run 6.x.
     
  6. kammedo

    kammedo and the lost N64 Hardware Docs

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    Your own? Sharing more details about it would ne neat :)
     
  7. swcdx

    swcdx Spirited Member

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    s/Sharing more details/posting dd images of your drives/

    :)
     
  8. Gilgamesh

    Gilgamesh <B>Site Supporter 2014</B><BR><B>Whole Month Spons

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    Hello,

    My questions may be irrelevant.

    Does anyone know if SGI stations were used during the entire period of Nintendo 64?

    Does Super Mario 64 was developed with these softwares :

    C++
    Photoshop
    Softimage
    MultiGen GameGen


    Thank you
     
  9. selgus

    selgus <BR><IMG SRC="http://assemblergames.com/forums/ima

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    I'd hate to disappoint, but really not that much to tell. I wrote my own debugger/monitor/downloading firmware/software that could be used with a Dr.64jr as sort of a low-cost development environment. To be honest, it was more of a hobby type of thing, since we did have a bunch of Indy's and Partners.

    I wrote my own firmware for the Genesis dev card I had, and the debugger that ran under Linux. I did all my Genesis work with this development system before working on the XBAND modem.
    --Selgus
     
  10. kammedo

    kammedo and the lost N64 Hardware Docs

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    Hohoho - one sec, you wrote a firmware for the v64jr - you mean you flashed the Altera chip or wrote a monitor SW for it? do you happen to have some documentation on the v64jr altera? I am looking for some of it and only found the pieces that are over at dextrose. Specifically some information on the internal registry use of the Altera would be very helpfull.....is there hope?
     
  11. swcdx

    swcdx Spirited Member

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    selgus - are you receiving my PMs ?

    Thank you.
     
  12. selgus

    selgus <BR><IMG SRC="http://assemblergames.com/forums/ima

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    RE: The U64 board I talked about on here

    I just wanted to let you guys know I have sent it to ASSEMbler so it could be used to generate funds to help support this site into the future. So you still have an opportunity to obtain the board, but it will probably be via eBay (or however he wishes to handle it).

    Thank you all for your interest in it, but I wasn't looking to profit off of the board personally. I like that this is a site for people like us (I'll let you all fill in what "us" means).
    --Selgus
     
  13. kammedo

    kammedo and the lost N64 Hardware Docs

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    Very nice! Thank you :)
     
  14. swcdx

    swcdx Spirited Member

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    Yes, thank you for supporting the community!

    Would you, or assembler, please update this thread when it is determined how the board will be sold, etc. ?

    Thanks.
     
  15. ASSEMbler

    ASSEMbler Administrator Staff Member

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    Well the board arrived today and it was damaged in shipping. I have no idea how much force is needed to break components off a mainboard, but somehow USPS did. I can only imagine it being flung at a hard surface at a very high rate of speed.

    I am going to break out my rework kit fix the minor problems and put it up on ebay this weekend along with some software and controllers.
     
  16. selgus

    selgus <BR><IMG SRC="http://assemblergames.com/forums/ima

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    Crap! You are kidding! And here I was thinking 'no, I don't need insurance on it, what could happen on such a simple, light board?'.

    Let me know if it is beyond repair... I do have a second board... :banghead:
    --Selgus
     
  17. ASSEMbler

    ASSEMbler Administrator Staff Member

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    Nah I can fix it. All the caps broke off and I just want to reheat certain traces in case of cold fracture.
     
  18. kammedo

    kammedo and the lost N64 Hardware Docs

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    Eeh man. Hope its only that. It seemed to be only that on my first board as well, but then turned out the RDP is fried. :(
     
  19. swcdx

    swcdx Spirited Member

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    Please note my WTB post - I'm putting up $1000 for one of these.

    No indy needed - just the board.
     
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