Popping in to give you this news and make your day http://www.siliconera.com/2013/11/27/shenmue-iii-trademark-filed-sega-europe/ ok fuck ya'll Rev out
Let's be realistic here. The only way Shenmue III could have turned out great would have been had it been finished on the Dreamcast. Then, it would have been a technical marvel, an epic saga where your save file moved from game-to-game, giving Dreamcast fans an experience unrivaled in console gaming at the time. If it comes out now it won't be what Shenmue III was supposed to be, because if it is what it's supposed to be the media will destroy it for being a QTA-filled drawer-opening-simulator.
Even if the trademark turned out to be true, it doesn't guarantee the game will see the light of day. Remember Chrono Break?
Why do game companies continue to ignore the wants of their consumers? shenmue 3 would sell. and fuck cap com man, they canceled like 3 megaman games, only to release, ultra street fighter 4 arcade edition. http://www.youtube.com/watch?v=36d40gWuJck link related..
Shenmue 3 would be wildly expensive and then flop. It isn't the type of game that would be popular now unless you completely changed it, then it would be Shenmue only in name and continuing the story.
Please go back to not posting then. The matter of fact is Shenmue 1 and 2 were excellent games for that era but they were still absolute flops in terms of making back the production costs, it was fairly well received then because QTE games hadn't been overdone to death. If it released now it'd be panned all the way back to the gold rush by anyone who isn't a Sega/Nintendo shill.
SEGA cannot afford to make this game. The only way it could get made is if one of the hardware co's (Nintendo, Sony, Microsoft) did an exclusive game with SEGA.
SEGA doesn't want to take the risk of Shenmue III selling like crap thus causing SEGA to lose money (although to be fair SEGA over exaggerated how much money they lost on the first game when Yu Suzuki revealed that the first Shenmue game's development only costed around $40 million as opposed to the $70 million that fans had been led to believe for over a decade). Don't forget Shenmue I & II were both flops commercially when they were released, especially when talking about the XBOX version of Shenmue II here in the U.S. which virtually no-one bought for a variety of reasons. Dreamcast fans didn't buy it because they were still angry at SEGA for stabbing them in the back by breaking their promise and canceling the U.S. Dreamcast version, (when SEGA announced on January 31 2001 that the Dreamcast was going to be discontinued in America they promised fans that the U.S. Dreamcast version of Shenmue II was going to be the final Dreamcast title released in the U.S. as a way to let the system go out with a bang but a few days later they broke that promise and canceled the U.S. Dreamcast version entirely opting to move the game to the XBOX instead, many dedicated Dreamcast fans were so angry by SEGA's decision that they went as far as importing the European Dreamcast version and said screw the XBOX version altogether in retaliation). Casual gamers didn't buy it because many didn't have an XBOX (back when XBOX was first released many people ignored it and didn't trust the XBOX because the mindset at the time was only Japanese companies were able to make successful consoles, eventually Microsoft was able to break that mindset but it took them a long time to do it), and the ones that did have an XBOX didn't buy it because the XBOX version of Shenmue II didn't come with the first game, instead it came with a movie that basically summarizes what happens in the first game, but the movie is so boring (every time I've tried to watch it I ended up falling asleep about 10 minutes in) and so many important plot details aren't present you'd be better off hunting down the first game and playing that, so the people that had an XBOX were going, why should I waste my money on a sequel for a game that doesn't even have its prequel on the same platform? Because Shenmue's history hasn't been very good in the past SEGA would be taking a huge risk in making Shenmue III, a risk the company feels they might not be able to afford taking.
I've a strong feeling that Sega has been altering the real development cost of Shenmue ever since Yu Suzuki first officially announced the project, maybe because someone within the company knew all too well it was a game doomed to fail (especially as it's such a change from someone who'd previously been considered a pioneer in the field of arcade entertainment, rather than a leading consumer software name). Do we even have a definitive answer as to what the various numbers floating around even relate to? Are we talking about just the first Dreamcast game, the Saturn prototype as well or the whole series, including its sequel? There was a quote in the UK about how every single Dreamcast owner would need to buy Shenmue ten times over just for the development to break even, though now we're far more used to the $70m figure that's thrown around every time Shenmue inevitably makes it way onto the list of most expensive videogames ever produced, and yet, with considerably less of a fanfare, Panzer Dragoon Saga is believed to have easily surpassed the budget of its two predecessors - let's not forget that for a while the original Panzer Dragoon held the distinction of being at the very top of this same list. I wouldn't be surprised if this as opposed to Shenmue ended up being a far more expensive production. I don't really want to derail this conversation too much, but I've even heard claims in the past that some of the money AM2 obtained to develop Shenmue was used in other projects throughout Sega. Panzer Dragoon Saga's camera system was supposedly of help when creating the Tower Of Babel tech demo seen at the New Challenge event where the Dreamcast was first shown, and it's already been established that this was instumental in providing hardware support to further the production of Shenmue. Actually, it's even rumoured the sweeping introduction to Kowloon sequence in Shenmue II is based on the same code, along with the section where all of Yokosuka harbour is viewed from above in the first Shenmue. Additionally, I realise this is a favourite personal topic, but who's to say Yu Suzuki didn't at least partly fund the ill-fated Saturn conversion of Virtua Fighter 3 using money allocated to what was once known codenamed Virtua AD, then Akira's Quest, later Virtua Fighter RPG and finally Project Berkley? Furthermore, what about the little-documented other spin-off from the Virtua Fighter series that at least went into pre-production, mentioned by Suzuki and former AM2 colleague Shin Ishikawa during two separate interviews? From what I can recall, this was provisisionally entitled Chicago and was based around the Bryant siblings. Supposedly more of an action-based game, I've heard it was a direct influence on Namco branching Tekken character Nina Williams out into her own standalone adventure, Death By Degrees. Considering how much technical research AM2 was conducting under Yu Suzuki's leadership (including facial animation and motion capture technology used in Digital Dance Mix - one of three documented test projects leading up to Saturn VF3 even being deemed feasible to attempt in the first place!), I wouldn't be surprised at all if a lot of other projects in development at the same time as Shenmue benefitted from its budget. Panzer Dragoon Saga may be the most likely contender, but what of actual development teams? Actually, why not potentially some of the outsourcing companies AM2 was known to have direct working links with back then as well, such as Scarab or Genki? My point is that if Sega ever bothered with full transparency about how money was spent, I'm willing to bet that the real cost of Shenmue certainly wasn't $100m, $70m or the far more conservative $40m that has been mentioned in the past...
FWIW, Heavy Rain is "just" a QTE game and it is in the top 50 selling games of ps3, according to VGChartz (i really don't know how accurate those numbers are or where else to look it up).