SNES 3D Games?

Discussion in 'Rare and Obscure Gaming' started by good, Nov 27, 2013.

  1. Calpis

    Calpis Champion of the Forum

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    Source? There is no indication that the SuperFX has a floating point capabilities whatsoever. Floating point is never a necessity, and actually *it* is inaccurate compared to fixed point; floating point is lossy; the whole point actually is to do quick calculations over a huge range where the error is tolerable.
     
    Last edited: Dec 3, 2013
  2. ccovell

    ccovell Resolute Member

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    This one: [​IMG]

    and...
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    etc. are all just raster-scrolled backgrounds. Their body parts (faces, limbs...) are sprites, of course.

    (page link: http://crawl.flyingomelette.com/features/yoshi/ )
     
  3. good

    good Spirited Member

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    Last edited: Dec 4, 2013
  4. Yakumo

    Yakumo Pillar of the Community *****

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    Yeah, I saw that a while back. It's a shame they never put more in to the project. The game runs just as fast as the SFC version but to be fair this MD version is running less polygons and there's no AI in there but still, for a fan made effort it is pretty good.
     
  5. MottZilla

    MottZilla Champion of the Forum

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    SNES Street Fighter Alpha 2's "load times" are not related to compression or graphics. It's related to the SPC. Everything freezes briefly because the CPU is communicating with the SPC to load new sample data. The game uses relatively high quality samples which take alot of RAM. The result is needing to reload SPC RAM often which is a slow process. Unlike the PPU, the CPU cannot DMA transfer data to the SPC. It has to use a slow CPU communication method. It's very noticeable since everything on screen stops. You could probably reduce those pauses by removing certain sounds from being loaded and being played. They really should have included in the options menu an option to disable the announcer voices, save you a little bit of time. But it's not related to compression or graphics. If the SPC had more than 64K of RAM maybe it could have been avoided while maintaining the same good audio.
     
  6. Myria

    Myria Peppy Member

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    There is always Elite, which managed real-time wireframe 3D rendering on a freaking NES =)
     
  7. HugeCat

    HugeCat Active Member

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  8. Yakumo

    Yakumo Pillar of the Community *****

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    3D? More like sprite scailing that looks like sprite scailing :D Still a pretty nice idea though.
     
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